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Model validation: Sweep_Lightning_Large
Sweep_Lightning_Large.mdx
0errors7severe1warnings121unused
1
1
GeosetAnimation 4
1
1
Alpha
Track 2 at frame 0 is lower than the track before it at 50
Track 1 at frame 50 has exactly the same value as tracks 0 and 2
1
33
Bone 0 - "bone_z1"
1
15
Rotation
Track 3 at frame 0 is lower than the track before it at 50
Track 33 at frame 535 is not in global sequence 1
Track 5 at frame 20 has exactly the same value as tracks 4 and 6
Track 6 at frame 30 has exactly the same value as tracks 5 and 7
Track 7 at frame 40 has exactly the same value as tracks 6 and 8
Track 10 at frame 75 has exactly the same value as tracks 9 and 11
Track 11 at frame 85 has exactly the same value as tracks 10 and 12
Track 12 at frame 95 has exactly the same value as tracks 11 and 13
Track 20 at frame 190 has exactly the same value as tracks 19 and 21
Track 21 at frame 200 has exactly the same value as tracks 20 and 22
Track 22 at frame 210 has exactly the same value as tracks 21 and 23
Track 25 at frame 245 has exactly the same value as tracks 24 and 26
Track 26 at frame 255 has exactly the same value as tracks 25 and 27
Track 29 at frame 285 has exactly the same value as tracks 28 and 30
Track 30 at frame 295 has exactly the same value as tracks 29 and 31
Track 31 at frame 305 has exactly the same value as tracks 30 and 32
18
Translation
Track 29 at frame 535 is not in global sequence 1
Track 1 at frame 20 has exactly the same value as tracks 0 and 2
Track 2 at frame 30 has exactly the same value as tracks 1 and 3
Track 3 at frame 40 has exactly the same value as tracks 2 and 4
Track 6 at frame 75 has exactly the same value as tracks 5 and 7
Track 7 at frame 85 has exactly the same value as tracks 6 and 8
Track 8 at frame 95 has exactly the same value as tracks 7 and 9
Track 11 at frame 130 has exactly the same value as tracks 10 and 12
Track 12 at frame 140 has exactly the same value as tracks 11 and 13
Track 13 at frame 150 has exactly the same value as tracks 12 and 14
Track 16 at frame 190 has exactly the same value as tracks 15 and 17
Track 17 at frame 200 has exactly the same value as tracks 16 and 18
Track 18 at frame 210 has exactly the same value as tracks 17 and 19
Track 21 at frame 245 has exactly the same value as tracks 20 and 22
Track 22 at frame 255 has exactly the same value as tracks 21 and 23
Track 25 at frame 285 has exactly the same value as tracks 24 and 26
Track 26 at frame 295 has exactly the same value as tracks 25 and 27
Track 27 at frame 305 has exactly the same value as tracks 26 and 28
1
27
Bone 1 - "bone_z2"
1
14
Rotation
Track 3 at frame 15 is lower than the track before it at 30
Track 21 at frame 515 is not in global sequence 2
Track 1 at frame 15 has exactly the same value as tracks 0 and 2
Track 2 at frame 30 has exactly the same value as tracks 1 and 3
Track 3 at frame 15 has exactly the same value as tracks 2 and 4
Track 4 at frame 45 has exactly the same value as tracks 3 and 5
Track 7 at frame 95 has exactly the same value as tracks 6 and 8
Track 8 at frame 110 has exactly the same value as tracks 7 and 9
Track 9 at frame 125 has exactly the same value as tracks 8 and 10
Track 12 at frame 175 has exactly the same value as tracks 11 and 13
Track 13 at frame 190 has exactly the same value as tracks 12 and 14
Track 14 at frame 205 has exactly the same value as tracks 13 and 15
Track 17 at frame 255 has exactly the same value as tracks 16 and 18
Track 18 at frame 270 has exactly the same value as tracks 17 and 19
Track 19 at frame 285 has exactly the same value as tracks 18 and 20
13
Translation
Track 20 at frame 515 is not in global sequence 2
Track 1 at frame 15 has exactly the same value as tracks 0 and 2
Track 2 at frame 30 has exactly the same value as tracks 1 and 3
Track 3 at frame 45 has exactly the same value as tracks 2 and 4
Track 6 at frame 95 has exactly the same value as tracks 5 and 7
Track 7 at frame 110 has exactly the same value as tracks 6 and 8
Track 8 at frame 125 has exactly the same value as tracks 7 and 9
Track 11 at frame 175 has exactly the same value as tracks 10 and 12
Track 12 at frame 190 has exactly the same value as tracks 11 and 13
Track 13 at frame 205 has exactly the same value as tracks 12 and 14
Track 16 at frame 255 has exactly the same value as tracks 15 and 17
Track 17 at frame 270 has exactly the same value as tracks 16 and 18
Track 18 at frame 285 has exactly the same value as tracks 17 and 19
