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Triggers
Survival Islands.w3x
Variables
Resources
Gold
Gold 2
Diamonds
Iron
Trees
Text
Mines
Movies
Initial Movie
Talking
Talking 1
Tips
Tip 1
Help
Help
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gold
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mine
(Gold_Mine_1 <gen> contains (Casting unit)) Equal to True
Actions
Item - Create Gold at (Center of Gold_Mine_1 <gen>)
Gold 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mine
(Gold_Mine_2 <gen> contains (Casting unit)) Equal to True
Actions
Item - Create Gold at (Center of Gold_Mine_2 <gen>)
Diamonds
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mine
(Gold_Mine_2 <gen> contains (Casting unit)) Equal to True
Actions
Item - Create Diamond at (Center of Gold_Mine_2 <gen>)
Iron
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mine
(Iron_Mine_1 <gen> contains (Casting unit)) Equal to True
Actions
Item - Create Iron at (Center of Iron_Mine_1 <gen>)
Trees
Events
Unit - A unit Dies
Conditions
(Destructible-type of (Dying destructible)) Equal to LTlt (Unexpected type: 'destructablecode')
(Trees_1 <gen> contains (Killing unit)) Equal to True
Actions
Item - Create Stick at (Center of Trees_1 <gen>)
Mines
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Gold Mine at (Center of Gold_Mine_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Iron Mine at (Center of Iron_Mine_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Initial Movie
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Cinematic - Turn cinematic mode On for (All players)
Sound - Play TragicConfrontation <gen>
Unit - Order Stranded Person 0001 <gen> to Move To . (Center of Gold_Mine_1 <gen>)
Cinematic - Send transmission to (All players) from Stranded Person 0001 <gen> named Person: : Play TragicConfrontation <gen> and display (Someone....help me....) the stranded person said as he floated ashore after a horrible crash...but what he did not know was this island was once inhabited. Now he would have to survive..mine..build..search and hunt. (Press Esc to stop viewing) . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play BloodElfTheme <gen>
Talking 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Talk
(Target unit of ability being cast) Equal to Villager 0005 <gen>
Actions
Game - Display to (All players) the text: Hello we've been stuck on this island for years and haven't found a way off.... however there might be a boat on the bottom right corner of this island according to my map so head south-east but bewere the reason none of us have dared go there is becuase of the monsters waiting before the boat.
Tip 1
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Tip 1:Did you know you have to be standing in a mine to be able to get the resources from it?
Help
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Optional quest titled Help with the description HelpMines: Tip 1:You have to be standing in a mine to mine resources out of it.New Releases:New releases will include monsters, a working lumber harvesting system, a story includeing an ending, farming, hunting, buildings like a house, a tent or a refinery and of course the map will be more formed. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
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