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Triggers
Svograd Battle Map1 RF v1.06 ENG.w3x
Variables
main
Start
Ammo1
Ammo 30
Ammo 3
Ammo empty
Attack ground
plane1
plane2
plane3
plane4
s3501
s3502
storage1dead
storaged2dead
s350dead
smoke off
art1
Corpses
Corpses tech
Rewards1
Rewards2
Rewards3
Alarm
Victory
Defeat
truck dead
plane dead
siren1
siren2
siren3
water load
drone down1
drone down2
damage leave
mi8 dead1
mi8 dead2
helipopters snd
planes snd
predator height
off snd
cns0
cns1
cns2
problems
events
Drones regular1
Drones regular2
diversion1
diversion2
event1
event2
event3
event4
event5
event6
stolen1
stolen2
flags
flag1
flag2
flag3
flag4
flag5
flag6
flag7
flag8
flag9
flag10
eyes
eye1
eye2
eye3
eye4
eye5
eye6
eye7
city
Decors invis
grifon restore
dest bunker1
dest bunker2
dest bunker0
dest hangar0
dest hangar1
dest hangar3
dest hangar4
dest hangar5
dest hangar6
dest hangar7
dest hangar8
dest hangar9
dest hangar10
dest hangar11
dest grif1
dest grif2
dest grif3
dest grif4
dest grif5
dest000
dest001
dest1
dest2
dest3
dest4
dest5
dest6
dest7
dest8
dest9
dest10
dest11
dest12
dest13
dest14
dest15
dest17
dest18
dest19
dest20
dest21
dest22
dest23
dest24
dest25
dest26
dest16
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
AAGG
unit
No
v0.996 18.01.2024
ExDeadCreator
v 1.04 21.01.2024
v 1.05 27.01.2024
v 1.06 11.05.2024
Start
Events
Map initialization
Conditions
Actions
Sound - Play maintheme01 <gen>
Sound - Use the Outland daytime ambient theme
Wait 0.30 seconds
Sound - Stop music Immediately
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player - Set Player 1 (Red) . Current lumber to 350
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 3.00 seconds the text: SVOGRAD BATTLE V 1.06RF ARMY BASE
Animation - Play Декор18s 0169 <gen> 's stand alternate animation
Animation - Play Декор18s 3074 <gen> 's stand alternate animation
Animation - Play Декор18s 4489 <gen> 's stand alternate animation
Animation - Play Декор18s 5545 <gen> 's stand alternate animation
Animation - Play Декор18s 6436 <gen> 's stand alternate animation
Unit - Set Rally-Point for Headquarters 0034 <gen> to (Center of point1 <gen>)
Unit - Set Rally-Point for Fabric 0032 <gen> to (Center of point3 <gen>)
Unit - Set Rally-Point for Military airfield 0052 <gen> to (Center of point2 <gen>)
Unit - Add a 3600.00 second Generic expiration timer to Helicopter 0271 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Helicopter 0007 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Helicopter 0008 <gen>
Unit - Add a 3600.00 second Generic expiration timer to Helicopter 0268 <gen>
Wait 0.50 seconds
Unit Group - Pick every unit in (Units of type Soldier УА) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Sound - Play music <gen>
Sound - Set music volume to 70.00 %
Wait 1.00 seconds
Unit - Order Rocketeer 0288 <gen> to Board . BMP 0287 <gen>
Unit - Order Rocketeer 0289 <gen> to Board . BMP 0287 <gen>
Wait 1.00 seconds
Unit - Order Rocketeer 0290 <gen> to Board . BMP 0287 <gen>
Unit - Order Rocketeer 0291 <gen> to Board . BMP 0287 <gen>
Unit - Make Flag 1484 <gen> Vulnerable
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
Ammo1
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Soldier РФ
(Unit-type of (Attacking unit)) Equal to Soldier УА
(Unit-type of (Attacking unit)) Equal to Helicopter УА
(Unit-type of (Attacking unit)) Equal to Air defense Olha
(Unit-type of (Attacking unit)) Equal to BMP РФ
(Unit-type of (Attacking unit)) Equal to Warship РФ
(Unit-type of (Attacking unit)) Equal to Armored car УА
(Unit-type of (Attacking unit)) Equal to Machine gunner РФ
(Unit-type of (Attacking unit)) Equal to Machine gunner УА
(Unit-type of (Attacking unit)) Equal to Air defense Kremen РФ
(Unit-type of (Attacking unit)) Equal to Combat shelter Пулемет
