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Triggers
Svograd Battle Map1 UA v1.31 RUS.w3x
Variables
main
Start
Ammo1
Ammo 30
Ammo 3
Ammo empty
Attack ground
plane1
plane2
plane3
plane4
s3501
s3502
mi8 dead1
storage1dead
storaged2dead
s350dead
smoke off
Corpses
Corpses tech
Rewards1
Rewards2
Rewards3
Alarm
Victory
Defeat
truck dead
plane dead
siren1
siren2
drone down2
damage leave
helipopters snd
planes snd
pvo down
off snd
plane rule1
plane rule2
tank rule1
predator height
cns0
cns1
cns2
events
Drones regular0
attack1
attack2
attack3
attack4
wt1
wt2
wt antiair
planes1
planes2
diversion1
event1
stolen1
flags
flag1
flag2
flag3
flag4
flag5
flag6
eyes
eye5
eye6
eye7
city
Decors invis
grifon restore
dest bunker1
dest bunker2
dest bunker0
dest hangar0
dest hangar1
dest hangar3
dest hangar4
dest hangar5
dest hangar6
dest hangar7
dest hangar8
dest hangar9
dest hangar10
dest hangar11
dest grif1
dest grif2
dest grif3
dest grif4
dest grif5
dest000
dest001
dest1
dest2
dest3
dest4
dest5
dest6
dest7
dest8
dest9
dest10
dest11
dest12
dest13
dest14
dest15
dest17
dest18
dest19
dest20
dest21
dest22
dest23
dest24
dest25
dest26
dest16
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
AAGG
unit
No
digitus
integer
No
w1
weathereffect
No
w2
weathereffect
No
w3
weathereffect
No
v1.27 25.01.2024
ExDeadCreator
1.3 27.01.2024
1.31 11.05.2024
Start
Events
Map initialization
Conditions
Actions
Sound - Play maintheme01 <gen>
Sound - Use the Lordaeron Winter nighttime ambient theme
Wait 0.30 seconds
Sound - Stop music Immediately
Game - Set the time of day to 3.00
Game - Turn the day/night cycle Off
Player - Set Player 5 (Yellow) . Current lumber to 100
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 3.00 seconds the text: SVOGRAD BATTLE V 1.31UA ARMY BASE
Animation - Play Декор18s 0169 <gen> 's stand alternate animation
Animation - Play Декор18s 3074 <gen> 's stand alternate animation
Animation - Play Декор18s 4489 <gen> 's stand alternate animation
Animation - Play Декор18s 5545 <gen> 's stand alternate animation
Animation - Play Декор18s 6436 <gen> 's stand alternate animation
Unit - Set Rally-Point for Штаб 0033 <gen> to (Center of p1 <gen>)
Unit - Add a 3600.00 second Generic expiration timer to Flying Machine 1235 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Flying Machine 1508 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Flying Machine 0505 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Flying Machine 0506 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Flying Machine 0503 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Flying Machine 0504 <gen>
Wait 0.50 seconds
Unit Group - Pick every unit in (Units of type Солдат РФ) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Sound - Play music <gen>
Sound - Set music volume to 70.00 %
Wait 2 seconds
Unit - Kill Бункер 0424 <gen>
Unit - Kill Бункер 0422 <gen>
Unit - Kill Бункер 0421 <gen>
Unit - Kill Укрытие 0906 <gen>
Wait 2 seconds
Unit - Make Флаг 0284 <gen> Vulnerable
Ammo1
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Солдат РФ
(Unit-type of (Attacking unit)) Equal to Солдат УА
(Unit-type of (Attacking unit)) Equal to Диверсант УА
(Unit-type of (Attacking unit)) Equal to Flying Machine УА
(Unit-type of (Attacking unit)) Equal to ПВО Ольха
(Unit-type of (Attacking unit)) Equal to БМП РФ
(Unit-type of (Attacking unit)) Equal to Корабль РФ
(Unit-type of (Attacking unit)) Equal to Бронеавтомобиль УА
(Unit-type of (Attacking unit)) Equal to Пулеметчик РФ
(Unit-type of (Attacking unit)) Equal to Пулеметчик УА
(Unit-type of (Attacking unit)) Equal to ПВО Кремень РФ
(Unit-type of (Attacking unit)) Equal to Укрытие Пулемет
(Unit-type of (Attacking unit)) Equal to Бункер Пулемет
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
тор атакует декор фри
Ammo 30
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Танк УА
(Unit-type of (Attacking unit)) Equal to Танк РФ
(Unit-type of (Attacking unit)) Equal to Старый танк РФ
(Unit-type of (Attacking unit)) Equal to ПВО Тор УА
(Unit-type of (Attacking unit)) Equal to Ракетчик РФ
(Unit-type of (Attacking unit)) Equal to Ракетчик УА
(Unit-type of (Attacking unit)) Equal to ПВО Грифон УА
(Unit-type of (Attacking unit)) Equal to Укрытие Ракеты
(Unit-type of (Attacking unit)) Equal to Артиллерия УА
Actions
Wait 0.50 seconds
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 30.00)
Ammo 3
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Flying Machine РФ
(Unit-type of (Attacking unit)) Equal to БМП УА
(Unit-type of (Attacking unit)) Equal to Снайпер УА
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 3.00)
Ammo empty
Events
Unit - A unit Is attacked
Conditions
(Mana of (Attacking unit)) Equal to 0.00
Actions
Unit - Order (Attacking unit) to Stop .
