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Triggers
Survive 36 Minutes.w3m
Variables
The Beginning
Begin
Choose
Tips1
Revive
Normal
Zombies Invasion
The Horde Mode
Quests
Loose
GoodVillager
Infected Orcs Invasion
Begin Copier 2
Tree Dead
Survivors Ally
Golds
O6
O5
O4
O3
O2
O1
H6
H5
H4
H3
H2
H1
Initialisation mêlée Copier
Orcs Infected Move Copier
First Time Copier
First true wave Copier
Wave Copier
Villagers Dead Copier 2
Villagers Dead Copier 2 Copier
Villagers Dead Copier 2 Copier 2
Villagers Dead Copier 2 Copier 3
Villagers Dead Copier 2 Copier 4
Villagers Dead Copier 2 Copier 5
Die Grunt Copier
Die Wof Rider Copier
Die Orc Sorcerer Copier
Die Infected Kodo Copier
Die Orc Leader Copier
Die Orc War Lord Copier
Die Infected Hero Copier
Human Dead Copier 2
Human Dead Copier Copier 2
Human Dead Copier Copier Copier 2
Human Dead Copier Copier Copier Copier 2
Human Dead Copier Copier Copier Copier Copier 2
Human Dead Copier Copier Copier Copier Copier Copier
Human Dead Copier Copier Copier Copier Copier Copier Copier
OMG Copier
Woods Copier
Woods Copier Copier
Woods Copier Copier Copier
Woods Copier Copier Copier Copier
Gold Copier
Gold Copier Copier
Gold Copier Copier Copier
Gold Copier Copier Copier Copier
Timer Copier
Timer Copier Copier 2
Timer Copier Copier 2 Copier
Timer Copier Copier 2 Copier Copier
OMG to 2 Copier 2
OMG to 2 Copier Copier
OMG to 2 Copier Copier Copier
Hero 1 Copier
Won Copier
P1 Copier
P2 Copier
P3 Copier
P4 Copier
P5 Copier
P6 Copier
Visible 2 min Copier
Demon Hero Copier
Demon Hero Spawn Copier
First Invasion
Second Invasion
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Zombies Mode
Begin Copier Copier 2
Mysterious Man
Unhide Mysterious Man
Zombie Dead
Lich Dead
Infected Zombie Dead
Vampire Dead
Necromancer Dead
Stalker Dead
Air Unit Dead
Air Unit Dead To 2
Spider Dead
Fire Zombie Dead
Zombies Call To 1
Zombies Call To 2
Zombies Call To 3
Zombies Call To 4
Zombies Call To 5
Zombies Call To 6
Killed Human To 1
Killed Human To 2
Killed Human To 3
Killed Human To 4
Killed Human To 5
Killed Human To 6
Dead To 1
Dead To 2
Dead To 3
Dead To 4
Dead To 5
Dead To 6
Zombies 1
Zombies 2
Zombies 3
Zombies 4
Zombies 5
Zombies 6
Zombies 7
Zombies 9
Zombies 8
Zombies10
Damage
Zombie Attack 2
Zombie Attack 2 To 2
Zombie Attack 2 To 2 2
Zombie Attack 3
Zombie Attack 3 To 3
Zombie Attack 3 To 3 3
Zombie Attack 4
Zombie Attack 4 To 4
Zombie Attack 4 To 4 4
Zombie Attack 5
Zombie Attack 5 To 5
Zombie Attack 5 To 5 5
Zombie Attack 6
Zombie Attack 6 To 6
Zombie Attack 6 To 6 6
Zombie Attack 7
Zombie Attack 7 To 7
Zombie Attack 7 To 7 7
Infectation
Infectation Copier
Infectation Copier Copier
Infectation Copier Copier Copier
Infectation Copier Copier Copier Copier
Infectation Copier Copier Copier Copier Copier
Cure To 1
Cure To 2
Cure To 3
Cure To 4
Cure To 5
Cure To 6
Horde Dead
Begin Copier Copier 7
Orc Warrior Dead
Ogre Dead To 1
Spear Thrower Dead
Wolf Rider Dead
Tauren To 1 Dead
Kodo Beast Dead
Doctor Dead
Shaman Dead
Wind Rider Dead
Orc Sorcerer Dead
Ogre Dead To 2
Ogre Dead To 3
Ogre Dead To 4
Troll Dead To 1
Troll Dead To 2
Troll Dead To 3
Troll Dead To 4
Troll Dead To 5
Troll Dead To 6
Dragon To 1
Dragon To 2
Dragon To 3
Name
Type
is_array
initial_value
GoodVillager
group
No
Human
player
No
Orcs
player
No
Plagued
group
No
Tree
destructable
Yes
Initialisation mêlée par défaut pour tous les joueurs
Begin
Events
Map initialization
Conditions
Actions
Choose
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Player blue,please choose in:-Revive(Easy)-Normal(Medium)-Infectation(Hard)-The Horde(Very Hard)
Wait 1.00 seconds
Set Variable Set GoodVillager = (Units of type Villager)
Wait 2.50 seconds
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Tips1
Events
Time - Elapsed game time is 7.50 seconds
Conditions
Actions
Game - Display to (All players) the text: Tips1:If you want want you can meet somewhere before blue choosing a mode.
