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Triggers
SotUPprotected.w3x
Variables
Initialization
Door1
doorsmash2
Spells
quest start
quest end
dropbeer
boss
trap2
upgrade1
upgrade2
someone
alarm2
open1
close1
alarm1
prisongate1
prisongate2
prisongate3
prisongate4
prisongate5
prisongate6
prisongate7
prisongate8
prisonguardgate
victory
trap1
Lever2
Golemstart
Gatedown
herodeath
Herodeath
Herodeath2
Herodeath3
Herodeath4
Herodeath5
Herodeath6
Herodeath7
Herodeath8
golemtrap
start
herodie
Wagontrap
wagontrap
Startcamera
cam1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
spell
abilcode
Yes
Door1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Destructible - Open Iron Gate 0001 <gen>
Destructible - Open ForceWall 0864 <gen>
Destructible - Open ForceWall 0863 <gen>
Destructible - Open Gate 0489 <gen>
Destructible - Open Iron Gate 0026 <gen>
Destructible - Open Gate 0051 <gen>
Destructible - Open Gate 0757 <gen>
Unit - Order Giant Skeleton Warrior 0470 <gen> to Patrol To . (Center of Region_013 <gen>)
Unit - Change ownership of Siege Golem 0133 <gen> to Neutral Passive and Change color
Unit - Change ownership of Siege Golem 0134 <gen> to Neutral Passive and Change color
Unit - Make Siege Golem 0133 <gen> Invulnerable
Unit - Make Siege Golem 0134 <gen> Invulnerable
doorsmash2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Iron Gate 0001 <gen> is alive) Equal to True
(Unit-type of (Entering unit)) Equal to Siege Golem
Then - Actions
Unit - Order (Entering unit) to Attack . Iron Gate 0001 <gen>
Else - Actions
Unit - Order (Entering unit) to Patrol To . (Center of Region_029 <gen>)
Spells
Events
Map initialization
Conditions
Actions
Set Variable Set spell[1] = "ACad"
Set Variable Set spell[2] = "AUin"
Set Variable Set spell[3] = "Ambd"
Set Variable Set spell[4] = "AChx"
Set Variable Set spell[5] = "Acht"
Set Variable Set spell[6] = "ACcr"
Set Variable Set spell[7] = "ACcs"
Set Variable Set spell[8] = "ACua"
Set Variable Set spell[9] = "ACuf"
Set Variable Set spell[10] = "Aakb"
Set Variable Set spell[11] = "ACpu"
Set Variable Set spell[12] = "ACvp"
Set Variable Set spell[13] = "ACat"
Set Variable Set spell[14] = "Atru"
Set Variable Set spell[15] = "ACah"
Set Variable Set spell[16] = "Aspd"
Set Variable Set spell[17] = "ACsw"
Set Variable Set spell[18] = "ACsl"
Set Variable Set spell[19] = "ACsi"
Set Variable Set spell[20] = "ACro"
Set Variable Set spell[21] = "ACrd"
Set Variable Set spell[22] = "ACrf"
Set Variable Set spell[23] = "ACls"
Set Variable Set spell[24] = "A004"
Set Variable Set spell[25] = "ACif"
Set Variable Set spell[26] = "Anh2"
Set Variable Set spell[27] = "ACen"
Set Variable Set spell[28] = "Aap3"
Set Variable Set spell[29] = "ACav"
Set Variable Set spell[30] = "ACac"
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Other\Doom\DoomTarget.mdl
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
quest start
Events
Unit - A unit enters Region_014 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Entering unit) is A Hero) Equal to True
(Villager 0380 <gen> is alive) Equal to True
Actions
Game - Display to (All players) the text: (Unknown man + : Im so hungry that i cant even move. Help me. Please.)
Unit - Make Villager 0380 <gen> Invulnerable
Trigger - Turn on dropbeer <gen>
Trigger - Turn off (This trigger)
quest end
Events
Unit - A unit leaves Region_014 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Villager 0380 <gen> is alive) Equal to True
(Item-type of (Random item in Region_014 <gen>)) Equal to Cheese
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: (Unknown man + : Thanks.)
Unit - Order Villager 0380 <gen> to Attack . (Random item in Region_014 <gen>)
Wait 5.00 seconds
Game - Display to (All players) the text: (Unknown man + : Take this item.)