Attack ground
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Issued order) Equal to (Order(attackground))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Ordered unit)) Equal to 0.00
Then - Actions
Unit - Pause (Ordered unit)
Wait 0.50 seconds
Unit - Unpause (Ordered unit)
Unit - Order (Ordered unit) to Stop .
Else - Actions
Unit - Set mana of (Ordered unit) to ((Mana of (Ordered unit)) - 30.00)
Wait 0.50 seconds
Unit - Order (Ordered unit) to Stop .
plane1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Unit-type of (Casting unit)) Equal to Самолет (заправка) РФ СТОИТ
Actions
Unit - Add a 120.00 second Generic expiration timer to (Casting unit)
Unit - Unpause the expiration timer for (Casting unit) .
Player - Disable Взлет for Player 1 (Red)
Sound - Play TornadoLoop <gen>
Trigger - Turn off plane2 <gen>
Wait 12.00 seconds
Trigger - Turn on plane2 <gen>
plane2
Events
Unit - A unit comes within 296.00 of Аэродром 0052 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Самолет РФ ЛЕТИТ
Actions
Player - Enable Взлет for Player 1 (Red)
Unit - Order (Entering unit) to Night Elf Druid Of The Talon - Night Elf Form .
Unit - Pause the expiration timer for (Entering unit) .
Wait 2 seconds
Unit - Replace (Entering unit) with a Самолет (заправка) РФ СТОИТ using The new unit's max life and mana
Selection - Select (Last replaced unit) for Player 1 (Red)
plane3
Events
Unit - Аэродром 1122 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Беспилотник-охотник УА
Actions
Unit - Add a 300.00 second Generic expiration timer to (Trained unit)
plane4
Events
Unit - Аэродром 1122 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Flying Machine УА
Actions
Unit - Add a 3600.00 second Generic expiration timer to (Trained unit)
s3501
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Triggering unit) Equal to С350 Континент 0053 <gen>) and ((Mana of С350 Континент 0053 <gen>) Greater than or equal to 1000.00)
Actions
Wait 2.00 seconds
If ((Current order of С350 Континент 0053 <gen>) Equal to (Order(move))) then do (Do nothing) else do (Play С350 Континент 0053 <gen>'s morph animation)
Player - Enable Разрушитель for Player 1 (Red)
s3502
Events
Player - Player 1 (Red) Deselects a unit
Conditions
(Triggering unit) Equal to С350 Континент 0053 <gen>
Actions
Wait 2.00 seconds
If ((Current order of С350 Континент 0053 <gen>) Equal to (Order(move))) then do (Do nothing) else do (Play С350 Континент 0053 <gen>'s morph alternate animation)
Player - Disable Разрушитель for Player 1 (Red)
mi8 dead1
Events
Destructible - dies
Conditions
Actions
Special Effect - Create a special effect at (Position of ) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Destructible - Create a B019 (Unexpected type: 'destructablecode') at (Position of ) facing (Facing of (Dying unit)) with scale 1.00 and variation 0
storage1dead
Events
Unit - Склад БК 0027 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 1 (Red) from (Position of Склад БК 0027 <gen>) to a radius of 256.00 .
Special Effect - Create a special effect at (Position of Склад БК 0027 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units within 448.00 of (Position of Склад БК 0027 <gen>).) and do (Kill (Picked unit))
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
storaged2dead
Events
Unit - Склад БК 1113 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 1 (Red) from (Position of Склад БК 1113 <gen>) to a radius of 256.00 .
Special Effect - Create a special effect at (Position of Склад БК 1113 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units within 448.00 of (Position of Склад БК 1113 <gen>).) and do (Kill (Picked unit))
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
s350dead
Events
Unit - С350 Континент 0053 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 1 (Red) from (Position of С350 Континент 0053 <gen>) to a radius of 256.00 .
