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Model validation: Sweep_Wind_Small

Sweep_Wind_Small.mdx

0 errors 3 severe 1 warnings 32 unused
  • 1 3 Bone 1 - "bone_w4"
    • 1 Scaling
      • Track 3 at frame 1250 is lower than the track before it at 1500
    • 3 Translation
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 1 3 Bone 2 - "bone_w6"
    • 1 Scaling
      • Track 4 at frame 1250 is lower than the track before it at 1750
    • 3 Translation
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 1 3 Bone 3 - "bone_w7"
    • 1 Scaling
      • Track 5 at frame 1750 is lower than the track before it at 2000
    • 3 Translation
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 3 GeosetAnimation 0
    • 3 Alpha
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 3 Bone 0 - "bone_wind"
    • 3 Translation
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 0 - "sweep_fire"
    • 3 Visibility
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 1 - "sweep_sparks"
    • 3 Visibility
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 2 - "sweep_fire_birth"
    • 3 Visibility
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 3 - "sweep_fire"
    • 3 Visibility
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • 3 RibbonEmitter 0 - "sweep_ribbon"
    • 3 Visibility
      • Track 3 at frame 1250 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1750 has exactly the same value as tracks 4 and 6
  • unused Material 0
  • unused Material 3
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