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Model validation: Sword Maiden

SwordMaiden.mdx

2 errors 25 severe 13 warnings 53 unused
  • 1 unused Material 5
    • 1 Layer 0
      • Invalid texture 13
  • 1 unused Material 6
    • 1 Layer 0
      • Invalid texture 14
  • 24 Geoset 4
    • Vertex 0: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 1: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 2: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 3: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 4: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 5: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 6: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 7: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 8: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 9: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 10: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 11: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 12: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 13: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 14: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 15: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 16: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 17: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 18: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 19: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 20: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 21: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 22: Attached to "Bone_Hand_LArchDruid" which is not a bone
    • Vertex 23: Attached to "Bone_Hand_LArchDruid" which is not a bone
  • 1 ParticleEmitter2 1 - "UNNAMED"
    • Expected time middle to be between 0 and 1, got 30
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 0 - "hero2"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "hero3"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "hero04"
    • There are no vertices attached to this bone
  • 1 4 Bone 20 - "Bone_Staff"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 19 at frame 10500 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 10767 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 11233 has roughly the same value as tracks 20 and 22
      • Track 23 at frame 12000 has roughly the same value as tracks 22 and 24
  • 1 Bone 21 - "Jaina_Cape00"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "Jaina_Cape01"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Jaina_Cape03"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "Jaina_Cape02"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "Jaina_Cape05"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Jaina_Cape06"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "Jaina_Cape07"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "Jaina_Cape08"
    • There are no vertices attached to this bone
  • 2 Bone 6 - "Bone_Foot_LArchDruid"
    • 2 Rotation
      • Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 3867 has roughly the same value as tracks 15 and 17
  • 4 Bone 7 - "Bone_Leg1_RArchDruid"
    • 4 Translation
      • Track 8 at frame 9833 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11233 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 12000 has exactly the same value as tracks 14 and 16
  • 1 Bone 9 - "Bone_Foot_RArchDruid"
    • 1 Rotation
      • Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
  • 2 Bone 10 - "Bone_Chest"
    • 2 Rotation
      • Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
      • Track 67 at frame 47600 has roughly the same value as tracks 66 and 68
  • 1 Bone 12 - "Bone_Arm1_LArchDruid"
    • 1 Translation
      • Track 1 at frame 10000 has exactly the same value as tracks 0 and 2
  • 1 Bone 14 - "Bone_Head"
    • 1 Translation
      • Track 3 at frame 10767 has exactly the same value as tracks 2 and 4
  • 11 Bone 15 - "Jaina_Portrait_Eyelids01"
    • 11 Rotation
      • Track 8 at frame 6333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 6467 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6667 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6700 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6733 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6767 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6800 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6833 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6967 has exactly the same value as tracks 17 and 19
  • 7 Bone 16 - "Jaina_Portrait_Irises01"
    • 7 Rotation
      • Track 9 at frame 6667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6733 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6767 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6800 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6967 has exactly the same value as tracks 14 and 16
  • 3 Bone 17 - "Bone_Arm1_RArchDruid"
    • 3 Translation
      • Track 5 at frame 5500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5667 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
  • 4 Bone 18 - "Bone_Arm2_RArchDruid"
    • 4 Translation
      • Track 5 at frame 5500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5667 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7333 has exactly the same value as tracks 7 and 9
  • 6 Helper 0
    • 6 Rotation
      • Track 4 at frame 5667 has exactly the same value as tracks 3 and 5
      • Track 17 at frame 11667 has exactly the same value as tracks 16 and 18
      • Track 56 at frame 45833 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 46100 has exactly the same value as tracks 56 and 58
      • Track 62 at frame 47167 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 47333 has exactly the same value as tracks 62 and 64
  • 1 Helper 1
    • 1 Rotation
      • Track 5 at frame 10767 has roughly the same value as tracks 4 and 6
  • unused Texture 6 - "SwordMaiden.blp"
  • unused Texture 7 - "AuraRune8.blp"
  • unused Material 2
  • unused Material 4
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