(Unit-type of (Attacking unit)) Equal to Bunker Пулемет
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Ammo 30
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Tank УА
(Unit-type of (Attacking unit)) Equal to Tank РФ
(Unit-type of (Attacking unit)) Equal to Old tank РФ
(Unit-type of (Attacking unit)) Equal to Air defense Thor УА
(Unit-type of (Attacking unit)) Equal to Rocketeer УА
(Unit-type of (Attacking unit)) Equal to Rocketeer РФ
(Unit-type of (Attacking unit)) Equal to Air defense Grifon УА
(Unit-type of (Attacking unit)) Equal to Combat shelter Ракеты
(Unit-type of (Attacking unit)) Equal to Artillery УА
Actions
Wait 0.50 seconds
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 30.00)
Ammo 3
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Sniper УА
(Unit-type of (Attacking unit)) Equal to Helicopter РФ
(Unit-type of (Attacking unit)) Equal to BMP УА
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 3.00)
Ammo empty
Events
Unit - A unit Is attacked
Conditions
(Mana of (Attacking unit)) Equal to 0.00
Actions
Unit - Order (Attacking unit) to Stop .
Attack ground
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Issued order) Equal to (Order(attackground))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Ordered unit)) Equal to 0.00
Then - Actions
Unit - Pause (Ordered unit)
Wait 0.50 seconds
Unit - Unpause (Ordered unit)
Unit - Order (Ordered unit) to Stop .
Else - Actions
Unit - Set mana of (Ordered unit) to ((Mana of (Ordered unit)) - 30.00)
Wait 0.50 seconds
Unit - Order (Ordered unit) to Stop .
plane1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Unit-type of (Casting unit)) Equal to Battle-plane (fill-up) РФ СТОИТ
Actions
Unit - Add a 120.00 second Generic expiration timer to (Casting unit)
Unit - Unpause the expiration timer for (Casting unit) .
Player - Disable Takeoff for Player 1 (Red)
Sound - Play TornadoLoop <gen>
Trigger - Turn off plane2 <gen>
Wait 12.00 seconds
Trigger - Turn on plane2 <gen>
plane2
Events
Unit - A unit comes within 296.00 of Military airfield 0052 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Battle-plane РФ ЛЕТИТ
Actions
Player - Enable Takeoff for Player 1 (Red)
Unit - Order (Entering unit) to Night Elf Druid Of The Talon - Night Elf Form .
Unit - Pause the expiration timer for (Entering unit) .
Wait 2 seconds
Unit - Replace (Entering unit) with a Battle-plane (fill-up) РФ СТОИТ using The new unit's max life and mana
Selection - Select (Last replaced unit) for Player 1 (Red)
plane3
Events
Unit - Military airfield 0052 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Add a 150.00 second Generic expiration timer to (Trained unit)
plane4
Events
Unit - Military airfield 0052 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Helicopter РФ
Actions
Unit - Add a 3600.00 second Generic expiration timer to (Trained unit)
s3501
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Triggering unit) Equal to S350 Continent 0053 <gen>) and ((Mana of S350 Continent 0053 <gen>) Greater than or equal to 1000.00)
Actions
Wait 2.00 seconds
If ((Current order of S350 Continent 0053 <gen>) Equal to (Order(move))) then do (Do nothing) else do (Play S350 Continent 0053 <gen>'s morph animation)
Player - Enable Destroyer for Player 1 (Red)
s3502
Events
Player - Player 1 (Red) Deselects a unit
Conditions
(Triggering unit) Equal to S350 Continent 0053 <gen>
Actions
Wait 2.00 seconds
If ((Current order of S350 Continent 0053 <gen>) Equal to (Order(move))) then do (Do nothing) else do (Play S350 Continent 0053 <gen>'s morph alternate animation)
Player - Disable Destroyer for Player 1 (Red)
storage1dead
Events
Unit - Ammunition warehouse 0027 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 1 (Red) from (Position of Ammunition warehouse 0027 <gen>) to a radius of 256.00 .