2
26
Bone 2 - "bone_z3"
1
13
Translation
Track 2 at frame 0 is lower than the track before it at 20
Track 1 at frame 20 has exactly the same value as tracks 0 and 2
Track 2 at frame 0 has exactly the same value as tracks 1 and 3
Track 3 at frame 40 has exactly the same value as tracks 2 and 4
Track 4 at frame 60 has exactly the same value as tracks 3 and 5
Track 7 at frame 130 has exactly the same value as tracks 6 and 8
Track 8 at frame 150 has exactly the same value as tracks 7 and 9
Track 9 at frame 170 has exactly the same value as tracks 8 and 10
Track 12 at frame 240 has exactly the same value as tracks 11 and 13
Track 13 at frame 260 has exactly the same value as tracks 12 and 14
Track 14 at frame 280 has exactly the same value as tracks 13 and 15
Track 17 at frame 350 has exactly the same value as tracks 16 and 18
Track 18 at frame 370 has exactly the same value as tracks 17 and 19
Track 19 at frame 390 has exactly the same value as tracks 18 and 20
1
13
Rotation
Track 2 at frame 0 is lower than the track before it at 20
Track 1 at frame 20 has exactly the same value as tracks 0 and 2
Track 2 at frame 0 has exactly the same value as tracks 1 and 3
Track 3 at frame 40 has exactly the same value as tracks 2 and 4
Track 4 at frame 60 has exactly the same value as tracks 3 and 5
Track 7 at frame 130 has exactly the same value as tracks 6 and 8
Track 8 at frame 150 has exactly the same value as tracks 7 and 9
Track 9 at frame 170 has exactly the same value as tracks 8 and 10
Track 12 at frame 240 has exactly the same value as tracks 11 and 13
Track 13 at frame 260 has exactly the same value as tracks 12 and 14
Track 14 at frame 280 has exactly the same value as tracks 13 and 15
Track 17 at frame 350 has exactly the same value as tracks 16 and 18
Track 18 at frame 370 has exactly the same value as tracks 17 and 19
Track 19 at frame 390 has exactly the same value as tracks 18 and 20
2
23
Bone 3 - "bone_z4"
1
12
Translation
Track 1 at frame 0 is lower than the track before it at 20
Track 1 at frame 0 has exactly the same value as tracks 0 and 2
Track 2 at frame 40 has exactly the same value as tracks 1 and 3
Track 3 at frame 60 has exactly the same value as tracks 2 and 4
Track 6 at frame 120 has exactly the same value as tracks 5 and 7
Track 7 at frame 140 has exactly the same value as tracks 6 and 8
Track 8 at frame 160 has exactly the same value as tracks 7 and 9
Track 11 at frame 220 has exactly the same value as tracks 10 and 12
Track 12 at frame 240 has exactly the same value as tracks 11 and 13
Track 13 at frame 260 has exactly the same value as tracks 12 and 14
Track 16 at frame 320 has exactly the same value as tracks 15 and 17
Track 17 at frame 340 has exactly the same value as tracks 16 and 18
Track 18 at frame 360 has exactly the same value as tracks 17 and 19
1
11
Rotation
Track 1 at frame 0 is lower than the track before it at 20
Track 1 at frame 0 has exactly the same value as tracks 0 and 2
Track 2 at frame 40 has exactly the same value as tracks 1 and 3
Track 3 at frame 60 has exactly the same value as tracks 2 and 4
Track 6 at frame 120 has exactly the same value as tracks 5 and 7
Track 7 at frame 140 has exactly the same value as tracks 6 and 8
Track 8 at frame 160 has exactly the same value as tracks 7 and 9
Track 11 at frame 220 has exactly the same value as tracks 10 and 12
Track 12 at frame 240 has exactly the same value as tracks 11 and 13
Track 13 at frame 260 has exactly the same value as tracks 12 and 14
Track 18 at frame 340 has exactly the same value as tracks 17 and 19
Track 19 at frame 360 has exactly the same value as tracks 18 and 20
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
10
Bone 4 - "bone_z_main"
10
Rotation
Track 1 at frame 50 has exactly the same value as tracks 0 and 2
Track 2 at frame 70 has exactly the same value as tracks 1 and 3
Track 3 at frame 90 has exactly the same value as tracks 2 and 4
Track 4 at frame 110 has exactly the same value as tracks 3 and 5
Track 7 at frame 200 has exactly the same value as tracks 6 and 8
Track 8 at frame 220 has exactly the same value as tracks 7 and 9
Track 9 at frame 240 has exactly the same value as tracks 8 and 10
Track 12 at frame 330 has exactly the same value as tracks 11 and 13
Track 13 at frame 350 has exactly the same value as tracks 12 and 14
Track 14 at frame 370 has exactly the same value as tracks 13 and 15
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