Special Effect - Create a special effect at (Position of С350 Континент 0053 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units within 448.00 of (Position of С350 Континент 0053 <gen>).) and do (Kill (Picked unit))
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
smoke off
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Дымовая завеса танк
Actions
Wait 6.00 seconds
Unit - Order (Casting unit) to Neutral Sea Witch - Deactivate Mana Shield .
Corpses
Events
Unit - A unit Dies
Conditions
(((Dying unit) is Mechanical) Equal to False) and (((Dying unit) is A sapper) Equal to False)
Actions
Wait 19.50 seconds
Destructible - Create a B00L (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Facing of (Dying unit)) with scale 0.40 and variation 0
Corpses tech
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Dying unit) is Mechanical) Equal to True
((Dying unit) is A flying unit) Equal to False
(Unit-type of (Dying unit)) Not equal to ПП мина УА
(Unit-type of (Dying unit)) Not equal to ПТ мина УА
Actions
Destructible - Create a B018 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Facing of (Dying unit)) with scale 4.00 and variation 0
Ubersplat - Create ubersplat at (Position of (Dying unit)) of type Death Neutral City Building Small with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Disable paused state, Disable skipping birth time)
Ubersplat - Change (Last created ubersplat) : Enable render always state
Wait 0.15 seconds
Destructible - Create a B019 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Facing of (Dying unit)) with scale 1.00 and variation 0
eat to victory
Rewards1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Player - Add (Supply used by (Dying unit)) to Player 5 (Yellow) . Current gold
lvl to resources
neutral included
Rewards2
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to False
Actions
Player - Add (Level of (Dying unit)) to Player 5 (Yellow) . Current lumber
lvl to resources
buildings
Rewards3
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to True
Actions
If ((Unit-type of (Dying unit)) Equal to Глушилка БП УА) then do (Add 10 to Player 5 (Yellow).Current lumber) else do (Wait 0.20 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Радар) then do (Add 50 to Player 5 (Yellow).Current lumber) else do (Wait 0.20 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Склад БК) then do (Add 100 to Player 5 (Yellow).Current lumber) else do (Wait 0.20 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Фабрика) then do (Add 150 to Player 5 (Yellow).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Штаб УА) then do (Add 300 to Player 5 (Yellow).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Бункер Пулемет) then do (Add 10 to Player 5 (Yellow).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Укрытие Пулемет) then do (Add 10 to Player 5 (Yellow).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Укрытие Ракеты) then do (Add 10 to Player 5 (Yellow).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Аэродром) then do (Add 50 to Player 5 (Yellow).Current lumber) else do (Wait 0.30 seconds)
Alarm
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Бункер Пулемет
(Unit-type of (Attacked unit)) Equal to Укрытие Пулемет
(Unit-type of (Attacked unit)) Equal to Укрытие Ракеты
Actions
Unit - Order (Attacked unit) to Orc Burrow - Battle Stations .
3030 all with no spawns bp
Victory
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 2750.00
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Defeat
Events
Unit - Штаб 0033 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: ПОРАЖЕНИЕ! ОТСТУПАЕМ!
truck dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Грузовик РФ
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\FlameBomb.mdx
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
plane dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Самолет (заправка) РФ СТОИТ
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
siren1
Events
Unit - A unit comes within 6144.00 of Штаб 0034 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off siren2 <gen>
Sound - Play siren1 <gen> at 50.00 % volume, located at (Center of base <gen>) with Z offset 0
siren2
Events
Unit - A unit enters city <gen>
Conditions
(((Entering unit) is A ground unit) Equal to False) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play siren1 <gen> at 70.00 % volume, located at (Center of city <gen>) with Z offset 0
Wait 25.00 seconds
Sound - Stop siren1 <gen> Immediately
Trigger - Turn on (This trigger)
drone down2
Events
Unit - A unit enters base <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Беспилотник-охотник УА
Actions
Animation - Change (Entering unit) flying height to 100.00 at 50.00
Wait 15.00 seconds
Unit - Kill (Entering unit)
damage leave
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Attacked unit)) Equal to Player 1 (Red)
(Percentage life of (Attacked unit)) Less than or equal to 20.00
((Attacked unit) is A flying unit) Equal to False
Actions
Unit - Change ownership of (Attacked unit) to Neutral Passive and Change color
helipopters snd
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Flying Machine РФ
(Unit-type of (Triggering unit)) Equal to Flying Machine УА
Actions
Sound - Play CloudOfFogLoop1 <gen> at 100 % volume, attached to (Triggering unit)
planes snd
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Беспилотник-разведчик РФ
(Unit-type of (Triggering unit)) Equal to Беспилотник-охотник УА
(Unit-type of (Triggering unit)) Equal to Самолет РФ ЛЕТИТ
Actions
Sound - Play CityscapeCrystalLampLoop1 <gen> at 100 % volume, attached to (Triggering unit)
(Unit-type of (Entering unit)) Equal to Самолет РФ ЛЕТИТ
Actions
Unit - Order (Entering unit) to Neutral - Hurl Boulder . Штаб 0033 <gen>
plane rule2
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Самолет РФ ЛЕТИТ) and ((Unit-type of (Attacking unit)) Equal to ПВО Тор УА)
Actions
Set Variable Set digitus = (Random integer number between 0 and 1)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
digitus Equal to 1
Then - Actions
Unit - Order (Attacked unit) to Human Paladin - Activate Divine Shield .