Sound - Play ItemReceived <gen>
Wait 150.00 seconds
Game - Display to (All players) the text: Tips2:D'ont lets the kodo ate your villager!
Sound - Play ItemReceived <gen>
Wait 200.00 seconds
Game - Display to (All players) the text: Tips3:If your base gonna to be destroyed,ran into a friend base and help him to do defence!
Sound - Play ItemReceived <gen>
Wait 250.00 seconds
Game - Display to (All players) the text: Tips4:If you want woods try to find a tree!,you got 25 golds every 3 minutes!
Sound - Play ItemReceived <gen>
Wait 300.00 seconds
Game - Display to (All players) the text: Tips5:If you take revive mode d'ont build in the middle thats will block the red units.
Sound - Play ItemReceived <gen>
Wait 350.00 seconds
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: Tips6:If you find this easy try the mode Infectation!!! or the mode The Horde!!!
Revive
Events
Player - Player 2 (Blue) types a chat message containing -Revive (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Sound - Play OrcVictory <gen>
Wait 0.01 seconds
Game - Display to (All players) the text: Revive as been Choose!
Wait 0.01 seconds
Trigger - Turn off Zombies_Invasion <gen>
Wait 0.01 seconds
Trigger - Turn off The_Horde_Mode <gen>
Wait 0.01 seconds
Trigger - Turn off Normal <gen>
Wait 0.01 seconds
Trigger - Turn on First_Time_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on First_true_wave_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_to_2_Copier_2 <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_to_2_Copier_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Won_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Timer_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on H1 <gen>
Wait 0.01 seconds
Trigger - Turn on H2 <gen>
Wait 0.01 seconds
Trigger - Turn on H3 <gen>
Wait 0.01 seconds
Trigger - Turn on H4 <gen>
Wait 0.01 seconds
Trigger - Turn on H5 <gen>
Wait 0.01 seconds
Trigger - Turn on H6 <gen>
Wait 0.01 seconds
Trigger - Turn on O1 <gen>
Wait 0.01 seconds
Trigger - Turn on O2 <gen>
Wait 0.01 seconds
Trigger - Turn on O3 <gen>
Wait 0.01 seconds
Trigger - Turn on O4 <gen>
Wait 0.01 seconds
Trigger - Turn on O5 <gen>
Wait 0.01 seconds
Trigger - Turn on O6 <gen>
Wait 0.01 seconds
Trigger - Turn on Woods_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Gold_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Gold_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_to_2_Copier_Copier_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Hero_1_Copier <gen>
Normal
Events
Player - Player 2 (Blue) types a chat message containing -Normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Sound - Play OrcVictory <gen>
Wait 0.01 seconds
Game - Display to (All players) the text: Normal as been Choose!
Wait 0.01 seconds
Trigger - Turn off Zombies_Invasion <gen>
Wait 0.01 seconds
Trigger - Turn off The_Horde_Mode <gen>
Wait 0.01 seconds
Trigger - Turn off Revive <gen>
Wait 0.01 seconds
Trigger - Turn on First_Time_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on First_true_wave_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_to_2_Copier_2 <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_to_2_Copier_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Won_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Timer_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_3 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_4 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_5 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Woods_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Gold_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on OMG_to_2_Copier_Copier_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Hero_1_Copier <gen>
Zombies Invasion
Events
Player - Player 2 (Blue) types a chat message containing -Infectation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Sound - Play GameFound <gen>
Wait 0.01 seconds
Trigger - Turn on Timer_Copier_Copier_2_Copier <gen>
Wait 0.01 seconds
Game - Display to (All players) the text: Infectation as been Choose!
