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How to import "Swordsman of Middenheim" Empire of Sigmar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model "Swordsman of Middenheim" Empire of Sigmar of the bundle "Swordsman of Middenheim" Empire of Sigmar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Swordsman of Middenheim Empire of Sigmar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Human_Male_Corpse_Diffuse.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Espadachin_ImperioDeSigmar_By_Amilkar.mdx

Now Click the "Import File" Button:

Next select 'Espadachin_ImperioDeSigmar_By_Amilkar.mdx' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx

Done, you have imported the file Espadachin_ImperioDeSigmar_By_Amilkar.mdx.

Importing Botines_Soldado_del_Imperio.blp

Now Click the "Import File" Button:

Next select 'Botines_Soldado_del_Imperio.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
war3mapimported/Botines_Soldado_del_Imperio.blp

Double-click the file Botines_Soldado_del_Imperio.blp:

Botines_Soldado_del_Imperio.blp
Image / Texture
905
war3mapimported/Botines_Soldado_del_Imperio.blp

Tick the box "Use Custom Path" and type in the correct path:

Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp

Done, you have imported the file Botines_Soldado_del_Imperio.blp.

Importing Brazos_de_espadachin_Imperial.blp

Now Click the "Import File" Button:

Next select 'Brazos_de_espadachin_Imperial.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
war3mapimported/Brazos_de_espadachin_Imperial.blp

Double-click the file Brazos_de_espadachin_Imperial.blp:

Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
war3mapimported/Brazos_de_espadachin_Imperial.blp

Tick the box "Use Custom Path" and type in the correct path:

Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp

Done, you have imported the file Brazos_de_espadachin_Imperial.blp.

Importing Cabello_Barba_Espadachin_Imperio.blp

Now Click the "Import File" Button:

Next select 'Cabello_Barba_Espadachin_Imperio.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
war3mapimported/Cabello_Barba_Espadachin_Imperio.blp

Double-click the file Cabello_Barba_Espadachin_Imperio.blp:

Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
war3mapimported/Cabello_Barba_Espadachin_Imperio.blp

Tick the box "Use Custom Path" and type in the correct path:

Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp

Done, you have imported the file Cabello_Barba_Espadachin_Imperio.blp.

Importing Cara_de_Espadachin_del_Imperio.blp

Now Click the "Import File" Button:

Next select 'Cara_de_Espadachin_del_Imperio.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
war3mapimported/Cara_de_Espadachin_del_Imperio.blp

Double-click the file Cara_de_Espadachin_del_Imperio.blp:

Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
war3mapimported/Cara_de_Espadachin_del_Imperio.blp

Tick the box "Use Custom Path" and type in the correct path:

Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp

Done, you have imported the file Cara_de_Espadachin_del_Imperio.blp.

Importing Casco_de_Espadachin_Del_Imperio.blp

Now Click the "Import File" Button:

Next select 'Casco_de_Espadachin_Del_Imperio.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
war3mapimported/Casco_de_Espadachin_Del_Imperio.blp

Double-click the file Casco_de_Espadachin_Del_Imperio.blp:

Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
war3mapimported/Casco_de_Espadachin_Del_Imperio.blp

Tick the box "Use Custom Path" and type in the correct path:

Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp

Done, you have imported the file Casco_de_Espadachin_Del_Imperio.blp.

Importing Chaqueta_De_Espadachin_Imperio.blp

Now Click the "Import File" Button:

Next select 'Chaqueta_De_Espadachin_Imperio.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
war3mapimported/Chaqueta_De_Espadachin_Imperio.blp

Double-click the file Chaqueta_De_Espadachin_Imperio.blp:

Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
war3mapimported/Chaqueta_De_Espadachin_Imperio.blp

Tick the box "Use Custom Path" and type in the correct path:

Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp

Done, you have imported the file Chaqueta_De_Espadachin_Imperio.blp.

Importing Escudo_Middenheim.blp

Now Click the "Import File" Button:

Next select 'Escudo_Middenheim.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
war3mapimported/Escudo_Middenheim.blp

Double-click the file Escudo_Middenheim.blp:

Escudo_Middenheim.blp
Image / Texture
84
war3mapimported/Escudo_Middenheim.blp

Tick the box "Use Custom Path" and type in the correct path:

Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp

Done, you have imported the file Escudo_Middenheim.blp.

Importing Espada_Middenheim.blp

Now Click the "Import File" Button:

Next select 'Espada_Middenheim.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
war3mapimported/Espada_Middenheim.blp

Double-click the file Espada_Middenheim.blp:

Espada_Middenheim.blp
Image / Texture
493
war3mapimported/Espada_Middenheim.blp

Tick the box "Use Custom Path" and type in the correct path:

Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp

Done, you have imported the file Espada_Middenheim.blp.

