How to import Swarm Host

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Swarm Host of the bundle Swarm Host. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zerg Unit Pack Remastered (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Swarm Host
SwarmHost.mdx
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp
BloodH.blp
BloodI.blp
BloodG.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SwarmHost.mdx

Now Click the "Import File" Button:

Next select 'SwarmHost.mdx' in the folder which you extracted from the zip archive:

Swarm Host
SwarmHost.mdx
BloodG.blp
BloodH.blp
BloodI.blp
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp

The file has been properly added to the map archive:

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx

Done, you have imported the file SwarmHost.mdx.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

Swarm Host
SwarmHost.mdx
BloodG.blp
BloodH.blp
BloodI.blp
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

Swarm Host
SwarmHost.mdx
BloodG.blp
BloodH.blp
BloodI.blp
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
171
BloodH.blp

The file has been properly added to the map archive:

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

Swarm Host
SwarmHost.mdx
BloodG.blp
BloodH.blp
BloodI.blp
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
157
BloodI.blp

The file has been properly added to the map archive:

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing eggmonster_diff.blp

Now Click the "Import File" Button:

Next select 'eggmonster_diff.blp' in the folder which you extracted from the zip archive:

Swarm Host
SwarmHost.mdx
BloodG.blp
BloodH.blp
BloodI.blp
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
eggmonster_diff.blp
Image / Texture
581
war3mapimported/eggmonster_diff.blp

Double-click the file eggmonster_diff.blp:

eggmonster_diff.blp
Image / Texture
581
war3mapimported/eggmonster_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

eggmonster_diff.blp
Image / Texture
581
eggmonster_diff.blp

The file has been properly added to the map archive:

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
eggmonster_diff.blp
Image / Texture
581
eggmonster_diff.blp

Done, you have imported the file eggmonster_diff.blp.

Importing eggmonster_emis.blp

Now Click the "Import File" Button:

Next select 'eggmonster_emis.blp' in the folder which you extracted from the zip archive:

Swarm Host
SwarmHost.mdx
BloodG.blp
BloodH.blp
BloodI.blp
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
eggmonster_diff.blp
Image / Texture
581
eggmonster_diff.blp
eggmonster_emis.blp
Image / Texture
133
war3mapimported/eggmonster_emis.blp

Double-click the file eggmonster_emis.blp:

eggmonster_emis.blp
Image / Texture
133
war3mapimported/eggmonster_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

eggmonster_emis.blp
Image / Texture
133
eggmonster_emis.blp

The file has been properly added to the map archive:

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
eggmonster_diff.blp
Image / Texture
581
eggmonster_diff.blp
eggmonster_emis.blp
Image / Texture
133
eggmonster_emis.blp

Done, you have imported the file eggmonster_emis.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

Swarm Host
SwarmHost.mdx
BloodG.blp
BloodH.blp
BloodI.blp
eggmonster_diff.blp
eggmonster_emis.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
eggmonster_diff.blp
Image / Texture
581
eggmonster_diff.blp
eggmonster_emis.blp
Image / Texture
133
eggmonster_emis.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
44
smokeAI.blp

The file has been properly added to the map archive:

SwarmHost.mdx
Model
374
war3mapimported/SwarmHost.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
eggmonster_diff.blp
Image / Texture
581
eggmonster_diff.blp
eggmonster_emis.blp
Image / Texture
133
eggmonster_emis.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp

Done, you have imported the file smokeAI.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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