Wait 0.01 seconds
Trigger - Turn on Won_Copier <gen>
Wait 0.01 seconds
Trigger - Turn off The_Horde_Mode <gen>
Wait 0.01 seconds
Trigger - Turn off Revive <gen>
Wait 0.01 seconds
Trigger - Turn off Normal <gen>
Wait 0.01 seconds
Trigger - Turn on Killed_Human_To_1 <gen>
Wait 0.01 seconds
Trigger - Turn on Killed_Human_To_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Killed_Human_To_3 <gen>
Wait 0.01 seconds
Trigger - Turn on Killed_Human_To_4 <gen>
Wait 0.01 seconds
Trigger - Turn on Killed_Human_To_5 <gen>
Wait 0.01 seconds
Trigger - Turn on Killed_Human_To_6 <gen>
Wait 0.01 seconds
Trigger - Turn on Dead_To_1 <gen>
Wait 0.01 seconds
Trigger - Turn on Dead_To_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Dead_To_3 <gen>
Wait 0.01 seconds
Trigger - Turn on Dead_To_4 <gen>
Wait 0.01 seconds
Trigger - Turn on Dead_To_5 <gen>
Wait 0.01 seconds
Trigger - Turn on Dead_To_6 <gen>
Wait 0.01 seconds
Trigger - Turn on Gold_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Woods_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_1 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_3 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_4 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_5 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_6 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_7 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_Call_To_1 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_Call_To_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_Call_To_3 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_Call_To_4 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_Call_To_5 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_Call_To_6 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_8 <gen>
Wait 0.01 seconds
Trigger - Turn on Zombies_9 <gen>
Wait 0.01 seconds
Trigger - Turn on Infectation <gen>
Wait 0.01 seconds
Trigger - Turn on Infectation_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Infectation_Copier_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Infectation_Copier_Copier_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Infectation_Copier_Copier_Copier_Copier <gen>
Wait 0.01 seconds
Trigger - Turn on Infectation_Copier_Copier_Copier_Copier_Copier <gen>
Wait 0.01 seconds
The Horde Mode
Events
Player - Player 2 (Blue) types a chat message containing -The Horde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Sound - Play DarkVictory <gen>
Wait 0.01 seconds
Game - Display to (All players) the text: The Horde as been Choose!
Wait 0.01 seconds
Trigger - Turn on Won_Copier <gen>
Wait 0.01 seconds
Trigger - Turn off Zombies_Invasion <gen>
Wait 0.01 seconds
Trigger - Turn off Revive <gen>
Wait 0.01 seconds
Trigger - Turn off Normal <gen>
Wait 0.01 seconds
Trigger - Turn on First_Invasion <gen>
Wait 0.01 seconds
Trigger - Turn on Second_Invasion <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_11 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_3 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_4 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_5 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_6 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_7 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_8 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_9 <gen>
Wait 0.01 seconds
Trigger - Turn on Wave_10 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_2 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_3 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_4 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier_5 <gen>
Wait 0.01 seconds
Trigger - Turn on Villagers_Dead_Copier_2_Copier <gen>
Wait 0.01 seconds
Quests
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Creator with the description This game have been created by Lord_Crusader ,If have any suggestion please wisper me.Lord_Crusader , using icon path ReplaceableTextures\CommandButtons\BTNPurge.blp
Quest - Create a Required quest titled How To Play with the description First,player blue need to choose a mode.After this woods and golds will be given to you.Build fast,create towers,walls,heroes and units to stay alive!.Lord_CrusaderLord_Crusader , using icon path ReplaceableTextures\CommandButtons\BTNReturnGoods.blp
Quest - Create a Required quest titled Mode with the description They have 3 mode to choose:-Revive((Easy)When you die you become a Infected Orc)-Normal((Medium)Die=Loose the game)-Infectation((Hard)When you die you become a necromancer)Choose one of this mode for begun the game or meet somewhere if you want before choosing a mode,its your choice.Lord_Crusader , using icon path ReplaceableTextures\CommandButtons\BTNGatherGold.blp
Quest - Create a Required quest titled Zombies Touch with the description When a unit have been touch by a Zombie,Infected Zombie or a fire zombie he loosing 10 per 10 is life to 0.Lord_Crusader , using icon path ReplaceableTextures\CommandButtons\BTNZombie.tga
Quest - Create a Required quest titled Info with the description All ennemis will came from the middle of the map,-Revive (65 secondes before the first wave.)-Normal (65 secondes before the first wave.)-Infectation(30 secondes before the first wave.) , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan1.tga
Loose
Events
Time - Every 2 seconds of game time
Conditions
(GoodVillager is empty) Equal to True
Actions
Game - Defeat Player 2 (Blue) with the message: Its The End!