Importing Guantes_Espadachin.blp

Now Click the "Import File" Button:

Next select 'Guantes_Espadachin.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
war3mapimported/Guantes_Espadachin.blp

Double-click the file Guantes_Espadachin.blp:

Guantes_Espadachin.blp
Image / Texture
1,685
war3mapimported/Guantes_Espadachin.blp

Tick the box "Use Custom Path" and type in the correct path:

Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp

Done, you have imported the file Guantes_Espadachin.blp.

Importing Peto_de_Infanteria_del_Imperioi.blp

Now Click the "Import File" Button:

Next select 'Peto_de_Infanteria_del_Imperioi.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
war3mapimported/Peto_de_Infanteria_del_Imperioi.blp

Double-click the file Peto_de_Infanteria_del_Imperioi.blp:

Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
war3mapimported/Peto_de_Infanteria_del_Imperioi.blp

Tick the box "Use Custom Path" and type in the correct path:

Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp

Done, you have imported the file Peto_de_Infanteria_del_Imperioi.blp.

Importing Piernas_Espadachin_del_Imperio.blp

Now Click the "Import File" Button:

Next select 'Piernas_Espadachin_del_Imperio.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
war3mapimported/Piernas_Espadachin_del_Imperio.blp

Double-click the file Piernas_Espadachin_del_Imperio.blp:

Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
war3mapimported/Piernas_Espadachin_del_Imperio.blp

Tick the box "Use Custom Path" and type in the correct path:

Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
Piernas_Espadachin_del_Imperio.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
Piernas_Espadachin_del_Imperio.blp

Done, you have imported the file Piernas_Espadachin_del_Imperio.blp.

Importing Piernas_Espadachin_del_Imperio2.blp

Now Click the "Import File" Button:

Next select 'Piernas_Espadachin_del_Imperio2.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Image / Texture
969
war3mapimported/Piernas_Espadachin_del_Imperio2.blp

Double-click the file Piernas_Espadachin_del_Imperio2.blp:

Piernas_Espadachin_del_Imperio2.blp
Image / Texture
969
war3mapimported/Piernas_Espadachin_del_Imperio2.blp

Tick the box "Use Custom Path" and type in the correct path:

Piernas_Espadachin_del_Imperio2.blp
Image / Texture
969
Piernas_Espadachin_del_Imperio2.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Image / Texture
969
Piernas_Espadachin_del_Imperio2.blp

Done, you have imported the file Piernas_Espadachin_del_Imperio2.blp.

Importing Human_Male_Corpse_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Corpse_Diffuse.blp' in the folder which you extracted from the zip archive:

Swordsman of Middenheim Empire of Sigmar
Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Espada_Middenheim.blp
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Image / Texture
969
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp
Image / Texture
176
war3mapimported/Human_Male_Corpse_Diffuse.blp

Double-click the file Human_Male_Corpse_Diffuse.blp:

Human_Male_Corpse_Diffuse.blp
Image / Texture
176
war3mapimported/Human_Male_Corpse_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Corpse_Diffuse.blp
Image / Texture
176
Textures/Human_Male_Corpse_Diffuse.blp

The file has been properly added to the map archive:

Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Model
1,911
war3mapimported/Espadachin_ImperioDeSigmar_By_Amilkar.mdx
Botines_Soldado_del_Imperio.blp
Image / Texture
905
Botines_Soldado_del_Imperio.blp
Brazos_de_espadachin_Imperial.blp
Image / Texture
1,157
Brazos_de_espadachin_Imperial.blp
Cabello_Barba_Espadachin_Imperio.blp
Image / Texture
180
Cabello_Barba_Espadachin_Imperio.blp
Cara_de_Espadachin_del_Imperio.blp
Image / Texture
928
Cara_de_Espadachin_del_Imperio.blp
Casco_de_Espadachin_Del_Imperio.blp
Image / Texture
1,153
Casco_de_Espadachin_Del_Imperio.blp
Chaqueta_De_Espadachin_Imperio.blp
Image / Texture
587
Chaqueta_De_Espadachin_Imperio.blp
Escudo_Middenheim.blp
Image / Texture
84
Escudo_Middenheim.blp
Espada_Middenheim.blp
Image / Texture
493
Espada_Middenheim.blp
Guantes_Espadachin.blp
Image / Texture
1,685
Guantes_Espadachin.blp
Peto_de_Infanteria_del_Imperioi.blp
Image / Texture
1,088
Peto_de_Infanteria_del_Imperioi.blp
Piernas_Espadachin_del_Imperio.blp
Image / Texture
1,215
Piernas_Espadachin_del_Imperio.blp
Piernas_Espadachin_del_Imperio2.blp
Image / Texture
969
Piernas_Espadachin_del_Imperio2.blp
Human_Male_Corpse_Diffuse.blp
Image / Texture
176
Textures/Human_Male_Corpse_Diffuse.blp

Done, you have imported the file Human_Male_Corpse_Diffuse.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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