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Triggers
paintball.w3x
Variables
Initialization
Heroes
Gate
Gate opens inside
Gate opens outside
Gate closes inside
Gate closes outside
Victory Conditions
Key1
key 1 close
key2
key2 close
key3
victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Heroes
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 0313 <gen> Invulnerable
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Game - Display to (All players) the text: Welcome to the paintball arena. This paintball isn't an ordinary paintball. All players are stuck here and cant get out. There is only one way to get out..... You are all enemies but to get out of this place you have to ally somehow. At least three should survive to find the exit........ Lets play paintball....
Wait 20.00 seconds
Unit - Create 1 . Paintballer for Player 1 (Red) at (Center of player1 <gen>) facing Default building facing degrees
Unit - Create 1 . Paintballer for Player 2 (Blue) at (Center of player7 <gen>) facing Default building facing degrees
Unit - Create 1 . Paintballer for Player 3 (Teal) at (Center of player2 <gen>) facing Default building facing degrees
Unit - Create 1 . Paintballer for Player 4 (Purple) at (Center of palyer4 <gen>) facing Default building facing degrees
Unit - Create 1 . Paintballer for Player 5 (Yellow) at (Center of player3 <gen>) facing Default building facing degrees
Unit - Create 1 . Paintballer for Player 6 (Orange) at (Center of player5 <gen>) facing Default building facing degrees
Unit - Create 1 . Paintballer for Player 7 (Green) at (Center of player6 <gen>) facing Default building facing degrees
Trigger - Turn off key2 <gen>
Trigger - Turn off key3 <gen>
Gate opens inside
Events
Unit - A unit enters open_inside <gen>
Conditions
Actions
Destructible - Open Gate 0003 <gen>
Gate opens outside
Events
Unit - A unit enters open_outside <gen>
Conditions
Actions
Destructible - Open Gate 0003 <gen>
Gate closes inside
Events
Unit - A unit enters close_outside <gen>
Conditions
Actions
Destructible - Close Gate 0003 <gen>
Gate closes outside
Events
Unit - A unit enters close_inside <gen>
Conditions
Actions
Destructible - Close Gate 0003 <gen>
Key1
Events
Unit - A unit enters key1 <gen>
Conditions
Actions
Trigger - Turn on key2 <gen>
key 1 close
Events
Unit - A unit leaves key1 <gen>
Conditions
Actions
Trigger - Turn off key2 <gen>
key2
Events
Unit - A unit enters Key2 <gen>
Conditions
Actions
Trigger - Turn on key3 <gen>
key2 close
Events
Unit - A unit leaves Key2 <gen>
Conditions
Actions
Trigger - Turn off key3 <gen>
key3
Events
Unit - A unit enters last_key <gen>
Conditions
Actions
Destructible - Kill Summer Tree Wall 0897 <gen>
Destructible - Kill Summer Tree Wall 0918 <gen>
Destructible - Kill Summer Tree Wall 0917 <gen>
Destructible - Kill Summer Tree Wall 0896 <gen>
Destructible - Kill Summer Tree Wall 0916 <gen>
Destructible - Kill Summer Tree Wall 0913 <gen>
Game - Display to (All players) the text: The secret door is open but only one can pass hurry up and find it
Destructible - Open Gate 0313 <gen>
victory
Events
Unit - A unit enters Victory <gen>
Conditions
Actions
Destructible - Close Gate 0313 <gen>
Game - Victory (Owner of (Entering unit)) ( Show dialogs, Show scores)
Game - Display to (All players) the text: Someone has got out of the Arena, oters you are here forever............
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