Game - Defeat Player 3 (Teal) with the message: Its The End!
Game - Defeat Player 4 (Purple) with the message: Its The End!
Game - Defeat Player 5 (Yellow) with the message: Its The End!
Game - Defeat Player 6 (Orange) with the message: Its The End!
Game - Defeat Player 7 (Green) with the message: Its The End!
GoodVillager
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit Group - Add Villager 0010 <gen> to GoodVillager
Unit Group - Add Villager 0047 <gen> to GoodVillager
Unit Group - Add Villager 0048 <gen> to GoodVillager
Unit Group - Add Villager 0049 <gen> to GoodVillager
Unit Group - Add Villager 0050 <gen> to GoodVillager
Unit Group - Add Villager 0051 <gen> to GoodVillager
Initialisation mêlée par défaut pour tous les joueurs
Begin Copier 2
Events
Map initialization
Conditions
Actions
Tree Dead
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Destructible-type of (Dying destructible)) Equal to VTlt (Unexpected type: 'destructablecode')
Actions
Destructible - Create a VTlt (Unexpected type: 'destructablecode') at (Position of (Triggering unit)) facing (Random angle) with scale 1 and variation 0
Survivors Ally
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally
Golds
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 25 to Player 1 (Red) . Current gold
Player - Add 25 to Player 2 (Blue) . Current gold
Player - Add 25 to Player 3 (Teal) . Current gold
Player - Add 25 to Player 4 (Purple) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 6 (Orange) . Current gold
Player - Add 25 to Player 7 (Green) . Current gold
O6
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Builder
Actions
Game - Defeat Player 2 (Blue) with the message: Its The End!!!
Player - Make Player 2 (Blue) treat Orcs as an Ally with shared vision
O5
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Builder
Actions
Game - Defeat Player 3 (Teal) with the message: Its The End!!!
Player - Make Player 3 (Teal) treat Orcs as an Ally with shared vision
O4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Builder
Actions
Game - Defeat Player 4 (Purple) with the message: Its The End!!!
Player - Make Player 4 (Purple) treat Orcs as an Ally with shared vision
O3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Builder
Actions
Game - Defeat Player 5 (Yellow) with the message: Its The End!!!
Player - Make Player 5 (Yellow) treat Orcs as an Ally with shared vision
O2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Builder
Actions
Game - Defeat Player 6 (Orange) with the message: Its The End!!!
Player - Make Player 6 (Orange) treat Orcs as an Ally with shared vision
O1
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Builder
Actions
Game - Defeat Player 7 (Green) with the message: Its The End!!!
Player - Make Player 7 (Green) treat Orcs as an Ally with shared vision
H6
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 . Infected Orc Builder for Player 2 (Blue) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
H5
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 . Infected Orc Builder for Player 3 (Teal) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
H4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 . Infected Orc Builder for Player 4 (Purple) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
H3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 . Infected Orc Builder for Player 5 (Yellow) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
H2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 . Infected Orc Builder for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
H1
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 . Infected Orc Builder for Player 7 (Green) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée Copier
Events
Map initialization
Conditions
Actions
Orcs Infected Move Copier
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Random player from (All enemies of Player 9 (Gray).)).))))
First Time Copier
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Unit - Create 12 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
First true wave Copier
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Unit - Create 7 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Infected Wolf Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Orc Sorcerer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave Copier
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Unit - Create 1 . Infected Orc Leader for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Kodo for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Infected Orc Sorcerer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Villagers Dead Copier 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Game - Defeat Player 7 (Green) with the message: Its The End!!!
Villagers Dead Copier 2 Copier
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Game - Defeat Player 6 (Orange) with the message: Its The End!!!
Villagers Dead Copier 2 Copier 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Game - Defeat Player 5 (Yellow) with the message: Its The End!!!
Villagers Dead Copier 2 Copier 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Game - Defeat Player 4 (Purple) with the message: Its The End!!!
Villagers Dead Copier 2 Copier 4
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Game - Defeat Player 3 (Teal) with the message: Its The End!!!
Villagers Dead Copier 2 Copier 5
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Game - Defeat Player 2 (Blue) with the message: Its The End!!!