Wait 1.00 seconds
Unit - Order (Attacked unit) to Neutral - Hurl Boulder . (Attacking unit)
Wait 5.00 seconds
Unit - Order (Attacked unit) to Right-Click . (Center of city <gen>)
Else - Actions
Unit - Order (Attacked unit) to Right-Click . (Center of base <gen>)
Wait 30.00 seconds
Unit - Remove (Attacked unit) from the game
tank rule1
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Танк РФ) and ((Unit-type of (Attacking unit)) Equal to ПВО Тор УА)
Actions
Set Variable Set digitus = (Random integer number between 0 and 1)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
digitus Equal to 1
Then - Actions
Unit - Order (Attacked unit) to Neutral Sea Witch - Activate Mana Shield .
Else - Actions
Do nothing
predator height
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Подорвать предатор
Actions
Animation - Change (Casting unit) flying height to 0.00 at 1500.00
Unit - Remove classification of Ethereal from (Casting unit)
Unit - Add classification of A flying unit to (Casting unit)
cns0
Events
Player - Player 5 (Yellow) types a chat message containing info (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: mn money50vis visible map
cns1
Events
Player - Player 5 (Yellow) types a chat message containing mn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to Player 5 (Yellow) . Current lumber
cns2
Events
Player - Player 5 (Yellow) types a chat message containing vis (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
Drones regular0
Events
Time - Every 300.00 seconds of game time
Conditions
(Аэродром 0052 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 0 and 2) . Беспилотник-разведчик РФ for Player 1 (Red) at (Random point in drones <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create (Random integer number between 0 and 2) . Беспилотник-разведчик РФ for Player 1 (Red) at (Random point in drones <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Беспилотник-разведчик РФ) and do (Order (Picked unit) to Follow.(Random unit from (Units owned by Player 5 (Yellow) matching (((Matching unit) is A structure) Equal to True).)))
attack1
Events
Unit - A unit enters border0 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn off (This trigger)
Unit - Order Flying Machine 0613 <gen> to Neutral Tinker - Cluster Rockets . (Position of Бункер 1029 <gen>)
Wait 1.00 seconds
Unit - Order Танк 0657 <gen> to Attack . Глушилка БП 1112 <gen>
Wait 6.00 seconds
Unit - Order Танк 0657 <gen> to Attack . Глушилка БП 1112 <gen>
Wait 6.00 seconds
Unit - Order Flying Machine 0613 <gen> to Attack . Глушилка БП 1112 <gen>
Wait 6.00 seconds
Unit - Order Грузовик 0699 <gen> to Attack-Move To . (Random point in p2 <gen>)
Unit - Order Грузовик 0700 <gen> to Attack-Move To . (Random point in p2 <gen>)
Wait 1.00 seconds
Unit - Order БМП 0708 <gen> to Attack-Move To . (Random point in p2 <gen>)
Unit - Order БМП 0705 <gen> to Attack-Move To . (Random point in p2 <gen>)
Unit - Order БМП 0706 <gen> to Attack-Move To . (Random point in p3 <gen>)
Unit - Order БМП 0707 <gen> to Attack-Move To . (Random point in p3 <gen>)
Wait 1.00 seconds
Unit - Order Танк 0701 <gen> to Attack-Move To . (Random point in p2 <gen>)
Unit - Order Танк 0702 <gen> to Attack-Move To . (Position of Аэродром 1122 <gen>)
Unit - Order Flying Machine 0874 <gen> to Attack-Move To . (Position of Аэродром 1122 <gen>)
Unit - Order Танк 0703 <gen> to Attack-Move To . (Random point in p3 <gen>)
Wait 1.00 seconds
Unit - Order РСЗО Буран 0704 <gen> to Human Blood Mage - Flame Strike . (Position of Декор17 5544 <gen>)
Unit - Order РСЗО Буран 0709 <gen> to Human Blood Mage - Flame Strike . (Position of Аэродром 1122 <gen>)
Unit - Order РСЗО Буран 0736 <gen> to Human Blood Mage - Flame Strike . (Position of Бункер 1027 <gen>)
Wait 10.00 seconds
Unit - Order Flying Machine 0710 <gen> to Neutral Tinker - Cluster Rockets . (Position of Аэродром 1122 <gen>)
Unit - Order Flying Machine 0751 <gen> to Attack . Глушилка БП 1111 <gen>
Wait 1.00 seconds
Unit - Order Танк 0753 <gen> to Attack-Move To . (Random point in p3 <gen>)
Unit - Order Танк 0754 <gen> to Attack-Move To . (Random point in p3 <gen>)
Unit - Order БМП 0755 <gen> to Attack-Move To . (Random point in p3 <gen>)
Wait 10.00 seconds
Unit - Order Танк 0760 <gen> to Attack-Move To . (Random point in p4 <gen>)
Unit - Order Танк 0761 <gen> to Attack-Move To . (Random point in p4 <gen>)
Wait 1.00 seconds
Unit - Order БМП 0756 <gen> to Attack-Move To . (Random point in p4 <gen>)
Unit - Order БМП 0758 <gen> to Attack-Move To . (Random point in p4 <gen>)
Wait 1.00 seconds
Unit - Order БМП 0759 <gen> to Attack-Move To . (Random point in p4 <gen>)
Unit - Order БМП 0757 <gen> to Attack-Move To . (Random point in p4 <gen>)
Wait 10.00 seconds
Unit - Order Flying Machine 0751 <gen> to Attack . Глушилка БП 1110 <gen>
Unit - Order Грузовик 0762 <gen> to Attack-Move To . (Random point in p4 <gen>)
Unit - Order Грузовик 0763 <gen> to Attack-Move To . (Random point in p4 <gen>)
Wait 1.00 seconds
Unit - Order Танк 0778 <gen> to Attack-Move To . (Random point in p4 <gen>)
Unit - Order РСЗО Буран 0736 <gen> to Human Blood Mage - Flame Strike . (Position of Аэродром 1122 <gen>)
attack2
Events
Unit - A unit enters border3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 300.00 seconds
Unit Group - Pick every unit in (Units in border3 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Random point in p1 <gen>))
attack3
Events
Unit - A unit enters border1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on attack4 <gen>
Unit - Order Старый танк 0784 <gen> to Attack-Move To . (Random point in p6 <gen>)