Special Effect - Create a special effect at (Position of Ammunition warehouse 0027 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units within 448.00 of (Position of Ammunition warehouse 0027 <gen>).) and do (Kill (Picked unit))
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
storaged2dead
Events
Unit - Ammunition warehouse 1113 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 1 (Red) from (Position of Ammunition warehouse 1113 <gen>) to a radius of 256.00 .
Special Effect - Create a special effect at (Position of Ammunition warehouse 1113 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units within 448.00 of (Position of Ammunition warehouse 1113 <gen>).) and do (Kill (Picked unit))
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
s350dead
Events
Unit - S350 Continent 0053 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 1 (Red) from (Position of S350 Continent 0053 <gen>) to a radius of 256.00 .
Special Effect - Create a special effect at (Position of S350 Continent 0053 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units within 448.00 of (Position of S350 Continent 0053 <gen>).) and do (Kill (Picked unit))
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
smoke off
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Smoke screen танк
Actions
Wait 6.00 seconds
Unit - Order (Casting unit) to Neutral Sea Witch - Deactivate Mana Shield .
art1
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Order Artillery 0243 <gen> to Attack Ground . (Random point in base <gen>)
Unit - Order Artillery 0278 <gen> to Attack Ground . (Random point in base <gen>)
Unit - Order Artillery 0279 <gen> to Attack Ground . (Random point in base <gen>)
Unit - Order Artillery 0243 <gen> to Attack Ground . (Random point in base <gen>)
Corpses
Events
Unit - A unit Dies
Conditions
(((Dying unit) is Mechanical) Equal to False) and (((Dying unit) is A sapper) Equal to False)
Actions
Wait 19.50 seconds
Destructible - Create a B00L (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Facing of (Dying unit)) with scale 0.40 and variation 0
Corpses tech
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Dying unit) is Mechanical) Equal to True
((Dying unit) is A flying unit) Equal to False
(Unit-type of (Dying unit)) Not equal to Mine УА
(Unit-type of (Dying unit)) Not equal to Heavy mine УА
Actions
Environment - Create Blight for Player 1 (Red) from (Position of (Dying unit)) to a radius of 36.00 .
Destructible - Create a B018 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Facing of (Dying unit)) with scale 4.00 and variation 0
Ubersplat - Create ubersplat at (Position of (Dying unit)) of type Death Neutral City Building Small with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Disable paused state, Disable skipping birth time)
Ubersplat - Change (Last created ubersplat) : Enable render always state
Wait 0.15 seconds
Destructible - Create a B019 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Facing of (Dying unit)) with scale 1.00 and variation 0
eat to victory
Rewards1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Player - Add (Supply used by (Dying unit)) to Player 1 (Red) . Current gold
lvl to resources
Rewards2
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to False
Actions
Player - Add (Level of (Dying unit)) to Player 1 (Red) . Current lumber
lvl to resources
buildings
Rewards3
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to True
Actions
If ((Unit-type of (Dying unit)) Equal to Jammer УА) then do (Add 10 to Player 1 (Red).Current lumber) else do (Wait 0.20 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Radar) then do (Add 50 to Player 1 (Red).Current lumber) else do (Wait 0.20 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Ammunition warehouse) then do (Add 100 to Player 1 (Red).Current lumber) else do (Wait 0.20 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Fabric РФ) then do (Add 150 to Player 1 (Red).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Headquarters УА) then do (Add 300 to Player 1 (Red).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Bunker Пулемет) then do (Add 10 to Player 1 (Red).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Combat shelter Пулемет) then do (Add 10 to Player 1 (Red).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Combat shelter Ракеты) then do (Add 10 to Player 1 (Red).Current lumber) else do (Wait 0.30 seconds)
Wait 0.30 seconds
If ((Unit-type of (Dying unit)) Equal to Military airfield РФ) then do (Add 50 to Player 1 (Red).Current lumber) else do (Wait 0.30 seconds)
Alarm
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Bunker Пулемет
(Unit-type of (Attacked unit)) Equal to Combat shelter Пулемет
(Unit-type of (Attacked unit)) Equal to Combat shelter Ракеты
Actions
Unit - Order (Attacked unit) to Orc Burrow - Battle Stations .