Die Grunt Copier
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Warrior
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Die Wof Rider Copier
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Wolf Rider
Actions
Unit - Create 1 . Infected Wolf Rider for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Die Orc Sorcerer Copier
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Sorcerer
Actions
Unit - Create 1 . Infected Orc Sorcerer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Die Infected Kodo Copier
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Kodo
Actions
Unit - Create 1 . Infected Kodo for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Die Orc Leader Copier
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Orc Leader
Actions
Unit - Create 1 . Infected Orc Leader for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Die Orc War Lord Copier
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Orc War Lord
Actions
Unit - Create 1 . Orc War Lord for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Die Infected Hero Copier
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Hero
Actions
Unit - Create 1 . Infected Hero for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Human Dead Copier 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Human Dead Copier Copier 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Human Dead Copier Copier Copier 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Human Dead Copier Copier Copier Copier 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Human Dead Copier Copier Copier Copier Copier 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Human Dead Copier Copier Copier Copier Copier Copier
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Human Dead Copier Copier Copier Copier Copier Copier Copier
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
OMG Copier
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 2 . Infected Kodo for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Infected Wolf Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Orc Leader for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Infected Orc Sorcerer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Woods Copier
Events
Player - Player 2 (Blue) types a chat message containing -Revive (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current lumber
Player - Add 750 to Player 3 (Teal) . Current lumber
Player - Add 750 to Player 4 (Purple) . Current lumber
Player - Add 750 to Player 5 (Yellow) . Current lumber
Player - Add 750 to Player 6 (Orange) . Current lumber
Player - Add 750 to Player 7 (Green) . Current lumber
Wait 0.01 seconds
Trigger - Turn off Woods_Copier <gen>
Trigger - Turn off Woods_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier_Copier <gen>
Woods Copier Copier
Events
Player - Player 2 (Blue) types a chat message containing -Normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current lumber
Player - Add 750 to Player 3 (Teal) . Current lumber
Player - Add 750 to Player 4 (Purple) . Current lumber
Player - Add 750 to Player 5 (Yellow) . Current lumber
Player - Add 750 to Player 6 (Orange) . Current lumber
Player - Add 750 to Player 7 (Green) . Current lumber
Wait 0.01 seconds
Trigger - Turn off Woods_Copier <gen>
Trigger - Turn off Woods_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier_Copier <gen>
Woods Copier Copier Copier
Events
Player - Player 2 (Blue) types a chat message containing -Infectation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current lumber
Player - Add 750 to Player 3 (Teal) . Current lumber
Player - Add 750 to Player 4 (Purple) . Current lumber
Player - Add 750 to Player 5 (Yellow) . Current lumber
Player - Add 750 to Player 6 (Orange) . Current lumber
Player - Add 750 to Player 7 (Green) . Current lumber
Wait 0.01 seconds
Trigger - Turn off Woods_Copier <gen>
Trigger - Turn off Woods_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier <gen>
Woods Copier Copier Copier Copier
Events
Player - Player 2 (Blue) types a chat message containing -The Horde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current lumber
Player - Add 750 to Player 3 (Teal) . Current lumber
Player - Add 750 to Player 4 (Purple) . Current lumber
Player - Add 750 to Player 5 (Yellow) . Current lumber
Player - Add 750 to Player 6 (Orange) . Current lumber
Player - Add 750 to Player 7 (Green) . Current lumber
Wait 0.01 seconds
Trigger - Turn off Woods_Copier <gen>
Trigger - Turn off Woods_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier <gen>
Trigger - Turn off Woods_Copier_Copier_Copier_Copier <gen>
Gold Copier
Events
Player - Player 2 (Blue) types a chat message containing -Revive (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current gold
Player - Add 750 to Player 3 (Teal) . Current gold
Player - Add 750 to Player 4 (Purple) . Current gold
Player - Add 750 to Player 5 (Yellow) . Current gold
Player - Add 750 to Player 6 (Orange) . Current gold
Player - Add 750 to Player 7 (Green) . Current gold
Wait 0.01 seconds
Trigger - Turn off Gold_Copier_Copier <gen>
Trigger - Turn off Gold_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier_Copier <gen>
Gold Copier Copier
Events
Player - Player 2 (Blue) types a chat message containing -Normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current gold
Player - Add 750 to Player 3 (Teal) . Current gold
Player - Add 750 to Player 4 (Purple) . Current gold
Player - Add 750 to Player 5 (Yellow) . Current gold
Player - Add 750 to Player 6 (Orange) . Current gold
Player - Add 750 to Player 7 (Green) . Current gold
Wait 0.01 seconds
Trigger - Turn off Gold_Copier <gen>
Trigger - Turn off Gold_Copier_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier_Copier <gen>
Gold Copier Copier Copier
Events
Player - Player 2 (Blue) types a chat message containing -Infectation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current gold
Player - Add 750 to Player 3 (Teal) . Current gold
Player - Add 750 to Player 4 (Purple) . Current gold
Player - Add 750 to Player 5 (Yellow) . Current gold
Player - Add 750 to Player 6 (Orange) . Current gold
Player - Add 750 to Player 7 (Green) . Current gold
Wait 0.01 seconds
Trigger - Turn off Gold_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier <gen>
Trigger - Turn off Gold_Copier_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier_Copier <gen>
Gold Copier Copier Copier Copier
Events
Player - Player 2 (Blue) types a chat message containing -The Horde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 750 to Player 2 (Blue) . Current gold
Player - Add 750 to Player 3 (Teal) . Current gold
Player - Add 750 to Player 4 (Purple) . Current gold
Player - Add 750 to Player 5 (Yellow) . Current gold
Player - Add 750 to Player 6 (Orange) . Current gold
Player - Add 750 to Player 7 (Green) . Current gold
Wait 0.01 seconds
Trigger - Turn off Gold_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier <gen>
Trigger - Turn off Gold_Copier_Copier <gen>
Trigger - Turn off Gold_Copier_Copier_Copier_Copier <gen>
Timer Copier
Events
Player - Player 2 (Blue) types a chat message containing -Revive (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Stay Alive
Wait 0.01 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2160.00 seconds
Timer Copier Copier 2
Events
Player - Player 2 (Blue) types a chat message containing -Normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Stay Alive
Wait 0.01 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2160.00 seconds
Timer Copier Copier 2 Copier
Events
Player - Player 2 (Blue) types a chat message containing -Infectation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Stay Alive
Wait 0.01 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2160.00 seconds
Timer Copier Copier 2 Copier Copier
Events
