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Model validation: Swashbuckler

Swashbuckler.MDX

0 errors 0 severe 36 warnings 21 unused
  • 2 Model
    • Collision shape "Collision_Object" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 6 Geoset 9
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 10
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 10 Geoset 13
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 10 Geoset 14
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Attachment 2 - "Weapon Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 RibbonEmitter 0 - "sfx_weapon_ribbon"
    • 1 Visibility
      • Interpolation type not set to None
  • 2 Bone 0 - "bone_root"
    • 2 Rotation
      • Track 39 at frame 17500 has roughly the same value as tracks 38 and 40
      • Track 45 at frame 19333 has roughly the same value as tracks 44 and 46
  • 2 Bone 1 - "bone_belly"
    • 2 Rotation
      • Track 43 at frame 19500 has roughly the same value as tracks 42 and 44
      • Track 68 at frame 37667 has roughly the same value as tracks 67 and 69
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 48 at frame 19500 has roughly the same value as tracks 47 and 49
  • 1 Bone 3 - "bone_neck"
    • 1 Rotation
      • Track 42 at frame 19333 has roughly the same value as tracks 41 and 43
  • 1 Bone 4 - "bone_head"
    • 1 Rotation
      • Track 44 at frame 19333 has exactly the same value as tracks 43 and 45
  • 1 Bone 9 - "bone_armleft01"
    • 1 Rotation
      • Track 38 at frame 19333 has roughly the same value as tracks 37 and 39
  • 1 Bone 10 - "bone_armleft02"
    • 1 Rotation
      • Track 40 at frame 19333 has roughly the same value as tracks 39 and 41
  • 1 Bone 11 - "bone_armleft03"
    • 1 Rotation
      • Track 25 at frame 19333 has roughly the same value as tracks 24 and 26
  • 3 Bone 13 - "bone_armright01"
    • 3 Rotation
      • Track 36 at frame 14833 has roughly the same value as tracks 35 and 37
      • Track 54 at frame 19000 has roughly the same value as tracks 53 and 55
      • Track 55 at frame 19333 has roughly the same value as tracks 54 and 56
  • 2 Bone 14 - "bone_armright02"
    • 2 Rotation
      • Track 49 at frame 19000 has roughly the same value as tracks 48 and 50
      • Track 50 at frame 19333 has roughly the same value as tracks 49 and 51
  • 1 Bone 16 - "bone_armright03"
    • 1 Rotation
      • Track 38 at frame 19333 has exactly the same value as tracks 37 and 39
  • 1 Bone 18 - "bone_legleft01"
    • 1 Rotation
      • Track 45 at frame 19333 has roughly the same value as tracks 44 and 46
  • 2 Bone 19 - "bone_legleft02"
    • 2 Rotation
      • Track 36 at frame 19333 has exactly the same value as tracks 35 and 37
      • Track 46 at frame 34167 has exactly the same value as tracks 45 and 47
  • 1 Bone 21 - "bone_legright01"
    • 1 Rotation
      • Track 47 at frame 19333 has exactly the same value as tracks 46 and 48
  • 1 Bone 22 - "bone_legright02"
    • 1 Rotation
      • Track 47 at frame 19333 has roughly the same value as tracks 46 and 48
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