Unit - Order Старый танк 0783 <gen> to Attack-Move To . (Random point in p6 <gen>)
Unit - Order Старый танк 0782 <gen> to Attack-Move To . (Random point in p6 <gen>)
Wait 1.00 seconds
Unit - Order Танк 0779 <gen> to Attack-Move To . (Random point in p6 <gen>)
Unit - Order Танк 0780 <gen> to Attack-Move To . (Random point in p6 <gen>)
Unit - Order БМП 0781 <gen> to Attack-Move To . (Random point in p6 <gen>)
Wait 10.00 seconds
Unit - Order Грузовик 0785 <gen> to Attack-Move To . (Random point in p6 <gen>)
Unit - Order Грузовик 0786 <gen> to Attack-Move To . (Random point in p6 <gen>)
Unit - Order Грузовик 0787 <gen> to Attack-Move To . (Random point in p6 <gen>)
Wait 1.00 seconds
Unit - Order Танк 0788 <gen> to Attack-Move To . (Random point in p5 <gen>)
Unit - Order Танк 0789 <gen> to Attack-Move To . (Random point in p5 <gen>)
Unit - Order БМП 0790 <gen> to Attack-Move To . (Random point in p5 <gen>)
Wait 1.00 seconds
Unit - Order Грузовик 0791 <gen> to Attack-Move To . (Random point in p5 <gen>)
Unit - Order Грузовик 0792 <gen> to Attack-Move To . (Random point in p5 <gen>)
Unit - Order Грузовик 0793 <gen> to Attack-Move To . (Random point in p5 <gen>)
Unit - Order БМП 0794 <gen> to Attack-Move To . (Random point in p5 <gen>)
Wait 1.00 seconds
Unit - Order РСЗО Буран 0709 <gen> to Human Blood Mage - Flame Strike . (Position of Аэродром 1122 <gen>)
Wait 10.00 seconds
attack4
Events
Unit - A unit enters city <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit Group - Pick every unit in (Units in city <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Random point in p1 <gen>))
wt1
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Environment - Create at (Entire map) the weather effect Northrend Blizzard
Set Variable Set w1 = (Last created weather effect)
Environment - Turn w1 On
Sound - Play WindLoopStereo <gen>
air units off
wt2
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Sound - Stop WindLoopStereo <gen> Immediately
Environment - Create at (Entire map) the weather effect Wind (Heavy)
Set Variable Set w2 = (Last created weather effect)
Environment - Turn w2 On
Wait 1.00 seconds
Sound - Play CycloneLoop1 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 35.00 and color ( 100 %, 100 %, 100 %)
Trigger - Turn on wt_antiair <gen>
wt antiair
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Беспилотник-охотник УА) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Беспилотник-разведчик РФ) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Flying Machine УА) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Flying Machine РФ) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Самолет РФ ЛЕТИТ) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Беспилотник-дозорный РФ) and do (Kill (Picked unit))
planes1
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Самолет 0003 <gen> to Right-Click . (Center of city <gen>)
Wait 1.00 seconds
Unit - Order Самолет 0037 <gen> to Right-Click . (Center of city <gen>)
Wait 1.00 seconds
Unit - Order Самолет 0036 <gen> to Right-Click . (Center of city <gen>)
planes2
Events
Unit - A unit enters border1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn off (This trigger)
Unit - Order Самолет 0243 <gen> to Right-Click . (Center of city <gen>)
Wait 5.00 seconds
Unit - Order Самолет 0038 <gen> to Right-Click . (Center of city <gen>)
Wait 5.00 seconds
Unit - Order Самолет 0043 <gen> to Right-Click . (Center of city <gen>)
diversion1
Events
Unit - A unit enters
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A flying unit) Equal to False
(Городской мост 0493 <gen> is dead) Equal to False
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Городской мост 0492 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units in ) and do (Kill (Picked unit))
Wait 2 seconds
Destructible - Kill Городской мост 0492 <gen>
event1
Events
Unit - A unit enters ev2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order to Neutral - Kaboom! .
Wait 1.00 seconds
Unit - Order to Neutral - Kaboom! .
Wait 3.00 seconds
Unit - Order Беспилотник-охотник 0038 <gen> to Neutral - Kaboom! .
stolen1
Events
Unit - A unit enters
Conditions
And - All (Conditions) are true
Conditions
((Entering unit) is A ground unit) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
( is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Destructible - Hide
Unit - Create 1 . Flying Machine УА for Player 1 (Red) at (Center of ) facing Default building facing degrees
Unit - Add a 3600.00 second Generic expiration timer to (Last created unit)
flag1
Events
Unit - A unit comes within 128.00 of Флаг 0286 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 5 (Yellow))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Флаг 0286 <gen> to Player 5 (Yellow) and Change color
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: ЗАХВАЧЕНО - Северная база
flag2
Events
Unit - A unit comes within 128.00 of Флаг 0285 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 5 (Yellow))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Флаг 0285 <gen> to Player 5 (Yellow) and Change color
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: ЗАХВАЧЕНО - Южная база
flag3
Events
Unit - A unit comes within 128.00 of Флаг 0293 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 5 (Yellow))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Флаг 0293 <gen> to Player 5 (Yellow) and Change color
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: ЗАХВАЧЕНО - ЖД станция
flag4
Events
Unit - A unit comes within 128.00 of Флаг 0295 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 5 (Yellow))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Флаг 0295 <gen> to Player 5 (Yellow) and Change color