Item - Create Spiritual Staff at (Position of Villager 0380 <gen>)
dropbeer
Events
Unit - A unit leaves Region_017 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Random item in Region_017 <gen>)) Equal to Beer
(Thirsty Rat 0379 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Order Thirsty Rat 0379 <gen> to Attack . (Random item in Region_017 <gen>)
Unit - Make Thirsty Rat 0379 <gen> Invulnerable
Wait 5.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Thirsty Rat 0379 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Item - Create Cheese at (Position of Thirsty Rat 0379 <gen>)
Trigger - Turn on quest_end <gen>
boss
Events
Unit - Pit Lord 0351 <gen> 's life becomes Less than 800.00
Conditions
Actions
Unit - Set life of (Triggering unit) to ((Percentage life of Pit Lord 0351 <gen>) + 22.00) %
Special Effect - Create a special effect at (Position of Pit Lord 0351 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.00 seconds
trap2
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Destructible - Close Gate 0051 <gen>
Destructible - Close Gate 0757 <gen>
Unit - Create 20 Ghoul for Player 9 (Gray) at (Center of Region_010 <gen>) facing (Position of (Entering unit))
Unit - Create 1 Overlord for Player 9 (Gray) at (Center of Region_010 <gen>) facing (Position of (Entering unit))
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Unit - Create 20 Ghoul for Player 9 (Gray) at (Center of Region_009 <gen>) facing (Position of (Entering unit))
Unit - Create 1 Overlord for Player 9 (Gray) at (Center of Region_009 <gen>) facing (Position of (Entering unit))
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Trigger - Turn off (This trigger)
upgrade1
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Trigger - Turn off (This trigger)
upgrade2
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create ((Number of players in (All allies of (Owner of (Entering unit)).)) + 0) . Bloodfiend for Player 9 (Gray) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_025 <gen>) to Patrol To . (Center of Region_012 <gen>)
Trigger - Turn off (This trigger)
someone
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Random player from (All allies of Player 1 (Red).))) + : Someone want's to enter this room... I dont want to find it out who he is... RUN!)
Trigger - Turn off (This trigger)
alarm2
Events
Unit - A unit enters Region_015 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Order Giant Skeleton Warrior 0499 <gen> to Attack . Lever 0027 <gen>
Trigger - Turn off (This trigger)
open1
Events
Destructible - Lever 0044 <gen> dies
Conditions
(Dungeon Gate 0002 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0002 <gen>
close1
Events
Destructible - Lever 0027 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0026 <gen>
Destructible - Make Iron Gate 0026 <gen> Invulnerable
alarm1
Events
Unit - Giant Skeleton Warrior 0470 <gen> Acquires a target
Unit - Giant Skeleton Warrior 0470 <gen> Is attacked
Conditions
Actions
Unit - Order Giant Skeleton Warrior 0470 <gen> to Attack . Lever 0028 <gen>
prisongate1
Events
Destructible - Lever 0030 <gen> dies
Conditions
(Dungeon Gate 0014 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0014 <gen>
prisongate2
Events
Destructible - Lever 0032 <gen> dies
Conditions
(Dungeon Gate 0012 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0012 <gen>
prisongate3
Events
Destructible - Lever 0034 <gen> dies
Conditions
(Dungeon Gate 0011 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0011 <gen>
prisongate4
Events
Destructible - Lever 0036 <gen> dies
Conditions
(Dungeon Gate 0010 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0010 <gen>
prisongate5
Events
Destructible - Lever 0035 <gen> dies
Conditions
(Dungeon Gate 0015 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0015 <gen>
prisongate6
Events
Destructible - Lever 0033 <gen> dies
Conditions
(Dungeon Gate 0016 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0016 <gen>
prisongate7
Events
Destructible - Lever 0031 <gen> dies
Conditions
(Dungeon Gate 0022 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0022 <gen>
prisongate8
Events
Destructible - Lever 0029 <gen> dies
Conditions
(Dungeon Gate 0023 <gen> is alive) Equal to True
Actions
Destructible - Open Dungeon Gate 0023 <gen>
prisonguardgate
Events
Destructible - Lever 0028 <gen> dies
Conditions
(Gate 0024 <gen> is alive) Equal to True
Actions
Destructible - Open Gate 0024 <gen>
Unit Group - Order (Units in Region_016 <gen>) to Patrol To . (Center of Region_013 <gen>)
Unit - Order Giant Skeleton Warrior 0470 <gen> to Patrol To . (Center of Region_013 <gen>)
victory
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
If ((Paladin 0000 <gen> is alive) Equal to True) then do (Victory Player 1 (Red) (Show dialogs, Show scores)) else do (Defeat Player 1 (Red) with the message: Defeat!)
If ((Sorceress 0001 <gen> is alive) Equal to True) then do (Victory Player 2 (Blue) (Show dialogs, Show scores)) else do (Defeat Player 2 (Blue) with the message: Defeat!)
If ((Mountain King 0002 <gen> is alive) Equal to True) then do (Victory Player 3 (Teal) (Show dialogs, Show scores)) else do (Defeat Player 3 (Teal) with the message: Defeat!)
If ((Mage 0003 <gen> is alive) Equal to True) then do (Victory Player 4 (Purple) (Show dialogs, Show scores)) else do (Defeat Player 4 (Purple) with the message: Defeat!)
If ((Blademaster 0004 <gen> is alive) Equal to True) then do (Victory Player 5 (Yellow) (Show dialogs, Show scores)) else do (Defeat Player 5 (Yellow) with the message: Defeat!)
If ((Tauren Chieftain 0005 <gen> is alive) Equal to True) then do (Victory Player 6 (Orange) (Show dialogs, Show scores)) else do (Defeat Player 6 (Orange) with the message: Defeat!)
