Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Swann of the bundle Swann. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Swann (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Swann.mdx
Now Click the "Import File" Button:
Next select 'Swann.mdx' in the folder which you extracted from the zip archive:
Swann
BloodG.blp
BloodH.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
Done, you have imported the file Swann.mdx.
Importing BloodG.blp
Now Click the "Import File" Button:
Next select 'BloodG.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodH.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Double-click the file BloodG.blp:
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodG.blp
Image / Texture
179
BloodG.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Done, you have imported the file BloodG.blp.
Importing BloodH.blp
Now Click the "Import File" Button:
Next select 'BloodH.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodG.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Double-click the file BloodH.blp:
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodH.blp
Image / Texture
171
BloodH.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
Done, you have imported the file BloodH.blp.
Importing BloodI.blp
Now Click the "Import File" Button:
Next select 'BloodI.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodG.blp
BloodH.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Double-click the file BloodI.blp:
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodI.blp
Image / Texture
157
BloodI.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Done, you have imported the file BloodI.blp.
Importing marauderswann_diffuse.blp
Now Click the "Import File" Button:
Next select 'marauderswann_diffuse.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodG.blp
BloodH.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
war3mapimported/marauderswann_diffuse.blp
Double-click the file marauderswann_diffuse.blp:
marauderswann_diffuse.blp
Image / Texture
224
war3mapimported/marauderswann_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
Done, you have imported the file marauderswann_diffuse.blp.
Importing marauderswann_emissive.blp
Now Click the "Import File" Button:
Next select 'marauderswann_emissive.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodG.blp
BloodH.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
war3mapimported/marauderswann_emissive.blp
Double-click the file marauderswann_emissive.blp:
marauderswann_emissive.blp
Image / Texture
83
war3mapimported/marauderswann_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
Done, you have imported the file marauderswann_emissive.blp.
Importing marauderswannbody_diffuse.blp
Now Click the "Import File" Button:
Next select 'marauderswannbody_diffuse.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodG.blp
BloodH.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
Image / Texture
527
war3mapimported/marauderswannbody_diffuse.blp
Double-click the file marauderswannbody_diffuse.blp:
marauderswannbody_diffuse.blp
Image / Texture
527
war3mapimported/marauderswannbody_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
marauderswannbody_diffuse.blp
Image / Texture
527
marauderswannbody_diffuse.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
Image / Texture
527
marauderswannbody_diffuse.blp
Done, you have imported the file marauderswannbody_diffuse.blp.
Importing marauderswannbody_emissive.blp
Now Click the "Import File" Button:
Next select 'marauderswannbody_emissive.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodG.blp
BloodH.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
Image / Texture
527
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
Image / Texture
89
war3mapimported/marauderswannbody_emissive.blp
Double-click the file marauderswannbody_emissive.blp:
marauderswannbody_emissive.blp
Image / Texture
89
war3mapimported/marauderswannbody_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
marauderswannbody_emissive.blp
Image / Texture
89
marauderswannbody_emissive.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
Image / Texture
527
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
Image / Texture
89
marauderswannbody_emissive.blp
Done, you have imported the file marauderswannbody_emissive.blp.
Importing smokeAI.blp
Now Click the "Import File" Button:
Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:
Swann
Swann.mdx
BloodG.blp
BloodH.blp
BloodI.blp
marauderswann_diffuse.blp
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
Image / Texture
527
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
Image / Texture
89
marauderswannbody_emissive.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Double-click the file smokeAI.blp:
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Tick the box "Use Custom Path" and type in the correct path:
smokeAI.blp
Image / Texture
44
smokeAI.blp
The file has been properly added to the map archive:
Swann.mdx
Model
436
war3mapimported/Swann.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
marauderswann_diffuse.blp
Image / Texture
224
marauderswann_diffuse.blp
marauderswann_emissive.blp
Image / Texture
83
marauderswann_emissive.blp
marauderswannbody_diffuse.blp
Image / Texture
527
marauderswannbody_diffuse.blp
marauderswannbody_emissive.blp
Image / Texture
89
marauderswannbody_emissive.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Done, you have imported the file smokeAI.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.