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: ЗАХВАЧЕНО - Деревня
flag5
Events
Unit - A unit comes within 128.00 of Флаг 0664 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 5 (Yellow))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Флаг 0664 <gen> to Player 5 (Yellow) and Change color
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: ЗАХВАЧЕНО - Руины укрепления
flag6
Events
Unit - A unit comes within 128.00 of Флаг 0907 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 5 (Yellow))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Флаг 0907 <gen> to Player 5 (Yellow) and Change color
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: ЗАХВАЧЕНО - Портовый пригород
eye5
Events
Unit - A unit comes within 1024.00 of Глушилка БП 1110 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Беспилотник-дозорный РФ) or ((Unit-type of (Entering unit)) Equal to Беспилотник-разведчик РФ)
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye6
Events
Unit - A unit comes within 1024.00 of Глушилка БП 1112 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Беспилотник-дозорный РФ) or ((Unit-type of (Entering unit)) Equal to Беспилотник-разведчик РФ)
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye7
Events
Unit - A unit comes within 1024.00 of Глушилка БП 1111 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Беспилотник-дозорный РФ) or ((Unit-type of (Entering unit)) Equal to Беспилотник-разведчик РФ)
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Decors invis
Events
Map initialization
Conditions
Actions
Wait 2.00 seconds
Destructible - Hide Руины5 3891 <gen>
Destructible - Hide Руины5 3892 <gen>
Destructible - Hide Руины5 3893 <gen>
Destructible - Hide Руины5 5930 <gen>
Destructible - Hide Руины5 5931 <gen>
Destructible - Hide Руины5 5933 <gen>
Destructible - Hide Руины5 5934 <gen>
Destructible - Hide Руины5 5935 <gen>
Destructible - Hide Руины5 5936 <gen>
Destructible - Hide Руины5 5926 <gen>
Destructible - Hide Руины5 5927 <gen>
Destructible - Hide Руины5 5929 <gen>
Destructible - Hide Руины6 3952 <gen>
Destructible - Hide Руины6 3951 <gen>
Destructible - Hide Руины5 0045 <gen>
Destructible - Hide Руины5 0044 <gen>
Wait 2.00 seconds
Destructible - Hide Руины6 3919 <gen>
Destructible - Hide Руины6 3918 <gen>
Destructible - Hide Руины5 3881 <gen>
Destructible - Hide Руины5 3885 <gen>
Destructible - Hide Руины5 3886 <gen>
Destructible - Hide Руины5 3894 <gen>
Destructible - Hide Руины5 3897 <gen>
Destructible - Hide Руины5 3895 <gen>
Destructible - Hide Руины5 0063 <gen>
Destructible - Hide Руины5 0064 <gen>
Destructible - Hide Руины5 0058 <gen>
Destructible - Hide Руины5 0060 <gen>
Destructible - Hide Руины5 0061 <gen>
Destructible - Hide Руины5 5922 <gen>
Destructible - Hide Руины5 5923 <gen>
Destructible - Hide Руины5 5924 <gen>
Wait 2.00 seconds
Destructible - Hide Руины5 3929 <gen>
Destructible - Hide Руины5 3931 <gen>
Destructible - Hide Руины5 3933 <gen>
Destructible - Hide Руины5 0055 <gen>
Destructible - Hide Руины5 0056 <gen>
Destructible - Hide Руины5 0068 <gen>
Destructible - Hide Руины5 3921 <gen>
Destructible - Hide Руины5 3922 <gen>
Destructible - Hide Руины5 3924 <gen>
Destructible - Hide Руины5 0041 <gen>
Destructible - Hide Руины5 0043 <gen>
Destructible - Hide Руины5 0053 <gen>
Wait 2.00 seconds
Destructible - Hide Руины5 0066 <gen>
Destructible - Hide Руины5 0067 <gen>
Destructible - Hide Руины5 5892 <gen>
Destructible - Hide Руины5 5893 <gen>
Destructible - Hide Руины5 5894 <gen>
Destructible - Hide Руины5 5896 <gen>
Destructible - Hide Руины5 5897 <gen>
Destructible - Hide Руины5 5898 <gen>
Destructible - Hide Руины5 5900 <gen>
Destructible - Hide Руины5 5901 <gen>
Destructible - Hide Руины5 5903 <gen>
Destructible - Hide Руины5 3925 <gen>
Destructible - Hide Руины5 3926 <gen>
Destructible - Hide Руины5 3927 <gen>
Wait 2.00 seconds
Destructible - Hide Руины6 5909 <gen>
Destructible - Hide Руины6 5908 <gen>
Destructible - Hide Руины5 3960 <gen>
Destructible - Hide Руины5 5915 <gen>
Destructible - Hide Руины5 5916 <gen>
Destructible - Hide Руины5 5942 <gen>
Destructible - Hide Руины5 5945 <gen>
Destructible - Hide Руины5 5918 <gen>
Destructible - Hide Руины5 5919 <gen>
Destructible - Hide Руины5 5920 <gen>
Destructible - Hide Руины5 5938 <gen>
Destructible - Hide Руины5 5941 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across city <gen>
grifon restore
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type ПВО Грифон УА) and do (Set mana of (Picked unit) to 100%)
dest bunker1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Укрытие Ракеты
Actions
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing 90.00 with scale 2.00 and variation 0
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
dest bunker2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Укрытие Пулемет
Actions
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing 90.00 with scale 2.00 and variation 0
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
dest bunker0
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Бункер Пулемет
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Random angle) with scale 1.10 and variation 0
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.30 seconds
Unit - Remove (Dying unit) from the game
dest hangar0
Events
Destructible - Декор17 5543 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 5543 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar1
Events
Destructible - Декор17 5544 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 5544 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar3