Player - Player 2 (Blue) types a chat message containing -The Horde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Stay Alive
Wait 0.01 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2160.00 seconds
OMG to 2 Copier 2
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 3 . Infected Wolf Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Infected Kodo for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Infected Orc Sorcerer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Infected Orc Leader for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
OMG to 2 Copier Copier
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Unit - Create 1 . Orc War Lord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
OMG to 2 Copier Copier Copier
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 1 . Infected Hero for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . Infected Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Infected Orc Sorcerer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Infected Kodo for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Infected Orc Leader for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Orc War Lord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Hero 1 Copier
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Unit - Create 2 . Infected Hero for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Won Copier
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Infected Orcs Are Defeated!!!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
P1 Copier
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
P2 Copier
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally
P3 Copier
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally
P4 Copier
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally
P5 Copier
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally
P6 Copier
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally
Visible 2 min Copier
Events
Time - Elapsed game time is 2040.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 0.01 seconds
Sound - Play WarlockAppears <gen>
Demon Hero Copier
Events
Unit - A unit enters Orcs_Spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Pit Lord
Actions
Hero - Set (Entering unit) experience to 100000 , Hide level-up graphics
Demon Hero Spawn Copier
Events
Time - Elapsed game time is 2040.00 seconds
Conditions
Actions
Unit - Create 1 Pit Lord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
First Invasion
Events
Time - Elapsed game time is 68.00 seconds
Conditions
Actions
Unit - Create 4 . Grunt for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Raider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Trapper for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Magi for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Second Invasion
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Unit - Create 2 . Witch Doctor for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Shaman for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Kodo Beast for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Shadow Priest for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Mauler for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Forest Troll for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Raider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 3
Events
Time - Elapsed game time is 190.00 seconds
Conditions
Actions
Unit - Create 2 . Tauren for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Wind Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Warlock for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Lord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll High Priest for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Trapper for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Red Dragon Whelp for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Grunt for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 4
Events
Time - Elapsed game time is 265.00 seconds
Conditions
Actions
Unit - Create 3 . Demolisher for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wind Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warlock for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Mauler for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Forest Troll Berserker for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Magi for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Red Drake for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Shaman for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Red Dragon Whelp for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 5
Events
Time - Elapsed game time is 265.00 seconds
Conditions
Actions
Unit - Create 2 . Headhunter for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warlock for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Lord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Shadow Priest for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Ogre Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Red Dragon for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Raider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Red Dragon Whelp for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 6
Events
Time - Elapsed game time is 365.00 seconds
Conditions
Actions
Unit - Create 2 . Tauren Chieftain for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Trapper for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Magi for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll High Priest for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Mauler for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wind Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Witch Doctor for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Demolisher for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 7
Events
Time - Elapsed game time is 460.00 seconds
Conditions
Actions
Unit - Create 2 . Tauren for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Warlock for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . Forest Troll for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . Ogre Warrior for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Forest Troll Shadow Priest for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Wind Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Red Dragon Whelp for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Witch Doctor for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Demolisher for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 8
Events
Time - Elapsed game time is 590.00 seconds
Conditions
Actions
Unit - Create 3 . Demolisher for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf (Level 2) for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Warlock for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Raider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Magi for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Mauler for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Witch Doctor for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Red Drake for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Kodo Beast for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Shaman for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Spirit Wolf (Level 1) for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 9
Events
Time - Elapsed game time is 685.00 seconds
Conditions
Actions
Unit - Create 6 . Shadow Wolf (Level 3) for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Dire Wolf (Level 2) for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 16 . Dire Wolf (Level 2) for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 10
Events
Time - Elapsed game time is 790.00 seconds
Conditions
Actions