4030 all with no spawns bp
Victory
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 4000.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Player - Player 1 (Red) 's Food used becomes Equal to 0.00
Unit - Headquarters 0034 <gen> Dies
Conditions
Actions
Unit - Kill Air defense Kremen 0059 <gen>
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: WE ARE FUCKED!
truck dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Truck РФ
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\FlameBomb.mdx
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
plane dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Battle-plane (fill-up) РФ СТОИТ
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
siren1
Events
Unit - A unit comes within 6144.00 of Headquarters 0034 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hunter drone УА
Actions
Trigger - Turn off (This trigger)
Cinematic - Ping minimap for (All players) at (Position of Headquarters 0034 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play siren1 <gen> at 75.00 % volume, located at (Center of base <gen>) with Z offset 0
Wait 25.00 seconds
Sound - Stop siren1 <gen> Immediately
Trigger - Turn on (This trigger)
siren2
Events
Unit - A unit comes within 2648.00 of Warship 0035 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hunter drone УА
Actions
Trigger - Turn off (This trigger)
Cinematic - Ping minimap for (All players) at (Position of Warship 0035 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play CreepAggroWhat1 <gen>
Wait 1.30 seconds
Sound - Play CreepAggroWhat1 <gen>
Wait 1.30 seconds
Sound - Play CreepAggroWhat1 <gen>
Wait 10.00 seconds
Trigger - Turn on (This trigger)
siren3
Events
Unit - A unit enters city <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off siren1 <gen>
Sound - Play siren1 <gen> at 50.00 % volume, located at (Center of city <gen>) with Z offset 0
water load
Events
Game - A saved game is loaded
Conditions
Actions
Environment - Change water tinting color to ( 60.00 %, 40.00 %, 10.00 %) with 0 % transparency
drone down1
Events
Unit - A unit comes within 768.00 of Warship 0035 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hunter drone УА
Actions
Animation - Change (Entering unit) flying height to 100.00 at 200.00
Wait 12.00 seconds
Unit - Kill (Entering unit)
drone down2
Events
Unit - A unit enters base <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hunter drone УА
Actions
Animation - Change (Entering unit) flying height to 100.00 at 50.00
Wait 15.00 seconds
Unit - Kill (Entering unit)
damage leave
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Attacked unit)) Equal to Player 5 (Yellow)
(Percentage life of (Attacked unit)) Less than or equal to 10.00
((Attacked unit) is A flying unit) Equal to False
Actions
Unit - Change ownership of (Attacked unit) to Neutral Passive and Change color
mi8 dead1
Events
Destructible - Подбитый4 5541 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Position of Подбитый4 5541 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Destructible - Create a B019 (Unexpected type: 'destructablecode') at (Position of Подбитый4 5541 <gen>) facing (Facing of (Dying unit)) with scale 1.00 and variation 0
mi8 dead2
Events
Destructible - Подбитый4 5542 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Position of Подбитый4 5542 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Destructible - Create a B019 (Unexpected type: 'destructablecode') at (Position of Подбитый4 5542 <gen>) facing (Facing of (Dying unit)) with scale 1.00 and variation 0
helipopters snd
Events
Player - Player 1 (Red) Selects a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Helicopter РФ
(Unit-type of (Triggering unit)) Equal to Helicopter УА
Actions
Sound - Play CloudOfFogLoop1 <gen> at 100 % volume, attached to (Triggering unit)
planes snd
Events
Player - Player 1 (Red) Selects a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Reconnaissance drone РФ
(Unit-type of (Triggering unit)) Equal to Hunter drone УА
(Unit-type of (Triggering unit)) Equal to Battle-plane РФ ЛЕТИТ
Actions
Sound - Play CityscapeCrystalLampLoop1 <gen> at 100 % volume, attached to (Triggering unit)
predator height
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Explode предатор
Actions
Animation - Change (Casting unit) flying height to 0.00 at 1500.00
Unit - Remove classification of Ethereal from (Casting unit)
Unit - Add classification of A flying unit to (Casting unit)
Player - Player 1 (Red) types a chat message containing info (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: mn money50vis visible map
cns1
Events
Player - Player 1 (Red) types a chat message containing mn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current lumber
cns2
Events
Player - Player 1 (Red) types a chat message containing vis (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
известные проблемы
деревья и иные объекты без анимации смерти
танк переводит ценный снаряд на одного солдата (сделать работником?)
