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Triggers
Survive The Peeps.w3x
Variables
Initialization
Melee Initialization
Quest
How to play
Time till peeps are eaten
clock
Game Ends
every1 is killed
every1 is killed Copy
every1 is killed Copy 2
every1 is killed Copy 3
every1 is killed Copy 4
every1 is killed Copy 5
every1 is killed Copy 6
every1 is killed Copy 8
every1 is killed Copy 7
every1 is killed Copy 9
every1 is killed Copy 11
Peeps Spawn..
EVIL PEEPS LEFT
Teleporters
snow to lava
ava to snow
You win
timer
Cheating peep
peepy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cFFFF00FFWelcome To Survive THE PEEPS!|r
Game - Display to (All players) for 20.00 seconds the text: |cFF00C0C0By Divinity_ Special Thanks To All the People at www.wc3sear.ch|r
How to play
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled How To Play! with the description |cFFFF00FFTo play Survive The Peeps ....All you need to Do is control The Peep Population ...well eat the peeps and after you do that...The kids will save you but they dont want the mashmellowy goodness so they are eating them slow...so surviive for 10 minutes until the peeps are Eaten! but basically you have to stay alive last Skull Standing wins!|r , using icon path Veggies.blp
Quest - Create a Required quest titled Special Thanks... with the description |cFFFF80FFThanks to....Qusia, 13lueknight, waterfox, Myself...and Blizzard Entertainment For Peeps Models!|r , using icon path Yellow_Star_Dim.blp
clock
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title |cFF0000FFTime until Peeps Are All Eaten!|r
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 600.00 seconds
every1 is killed
Events
Unit - Flying Skull 0012 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy
Events
Unit - Flying Skull 0013 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 2
Events
Unit - Flying Skull 0017 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 3
Events
Unit - Flying Skull 0016 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 4
Events
Unit - Flying Skull 0014 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 5
Events
Unit - Flying Skull 0015 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 6
Events
Unit - Flying Skull 0018 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 8
Events
Unit - Flying Skull 0020 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 7
Events
Unit - Flying Skull 0019 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 9
Events
Unit - Flying Skull 0021 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
every1 is killed Copy 11
Events
Unit - Flying Skull 0023 <gen> Dies
Conditions
Actions
Game - Defeat (Triggering player) with the message: |cFFFF00FFSorry...The Peeps Have OverRun You!|r
EVIL PEEPS LEFT
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Evil Peeps for Player 9 (Gray) at (Center of snowy_side <gen>) facing Default building facing degrees
Unit - Create 20 . Evil Peeps for Player 9 (Gray) at (Center of not_so_snowy_side <gen>) facing Default building facing degrees
snow to lava
Events
Unit - A unit enters get_to_lava <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of to_lava <gen>) , facing (Position of (Triggering unit))
ava to snow
Events
Unit - A unit enters get_to_snow <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of to_snow <gen>) , facing (Position of (Triggering unit))
timer
Events
Time - Elapsed game time is 615.00 seconds
Conditions
Actions
Trigger - Remove EVIL_PEEPS_LEFT <gen> from the trigger queue
Game - Display to (All players) the text: |cFFFF00FFYou WIN! YOU Have Stayed Alive For 30 minutes! And The Peeps Have BEEN DEVOURED!|r
peepy
Events
Player - Player 1 (Red) types a chat message containing -ilovepinkpeeps (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 2 Holy Peeps for Player 1 (Red) at (Center of snowy_side <gen>) facing (Position of (Triggering unit))
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