Events
Destructible - Декор17 0217 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 0217 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar4
Events
Destructible - Декор17 2626 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 2626 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar5
Events
Destructible - Декор17 2645 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 2645 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar6
Events
Destructible - Декор17 3171 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 3171 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar7
Events
Destructible - Декор17 0227 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 0227 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar8
Events
Destructible - Декор17 3507 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 3507 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar9
Events
Destructible - Декор17 4488 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 4488 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar10
Events
Destructible - Декор17 4485 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 4485 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar11
Events
Destructible - Декор17 3172 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 3172 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest grif1
Events
Destructible - Здание1 3880 <gen> dies
Conditions
Actions
Unit - Remove ПВО Грифон 0049 <gen> from the game
dest grif2
Events
Destructible - Здание1 3948 <gen> dies
Conditions
Actions
Unit - Remove ПВО Грифон 1309 <gen> from the game
dest grif3
Events
Destructible - Здание1 3949 <gen> dies
Conditions
Actions
Unit - Remove ПВО Грифон 1308 <gen> from the game
dest grif4
Events
Destructible - Здание1 3959 <gen> dies
Conditions
Actions
Unit - Remove ПВО Грифон 1316 <gen> from the game
dest grif5
Events
Destructible - Декор1 6415 <gen> dies
Conditions
Actions
Unit - Remove ПВО Грифон 1485 <gen> from the game
dest000
Events
Destructible - Здание3 0120 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Здание3 0120 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0120 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest001
Events
Destructible - Здание3 0121 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Здание3 0121 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0121 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest1
Events
Destructible - Здание3 0046 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3892 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0046 <gen>
Destructible - Show Руины5 3891 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3892 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3893 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest2
Events
Destructible - Здание3 5932 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5931 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5932 <gen>
Destructible - Show Руины5 5930 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5931 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5933 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest3
Events
Destructible - Здание3 5937 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5935 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5937 <gen>
Destructible - Show Руины5 5934 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5935 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5936 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest4
Events
Destructible - Здание3 5928 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Здание3 5928 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5928 <gen>
Destructible - Show Руины5 5926 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5927 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5929 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest5
Events
Destructible - Здание4 0042 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0044 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание4 0042 <gen>
Destructible - Show Руины5 0044 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0045 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest6
Events
Destructible - Здание5 3953 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины6 3952 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание5 3953 <gen>
Destructible - Show Руины6 3952 <gen>
Wait 0.20 seconds
Destructible - Show Руины6 3951 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest7
Events
Destructible - Здание3 0057 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3885 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0057 <gen>
Destructible - Show Руины5 3881 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3885 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3886 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest8
Events
Destructible - Здание3 3896 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3895 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3896 <gen>
Destructible - Show Руины5 3894 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3895 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3897 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest9
Events
Destructible - Здание5 3920 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3895 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание5 3920 <gen>
Destructible - Show Руины6 3919 <gen>
Wait 0.20 seconds
Destructible - Show Руины6 3918 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest10
Events