рсзо атакует оч близко и само себя
танк атакует до поворота на цель
время жизни сменить на топливо
портрет грузовика
Drones regular1
Events
Time - Every 900.00 seconds of game time
Conditions
(Fabric 0666 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 0 and 2) . Hunter drone УА for Player 5 (Yellow) at (Random point in drones1 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create (Random integer number between 0 and 2) . Hunter drone УА for Player 5 (Yellow) at (Random point in drones1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in drones1 <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Neutral - Kaboom!.(Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A structure) Equal to True).)))
Drones regular2
Events
Time - Every 900.00 seconds of game time
Conditions
(Fabric 0667 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 0 and 1) . Hunter drone УА for Player 5 (Yellow) at (Random point in drones2 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create (Random integer number between 0 and 2) . Hunter drone УА for Player 5 (Yellow) at (Random point in drones2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in drones2 <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Neutral - Kaboom!.(Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A structure) Equal to True).)))
diversion1
Events
Unit - A unit enters br1 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A flying unit) Equal to False
(Городской мост 0493 <gen> is dead) Equal to False
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Городской мост 0492 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units in br1 <gen>) and do (Kill (Picked unit))
Wait 2 seconds
Destructible - Kill Городской мост 0492 <gen>
diversion2
Events
Unit - A unit enters br2 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A flying unit) Equal to False
(Городской мост 0492 <gen> is dead) Equal to False
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Городской мост 0493 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units in br2 <gen>) and do (Kill (Picked unit))
Wait 2 seconds
Destructible - Kill Городской мост 0493 <gen>
event1
Events
Unit - A unit enters ev2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Hunter drone 0037 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
Wait 1.00 seconds
Unit - Order Hunter drone 0036 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
Wait 3.00 seconds
Unit - Order Hunter drone 0038 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
event2
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Unit - Order Hunter drone 0272 <gen> to Neutral - Kaboom! . Military airfield 0052 <gen>
Wait 1.00 seconds
Unit - Order Hunter drone 0273 <gen> to Neutral - Kaboom! . Military airfield 0052 <gen>
Wait 3.00 seconds
Unit - Order Hunter drone 0274 <gen> to Neutral - Kaboom! . Military airfield 0052 <gen>
Wait 2.00 seconds
Unit - Order Hunter drone 0275 <gen> to Neutral - Kaboom! . Military airfield 0052 <gen>
Wait 2.00 seconds
Unit - Order Hunter drone 0276 <gen> to Neutral - Kaboom! . Military airfield 0052 <gen>
event3
Events
Unit - Hunter drone 0276 <gen> Dies
Conditions
Actions
Wait 2 seconds
Unit - Order Artillery 0243 <gen> to Attack Ground . (Random point in base <gen>)
Unit - Order Artillery 0278 <gen> to Attack Ground . (Random point in base <gen>)
Unit - Order Artillery 0279 <gen> to Attack Ground . (Random point in base <gen>)
Unit - Order Artillery 0243 <gen> to Attack Ground . (Random point in base <gen>)
Wait 40.00 seconds
Trigger - Turn on art1 <gen>
event4
Events
Unit - A unit enters ev1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Hunter drone 1024 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
Wait 1.00 seconds
Unit - Order Hunter drone 1026 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
event5
Events
Unit - S350 Continent 0053 <gen> Begins casting an ability
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Hunter drone 1510 <gen> to Neutral - Kaboom! . S350 Continent 0053 <gen>
Wait 1.00 seconds
Unit - Order Hunter drone 1511 <gen> to Neutral - Kaboom! . S350 Continent 0053 <gen>
Wait 3.00 seconds
Unit - Order Hunter drone 1512 <gen> to Neutral - Kaboom! . S350 Continent 0053 <gen>
event6
Events
Unit - Warship 0035 <gen> Begins casting an ability
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Hunter drone 1513 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
Wait 1.00 seconds
Unit - Order Hunter drone 1514 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
Wait 3.00 seconds
Unit - Order Hunter drone 1515 <gen> to Neutral - Kaboom! . Warship 0035 <gen>
stolen1
Events
Unit - A unit enters mi1 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Entering unit) is A ground unit) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Подбитый4 5541 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Destructible - Hide Подбитый4 5541 <gen>
Unit - Create 1 . Helicopter УА for Player 1 (Red) at (Center of mi1 <gen>) facing Default building facing degrees
Unit - Add a 3600.00 second Generic expiration timer to (Last created unit)
stolen2
Events
Unit - A unit enters mi2 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Entering unit) is A ground unit) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Подбитый4 5542 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Destructible - Hide Подбитый4 5542 <gen>
Unit - Create 1 . Helicopter УА for Player 1 (Red) at (Center of mi2 <gen>) facing Default building facing degrees
Unit - Add a 3600.00 second Generic expiration timer to (Last created unit)
flag1
Events
Unit - A unit comes within 96.00 of Flag 0286 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 0286 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - NORTH BRIDGE
flag2
Events
Unit - A unit comes within 96.00 of Flag 0285 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 0285 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - SOUTH BRIDGE
flag3
Events
Unit - A unit comes within 96.00 of Flag 0293 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 0293 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - RAILWAY STATION