Unit - Create 3 . Demolisher for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Shaman for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Witch Doctor for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wind Rider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Grunt for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Raider for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wave 11
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Unit - Create 1 . Forest Troll Berserker for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Initialisation mêlée par défaut pour tous les joueurs
Begin Copier Copier 2
Events
Map initialization
Conditions
Actions
Mysterious Man
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Hide Mysterious Man 0014 <gen>
Unhide Mysterious Man
Events
Player - Player 2 (Blue) types a chat message containing -Zombies Invasion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Mysterious_Man <gen>
Wait 0.01 seconds
Unit - Unhide Mysterious Man 0014 <gen>
Zombie Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie
Actions
Unit - Create 1 Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Lich Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lich
Actions
Unit - Create 1 Lich for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Infected Zombie Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infected Zombie
Actions
Unit - Create 1 Infected Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Vampire Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dreadlord
Actions
Unit - Create 1 Dreadlord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Necromancer Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Necromancer
Actions
Unit - Create 1 Necromancer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Stalker Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Air Unit Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gargoyle
Actions
Unit - Create 1 Gargoyle for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Air Unit Dead To 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Frost Wyrm
Actions
Unit - Create 1 Frost Wyrm for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Spider Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt Fiend
Actions
Unit - Create 1 Crypt Fiend for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Fire Zombie Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fire Zombie
Actions
Unit - Create 1 Fire Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Zombies Call To 1
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Triggering player) Equal to Player 1 (Red)
Actions
Unit - Create 1 Zombie for Player 1 (Red) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Zombies Call To 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Triggering player) Equal to Player 1 (Red)
Actions
Unit - Create 1 Zombie for Player 1 (Red) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Zombies Call To 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Triggering player) Equal to Player 1 (Red)
Actions
Unit - Create 1 Zombie for Player 1 (Red) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Zombies Call To 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Triggering player) Equal to Player 1 (Red)
Actions
Unit - Create 1 Zombie for Player 1 (Red) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Zombies Call To 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Triggering player) Equal to Player 1 (Red)
Actions
Unit - Create 1 Zombie for Player 1 (Red) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Zombies Call To 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Triggering player) Equal to Player 1 (Red)
Actions
Unit - Create 1 Zombie for Player 1 (Red) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Killed Human To 1
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Killed Human To 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Killed Human To 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Killed Human To 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Killed Human To 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Killed Human To 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Dead To 1
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 Necromancer for Player 7 (Green) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Wait 0.01 seconds
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Orcs as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Dead To 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 Necromancer for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Wait 0.01 seconds
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Orcs as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Dead To 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 Necromancer for Player 5 (Yellow) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Wait 0.01 seconds
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Orcs as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Dead To 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 Necromancer for Player 4 (Purple) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Wait 0.01 seconds
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Orcs as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Dead To 5
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 Necromancer for Player 3 (Teal) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Wait 0.01 seconds
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Orcs as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Dead To 6
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager
Actions
Unit - Create 2 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Wait 0.01 seconds
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Wait 0.01 seconds
Unit - Create 1 Necromancer for Player 2 (Blue) at (Center of Orcs_Spawn <gen>) facing (Position of (Triggering unit))
Wait 0.01 seconds
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Orcs as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Zombies 1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 2 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 2
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Unit - Create 3 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 3
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 4
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Unit - Create 1 . Dreadlord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Gargoyle for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 5
Events
Time - Elapsed game time is 275.00 seconds
Conditions
Actions
Unit - Create 1 . Lich for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Infected Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Fire Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 6
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 3 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Wyrm for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ghoul for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 7
Events
Time - Elapsed game time is 685.00 seconds
Conditions
Actions
Unit - Create 2 . Crypt Fiend for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 9
Events
Time - Elapsed game time is 1150.00 seconds
Conditions
Actions
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Fire Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Infected Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ghoul for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Gargoyle for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies 8
Events
Time - Elapsed game time is 1750.00 seconds
Conditions
Actions
Unit - Create 1 . Abomination for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Zombies10
Events
Time - Elapsed game time is 1425.00 seconds
Conditions
Actions