Destructible - Здание4 0062 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0063 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание4 0062 <gen>
Destructible - Show Руины5 0063 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0064 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest11
Events
Destructible - Здание3 3890 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0060 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3890 <gen>
Destructible - Show Руины5 0058 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0060 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0061 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest12
Events
Destructible - Здание3 5925 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5923 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5925 <gen>
Destructible - Show Руины5 5922 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5923 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5924 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest13
Events
Destructible - Здание3 3928 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3926 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3928 <gen>
Destructible - Show Руины5 3925 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3926 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3927 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest14
Events
Destructible - Здание3 3932 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3931 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3932 <gen>
Destructible - Show Руины5 3929 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3931 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3933 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest15
Events
Destructible - Здание3 3888 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0056 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3888 <gen>
Destructible - Show Руины5 0055 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0056 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0068 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest17
Events
Destructible - Здание3 3923 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0043 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3923 <gen>
Destructible - Show Руины5 3921 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3922 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3924 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest18
Events
Destructible - Здание3 0054 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 0054 <gen>
Destructible - Show Руины5 0041 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0043 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0053 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest19
Events
Destructible - Здание3 5895 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5893 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5895 <gen>
Destructible - Show Руины5 5892 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5893 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5894 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest20
Events
Destructible - Здание3 5899 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5893 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5899 <gen>
Destructible - Show Руины5 5896 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5897 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5898 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest21
Events
Destructible - Здание3 5902 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5901 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5902 <gen>
Destructible - Show Руины5 5900 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5901 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5903 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest22
Events
Destructible - Здание5 5910 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины6 5909 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание5 5910 <gen>
Destructible - Show Руины6 5909 <gen>
Wait 0.20 seconds
Destructible - Show Руины6 5908 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest23
Events
Destructible - Здание3 5917 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3960 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5917 <gen>
Destructible - Show Руины5 3960 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5915 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5916 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest24
Events
Destructible - Здание3 5921 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 5921 <gen>
Destructible - Show Руины5 5918 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5919 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5920 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest25
Events
Destructible - Здание3 5940 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 5940 <gen>
Destructible - Show Руины5 5938 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5941 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest26
Events
Destructible - Здание3 5944 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 5944 <gen>
Destructible - Show Руины5 5942 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5945 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest16
Events
Destructible - Здание4 0065 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание4 0065 <gen>
Destructible - Show Руины5 0066 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0067 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
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