flag4
Events
Unit - A unit comes within 96.00 of Flag 0295 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 0295 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - VILLAGE
flag5
Events
Unit - A unit comes within 96.00 of Flag 0664 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 0664 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - FORTIFICATIONS
flag6
Events
Unit - A unit comes within 96.00 of Flag 0907 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 0907 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - PORT SUBURB
flag7
Events
Unit - A unit comes within 96.00 of Flag 1047 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 1047 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - NORTH INDUSTRIAL ZONE
flag8
Events
Unit - A unit comes within 96.00 of Flag 1048 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 1048 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - SOUTH INDUSTRIAL ZONE
flag9
Events
Unit - A unit comes within 96.00 of Flag 1049 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 1049 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - AMMUNITION DEPOT
Unit - Change ownership of Ammunition warehouse 1113 <gen> to Player 1 (Red) and Change color
flag10
Events
Unit - A unit comes within 96.00 of Flag 1050 <gen>
Conditions
(((Entering unit) is A ground unit) Equal to True) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off (This trigger)
Sound - Play flag <gen>
Unit - Change ownership of Flag 1050 <gen> to Player 1 (Red) and Change color
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 150 to Player 1 (Red) . Current lumber
Game - Display to (All players) for 2.00 seconds the text: CAPTURED - MILITARY AIRFIELD
eye1
Events
Unit - A unit comes within 1024.00 of Jammer 0043 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye2
Events
Unit - A unit comes within 1024.00 of Jammer 0281 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye3
Events
Unit - A unit comes within 1024.00 of Jammer 0282 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye4
Events
Unit - A unit comes within 1024.00 of Jammer 0283 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye5
Events
Unit - A unit comes within 1024.00 of Jammer 1110 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye6
Events
Unit - A unit comes within 1024.00 of Jammer 1112 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
eye7
Events
Unit - A unit comes within 1024.00 of Jammer 1111 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Reconnaissance drone РФ
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Decors invis
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Destructible - Hide Руины5 3891 <gen>
Destructible - Hide Руины5 3892 <gen>
Destructible - Hide Руины5 3893 <gen>
Destructible - Hide Руины5 5930 <gen>
Destructible - Hide Руины5 5931 <gen>
Destructible - Hide Руины5 5933 <gen>
Destructible - Hide Руины5 5934 <gen>
Destructible - Hide Руины5 5935 <gen>
Destructible - Hide Руины5 5936 <gen>
Destructible - Hide Руины5 5926 <gen>
Destructible - Hide Руины5 5927 <gen>
Destructible - Hide Руины5 5929 <gen>
Destructible - Hide Руины6 3952 <gen>
Destructible - Hide Руины6 3951 <gen>
Destructible - Hide Руины5 0045 <gen>
Destructible - Hide Руины5 0044 <gen>
Wait 5.00 seconds
Destructible - Hide Руины6 3919 <gen>
Destructible - Hide Руины6 3918 <gen>
Destructible - Hide Руины5 3881 <gen>
Destructible - Hide Руины5 3885 <gen>
Destructible - Hide Руины5 3886 <gen>
Destructible - Hide Руины5 3894 <gen>
Destructible - Hide Руины5 3897 <gen>
Destructible - Hide Руины5 3895 <gen>
Destructible - Hide Руины5 0063 <gen>
Destructible - Hide Руины5 0064 <gen>
Destructible - Hide Руины5 0058 <gen>
Destructible - Hide Руины5 0060 <gen>
Destructible - Hide Руины5 0061 <gen>
Destructible - Hide Руины5 5922 <gen>
Destructible - Hide Руины5 5923 <gen>
Destructible - Hide Руины5 5924 <gen>
Wait 5.00 seconds
Destructible - Hide Руины5 3929 <gen>
Destructible - Hide Руины5 3931 <gen>
Destructible - Hide Руины5 3933 <gen>
Destructible - Hide Руины5 0055 <gen>
Destructible - Hide Руины5 0056 <gen>
Destructible - Hide Руины5 0068 <gen>
Destructible - Hide Руины5 3921 <gen>
Destructible - Hide Руины5 3922 <gen>
Destructible - Hide Руины5 3924 <gen>
Destructible - Hide Руины5 0041 <gen>
Destructible - Hide Руины5 0043 <gen>
Destructible - Hide Руины5 0053 <gen>
Wait 5.00 seconds
Destructible - Hide Руины5 0066 <gen>
Destructible - Hide Руины5 0067 <gen>
Destructible - Hide Руины5 5892 <gen>
Destructible - Hide Руины5 5893 <gen>
Destructible - Hide Руины5 5894 <gen>
Destructible - Hide Руины5 5896 <gen>
Destructible - Hide Руины5 5897 <gen>
Destructible - Hide Руины5 5898 <gen>
Destructible - Hide Руины5 5900 <gen>
Destructible - Hide Руины5 5901 <gen>
Destructible - Hide Руины5 5903 <gen>
Destructible - Hide Руины5 3925 <gen>
Destructible - Hide Руины5 3926 <gen>
Destructible - Hide Руины5 3927 <gen>
Wait 5.00 seconds
Destructible - Hide Руины6 5909 <gen>
Destructible - Hide Руины6 5908 <gen>
Destructible - Hide Руины5 3960 <gen>
Destructible - Hide Руины5 5915 <gen>
Destructible - Hide Руины5 5916 <gen>
Destructible - Hide Руины5 5942 <gen>
Destructible - Hide Руины5 5945 <gen>
Destructible - Hide Руины5 5918 <gen>
Destructible - Hide Руины5 5919 <gen>
Destructible - Hide Руины5 5920 <gen>
Destructible - Hide Руины5 5938 <gen>
Destructible - Hide Руины5 5941 <gen>
grifon restore
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Air defense Grifon УА) and do (Set mana of (Picked unit) to 100%)
dest bunker1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Combat shelter Ракеты
Actions
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing 90.00 with scale 2.00 and variation 0
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
dest bunker2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Combat shelter Пулемет
Actions
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing 90.00 with scale 2.00 and variation 0
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