Unit - Create 9 . Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ghoul for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 6 . Infected Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Fire Zombie for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Gargoyle for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 1 (Red) at (Center of Orcs_Spawn <gen>) facing Default building facing degrees
Damage
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Plagued and do (Set life of (Picked unit) to ((Life of (Picked unit)) - 5.00))
Zombie Attack 2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 2 To 2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Infected Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 2 To 2 2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Fire Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 3
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 3 To 3
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Infected Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 3 To 3 3
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Fire Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 4
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 4 To 4
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Infected Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 4 To 4 4
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Fire Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 5 To 5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Infected Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 5 To 5 5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Fire Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 6
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 6 To 6
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Infected Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 6 To 6 6
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Fire Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 7
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 7 To 7
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Infected Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Zombie Attack 7 To 7 7
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Fire Zombie
Actions
Unit Group - Add (Attacked unit) to Plagued
Infectation
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Fallen Hero for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Infectation Copier
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Fallen Hero for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Infectation Copier Copier
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Fallen Hero for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Infectation Copier Copier Copier
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Fallen Hero for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Infectation Copier Copier Copier Copier
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Fallen Hero for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Infectation Copier Copier Copier Copier Copier
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Fallen Hero for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Cure To 1
Events
Unit - A unit owned by Player 2 (Blue) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cure
Actions
Unit Group - Remove (Triggering unit) from Plagued .
Cure To 2
Events
Unit - A unit owned by Player 3 (Teal) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cure
Actions
Unit Group - Remove (Triggering unit) from Plagued .
Cure To 3
Events
Unit - A unit owned by Player 4 (Purple) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cure
Actions
Unit Group - Remove (Triggering unit) from Plagued .
Cure To 4
Events
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cure
Actions
Unit Group - Remove (Triggering unit) from Plagued .
Cure To 5
Events
Unit - A unit owned by Player 6 (Orange) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cure
Actions
Unit Group - Remove (Triggering unit) from Plagued .
Cure To 6
Events
Unit - A unit owned by Player 7 (Green) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cure
Actions
Unit Group - Remove (Triggering unit) from Plagued .
Initialisation mêlée par défaut pour tous les joueurs
Begin Copier Copier 7
Events
Map initialization
Conditions
Actions
Orc Warrior Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Ogre Dead To 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Warrior
Actions
Unit - Create 1 . Ogre Warrior for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Spear Thrower Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Headhunter
Actions
Unit - Create 1 . Headhunter for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Wolf Rider Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Create 1 . Raider for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Tauren To 1 Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren
Actions
Unit - Create 1 . Tauren for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Kodo Beast Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kodo Beast
Actions
Unit - Create 1 . Kodo Beast for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Doctor Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Witch Doctor
Actions
Unit - Create 1 . Witch Doctor for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Shaman Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shaman
Actions
Unit - Create 1 . Shaman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Wind Rider Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wind Rider
Actions
Unit - Create 1 . Wind Rider for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Orc Sorcerer Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Orc Warlock
Actions
Unit - Create 1 . Orc Warlock for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Ogre Dead To 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Unit - Create 1 . Ogre Magi for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Ogre Dead To 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Mauler
Actions
Unit - Create 1 . Ogre Mauler for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Ogre Dead To 4
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Lord
Actions
Unit - Create 1 . Ogre Lord for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Troll Dead To 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll
Actions
Unit - Create 1 . Forest Troll for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Troll Dead To 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Trapper
Actions
Unit - Create 1 . Forest Troll Trapper for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Troll Dead To 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Berserker
Actions
Unit - Create 1 . Forest Troll Berserker for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Troll Dead To 4
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll High Priest
Actions
Unit - Create 1 . Forest Troll High Priest for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Troll Dead To 5
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Warlord
Actions
Unit - Create 1 . Forest Troll Warlord for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Troll Dead To 6
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Shadow Priest
Actions
Unit - Create 1 . Forest Troll Shadow Priest for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Dragon To 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon Whelp
Actions
Unit - Create 1 . Red Dragon Whelp for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Dragon To 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Drake
Actions
Unit - Create 1 . Red Drake for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Dragon To 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon
Actions
Unit - Create 1 . Red Dragon for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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