If ((Shaman 0006 <gen> is alive) Equal to True) then do (Victory Player 7 (Green) (Show dialogs, Show scores)) else do (Defeat Player 7 (Green) with the message: Defeat!)
If ((Demon Hunter 0007 <gen> is alive) Equal to True) then do (Victory Player 8 (Pink) (Show dialogs, Show scores)) else do (Defeat Player 8 (Pink) with the message: Defeat!)
trap1
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0377
Actions
Destructible - Close Gate 0489 <gen>
Unit - Create 1 . Ice Revenant for Player 9 (Gray) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_005 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Trigger - Turn off (This trigger)
Lever2
Events
Destructible - Lever 0005 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0001 <gen>
Golemstart
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Order Siege Golem 0010 <gen> to Attack . Gate 0000 <gen>
Unit - Order Siege Golem 0009 <gen> to Attack . Gate 0000 <gen>
Unit - Order Siege Golem 0011 <gen> to Attack . Gate 0000 <gen>
Unit - Order Siege Golem 0012 <gen> to Attack . Gate 0000 <gen>
Trigger - Turn off (This trigger)
Gatedown
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_001 <gen>) to Attack-Move To.(Center of Region_002 <gen>))
Trigger - Turn off someone <gen>
Herodeath
Events
Unit - Paladin 0000 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 1 (Red) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Camera - Pan camera for Player 1 (Red) to (Center of Region_024 <gen>) over 0.00 seconds
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 1 (Red) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Do you want to lose? You choose.
Herodeath2
Events
Unit - Sorceress 0001 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 2 (Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Region_024 <gen>) over 0.00 seconds
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 2 (Blue) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Do you want to lose? You choose.
Herodeath3
Events
Unit - Mountain King 0002 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 3 (Teal) at (Center of Region_024 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Region_024 <gen>) over 0.00 seconds
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 3 (Teal) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Do you want to lose? You choose.
Herodeath4
Events
Unit - Mage 0003 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 4 (Purple) at (Center of Region_024 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Region_024 <gen>) over 0.00 seconds
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 4 (Purple) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Do you want to lose? You choose.
Herodeath5
Events
Unit - Blademaster 0004 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 5 (Yellow) at (Center of Region_024 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_024 <gen>) over 0.00 seconds
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 5 (Yellow) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: Do you want to lose? You choose.
Herodeath6
Events
Unit - Tauren Chieftain 0005 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 6 (Orange) at (Center of Region_024 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Region_024 <gen>) over 0.00 seconds
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 6 (Orange) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: Do you want to lose? You choose.
Herodeath7
Events
Unit - Shaman 0006 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 7 (Green) at (Center of Region_024 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Center of Region_024 <gen>) over 0.00 seconds
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 7 (Green) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 7 (Green) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 7 (Green) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 7 (Green) the text: Do you want to lose? You choose.
Herodeath8
Events
Unit - Demon Hunter 0007 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
Wait 3.00 seconds
Unit - Create 1 . Imp for Player 8 (Pink) at (Center of Region_024 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Region_024 <gen>) over 0.00 seconds
Unit - Add spell[24] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Unit - Add spell[(Random integer number between 1 and 30)] to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Player Group - Make Player Group - Player 8 (Pink) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has fallen into shadows. He is now a part of forces of the cave.)
Wait 6.00 seconds
Game - Display to Player Group - Player 8 (Pink) the text: You are now in a forces of the cave.
Wait 6.00 seconds
Game - Display to Player Group - Player 8 (Pink) the text: You can't win anymore... but you can avoid your defeat by making sure that no-one of your past allies escapes.
Wait 15.00 seconds
Game - Display to Player Group - Player 8 (Pink) the text: Do you want to lose? You choose.
start
Events
Unit - A unit enters Region_018 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Destructible - Close ForceWall 0863 <gen>
Destructible - Close ForceWall 0864 <gen>
Unit Group - Order (Units in Region_019 <gen>) to Attack-Move To . (Center of Region_020 <gen>)
Unit - Change ownership of Siege Golem 0133 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Siege Golem 0134 <gen> to Player 9 (Gray) and Change color
Unit - Make Siege Golem 0133 <gen> Vulnerable
Unit - Make Siege Golem 0134 <gen> Vulnerable
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Create ((Number of players in (All allies of (Owner of (Entering unit)).)) - 1) . Faceless One Terror for Player 9 (Gray) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_025 <gen>) to Patrol To . (Center of Region_026 <gen>)
Trigger - Turn on herodie <gen>
herodie
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
((Dying unit) is A Hero) Equal to True
(Region_023 <gen> contains (Dying unit)) Equal to True
And - All (Conditions) are true
Conditions
(Siege Golem 0133 <gen> is dead) Equal to True
(Siege Golem 0134 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Destructible - Open ForceWall 0863 <gen>
Wait 5.00 seconds
Destructible - Open ForceWall 0864 <gen>
wagontrap
Events
Unit - A unit enters Region_027 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Create 2 . Meat Wagon for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cam1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Sorceress 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Mountain King 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Mage 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Blademaster 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Tauren Chieftain 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Shaman 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Demon Hunter 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
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