dest bunker0
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bunker Пулемет
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of (Dying unit)) facing (Random angle) with scale 1.10 and variation 0
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.30 seconds
Unit - Remove (Dying unit) from the game
dest hangar0
Events
Destructible - Декор17 5543 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 5543 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar1
Events
Destructible - Декор17 5544 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 5544 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar3
Events
Destructible - Декор17 0217 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 0217 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar4
Events
Destructible - Декор17 2626 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 2626 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar5
Events
Destructible - Декор17 2645 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 2645 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar6
Events
Destructible - Декор17 3171 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 3171 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar7
Events
Destructible - Декор17 0227 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 0227 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar8
Events
Destructible - Декор17 3507 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 3507 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar9
Events
Destructible - Декор17 4488 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 4488 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar10
Events
Destructible - Декор17 4485 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 4485 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest hangar11
Events
Destructible - Декор17 3172 <gen> dies
Conditions
Actions
Destructible - Create a B00C (Unexpected type: 'destructablecode') at (Position of Декор17 3172 <gen>) facing (Random angle) with scale 1.30 and variation 0
dest grif1
Events
Destructible - Здание1 3880 <gen> dies
Conditions
Actions
Unit - Remove Air defense Grifon 0049 <gen> from the game
dest grif2
Events
Destructible - Здание1 3948 <gen> dies
Conditions
Actions
Unit - Remove Air defense Grifon 1309 <gen> from the game
dest grif3
Events
Destructible - Здание1 3949 <gen> dies
Conditions
Actions
Unit - Remove Air defense Grifon 1308 <gen> from the game
dest grif4
Events
Destructible - Здание1 3959 <gen> dies
Conditions
Actions
Unit - Remove Air defense Grifon 1316 <gen> from the game
dest grif5
Events
Destructible - Декор1 6415 <gen> dies
Conditions
Actions
Unit - Remove Air defense Grifon 1485 <gen> from the game
dest000
Events
Destructible - Здание3 0120 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Здание3 0120 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0120 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest001
Events
Destructible - Здание3 0121 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Здание3 0121 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0121 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest1
Events
Destructible - Здание3 0046 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3892 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0046 <gen>
Destructible - Show Руины5 3891 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3892 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3893 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest2
Events
Destructible - Здание3 5932 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5931 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5932 <gen>
Destructible - Show Руины5 5930 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5931 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5933 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest3
Events
Destructible - Здание3 5937 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5935 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5937 <gen>
Destructible - Show Руины5 5934 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5935 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5936 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest4
Events
Destructible - Здание3 5928 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Здание3 5928 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5928 <gen>
Destructible - Show Руины5 5926 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5927 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5929 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest5
Events
Destructible - Здание4 0042 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0044 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание4 0042 <gen>
Destructible - Show Руины5 0044 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0045 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest6
Events
Destructible - Здание5 3953 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины6 3952 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание5 3953 <gen>
Destructible - Show Руины6 3952 <gen>
Wait 0.20 seconds
Destructible - Show Руины6 3951 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest7
Events
Destructible - Здание3 0057 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3885 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 0057 <gen>
Destructible - Show Руины5 3881 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3885 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3886 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest8
Events
Destructible - Здание3 3896 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3895 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3896 <gen>
Destructible - Show Руины5 3894 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3895 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3897 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest9
Events
