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Model validation: Sylren

Sylren.mdx

0 errors 8 severe 0 warnings 42 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 32600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 1 - "L_Hand"
    • 1 Rotation
      • Track 76 at frame 30794 has exactly the same value as tracks 75 and 77
  • 1 Bone 3 - "L_ArmUp"
    • 1 Rotation
      • Track 76 at frame 30794 has exactly the same value as tracks 75 and 77
  • 1 Bone 4 - "L_Shoulder"
    • 1 Rotation
      • Track 65 at frame 30794 has exactly the same value as tracks 64 and 66
  • 2 Bone 5 - "Bone_Chest"
    • 2 Rotation
      • Track 47 at frame 20908 has roughly the same value as tracks 46 and 48
      • Track 66 at frame 30794 has exactly the same value as tracks 65 and 67
  • 2 Bone 6 - "L_Toe"
    • 2 Rotation
      • Track 8 at frame 14658 has exactly the same value as tracks 7 and 9
      • Track 47 at frame 30794 has exactly the same value as tracks 46 and 48
  • 3 Bone 10 - "Bone_Hip"
    • 3 Rotation
      • Track 18 at frame 16731 has roughly the same value as tracks 17 and 19
      • Track 37 at frame 20908 has roughly the same value as tracks 36 and 38
      • Track 56 at frame 30794 has exactly the same value as tracks 55 and 57
  • 1 Bone 11 - "R_Toe"
    • 1 Rotation
      • Track 49 at frame 30794 has exactly the same value as tracks 48 and 50
  • 2 Bone 12 - "R_Leg"
    • 2 Rotation
      • Track 35 at frame 20908 has roughly the same value as tracks 34 and 36
      • Track 60 at frame 30794 has exactly the same value as tracks 59 and 61
  • 2 Bone 13 - "R_Leg"
    • 2 Rotation
      • Track 11 at frame 7475 has exactly the same value as tracks 10 and 12
      • Track 69 at frame 30794 has exactly the same value as tracks 68 and 70
  • 1 Bone 15 - "Bone_Head"
    • 1 Rotation
      • Track 70 at frame 30794 has exactly the same value as tracks 69 and 71
  • 1 Bone 16 - "R_Hand"
    • 1 Rotation
      • Track 68 at frame 30794 has exactly the same value as tracks 67 and 69
  • 2 Bone 18 - "R_ArmUp"
    • 2 Rotation
      • Track 28 at frame 16731 has roughly the same value as tracks 27 and 29
      • Track 69 at frame 30794 has exactly the same value as tracks 68 and 70
  • 1 Bone 19 - "R_Shoulder"
    • 1 Rotation
      • Track 72 at frame 30794 has exactly the same value as tracks 71 and 73
  • 1 Bone 21 - "L_W_Root"
    • 1 Rotation
      • Track 87 at frame 30794 has exactly the same value as tracks 86 and 88
  • 1 Bone 22 - "L_W_Main"
    • 1 Rotation
      • Track 82 at frame 30794 has exactly the same value as tracks 81 and 83
  • 1 Bone 23 - "L_BFinger"
    • 1 Rotation
      • Track 19 at frame 30794 has exactly the same value as tracks 18 and 20
  • 1 Bone 24 - "L_Finger_3"
    • 1 Rotation
      • Track 25 at frame 30794 has exactly the same value as tracks 24 and 26
  • 1 Bone 25 - "L_Finger_2"
    • 1 Rotation
      • Track 40 at frame 30794 has exactly the same value as tracks 39 and 41
  • 1 Bone 26 - "L_Finger_0"
    • 1 Rotation
      • Track 45 at frame 30794 has exactly the same value as tracks 44 and 46
  • 1 Bone 27 - "L_Finger_1"
    • 1 Rotation
      • Track 44 at frame 30794 has exactly the same value as tracks 43 and 45
  • 1 Bone 28 - "L_W_0"
    • 1 Rotation
      • Track 83 at frame 30794 has exactly the same value as tracks 82 and 84
  • 1 Bone 29 - "L_W_01"
    • 1 Rotation
      • Track 72 at frame 30794 has exactly the same value as tracks 71 and 73
  • 1 Bone 37 - "R_W_Root"
    • 1 Rotation
      • Track 86 at frame 30794 has exactly the same value as tracks 85 and 87
  • 1 Bone 38 - "R_W_Main"
    • 1 Rotation
      • Track 80 at frame 30794 has exactly the same value as tracks 79 and 81
  • 1 Bone 39 - "R_W_0"
    • 1 Rotation
      • Track 80 at frame 30794 has exactly the same value as tracks 79 and 81
  • 1 Bone 41 - "R_W_02"
    • 1 Rotation
      • Track 68 at frame 29724 has roughly the same value as tracks 67 and 69
  • 1 Bone 44 - "R_W_22"
    • 1 Rotation
      • Track 67 at frame 30794 has exactly the same value as tracks 66 and 68
  • 1 Bone 46 - "R_W_12"
    • 1 Rotation
      • Track 73 at frame 30794 has exactly the same value as tracks 72 and 74
  • 1 Bone 47 - "R_W_21"
    • 1 Rotation
      • Track 67 at frame 30794 has exactly the same value as tracks 66 and 68
  • 1 Bone 50 - "R_Finger_0"
    • 1 Rotation
      • Track 39 at frame 30794 has exactly the same value as tracks 38 and 40
  • 1 Bone 51 - "Hair_0"
    • 1 Rotation
      • Track 65 at frame 30794 has exactly the same value as tracks 64 and 66
  • 1 Bone 52 - "Hair_1"
    • 1 Rotation
      • Track 81 at frame 30794 has exactly the same value as tracks 80 and 82
  • 1 Bone 53 - "Hair_2"
    • 1 Rotation
      • Track 81 at frame 30794 has exactly the same value as tracks 80 and 82
  • 1 Helper 0
    • 1 Rotation
      • Track 55 at frame 30794 has exactly the same value as tracks 54 and 56
  • 1 Helper 1
    • 1 Rotation
      • Track 8 at frame 17388 has exactly the same value as tracks 7 and 9
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