Destructible - Здание5 3920 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3895 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание5 3920 <gen>
Destructible - Show Руины6 3919 <gen>
Wait 0.20 seconds
Destructible - Show Руины6 3918 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest10
Events
Destructible - Здание4 0062 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0063 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание4 0062 <gen>
Destructible - Show Руины5 0063 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0064 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest11
Events
Destructible - Здание3 3890 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0060 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3890 <gen>
Destructible - Show Руины5 0058 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0060 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0061 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest12
Events
Destructible - Здание3 5925 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5923 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5925 <gen>
Destructible - Show Руины5 5922 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5923 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5924 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest13
Events
Destructible - Здание3 3928 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3926 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3928 <gen>
Destructible - Show Руины5 3925 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3926 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3927 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest14
Events
Destructible - Здание3 3932 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3931 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3932 <gen>
Destructible - Show Руины5 3929 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3931 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3933 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest15
Events
Destructible - Здание3 3888 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0056 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3888 <gen>
Destructible - Show Руины5 0055 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0056 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0068 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest17
Events
Destructible - Здание3 3923 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 0043 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 3923 <gen>
Destructible - Show Руины5 3921 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3922 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 3924 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest18
Events
Destructible - Здание3 0054 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 0054 <gen>
Destructible - Show Руины5 0041 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0043 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0053 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest19
Events
Destructible - Здание3 5895 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5893 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5895 <gen>
Destructible - Show Руины5 5892 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5893 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5894 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest20
Events
Destructible - Здание3 5899 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5893 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5899 <gen>
Destructible - Show Руины5 5896 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5897 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5898 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest21
Events
Destructible - Здание3 5902 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 5901 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5902 <gen>
Destructible - Show Руины5 5900 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5901 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5903 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest22
Events
Destructible - Здание5 5910 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины6 5909 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание5 5910 <gen>
Destructible - Show Руины6 5909 <gen>
Wait 0.20 seconds
Destructible - Show Руины6 5908 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest23
Events
Destructible - Здание3 5917 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Special Effect - Create a special effect at (Position of Руины5 3960 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.20 seconds
Destructible - Remove Здание3 5917 <gen>
Destructible - Show Руины5 3960 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5915 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5916 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest24
Events
Destructible - Здание3 5921 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 5921 <gen>
Destructible - Show Руины5 5918 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5919 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5920 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest25
Events
Destructible - Здание3 5940 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 5940 <gen>
Destructible - Show Руины5 5938 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5941 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest26
Events
Destructible - Здание3 5944 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание3 5944 <gen>
Destructible - Show Руины5 5942 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 5945 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
dest16
Events
Destructible - Здание4 0065 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.20 seconds
Destructible - Remove Здание4 0065 <gen>
Destructible - Show Руины5 0066 <gen>
Wait 0.20 seconds
Destructible - Show Руины5 0067 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
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