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Triggers
Survival Arena v.6.5.w3x
Variables
Untitled Category
spawn creeps
spawn creeps 2
spawn creeps 3
Untitled Trigger 007
visiblity
dialog
Untitled Trigger 001
LEave
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
Untitled Category
Untitled Trigger 003 Copy
Untitled Trigger 005 Copy
Untitled Trigger 004 Copy
leave
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 006 Copy 2
Untitled Trigger 006 Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
d_button
button
Yes
Mydialog
dialog
No
spawn creeps
Events
Unit - Sorceress 0000 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 15 . Footman for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 20 . Ghoul for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 3 . Berserk Quilbeast (Level 4) for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 3 . Satyr Soulstealer for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Minion for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 2 . Shaman for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
spawn creeps 2
Events
Unit - Sorceress 0000 <gen> Dies
Conditions
Actions
Wait 400.00 seconds
Unit - Create 40 . Zombie for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 10 . Crypt Fiend for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 3 . Frost Wyrm for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 13 . Sludge Monstrosity for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 7 . Captain for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 6 . Druid of the Claw (Night Elf Form) for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 3 . Dryad for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Move Beastmaster 0029 <gen> instantly to (Center of Spawn_point <gen>)
Unit - Create 10 . Batrider for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 70.00 seconds
Unit - Create 9 . Priest for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 9 . Spellbreaker for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Move Knight 0010 <gen> instantly to (Center of Spawn_point <gen>)
Wait 60.00 seconds
spawn creeps 3
Events
Unit - Knight 0010 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 25 . Misha (Level 1) for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 5 . Mortar Team for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 3 . Demolisher for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 70.00 seconds
Unit - Create 15 . Tauren for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Move Pit Lord 0008 <gen> instantly to (Center of Spawn_point <gen>)
Unit - Create 7 . Gargoyle for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 80.00 seconds
Unit - Create 10 . Mountain Giant for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 65.00 seconds
Unit - Create 5 . Dragon Turtle for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Royal Guard for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 65.00 seconds
Unit - Create 17 . Fel Ravager for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Move Alchemist 0037 <gen> instantly to (Center of Spawn_point <gen>)
Wait 40.00 seconds
Unit - Create 30 . Greater Dark Minion for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 15 . Ice Troll High Priest for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 65.00 seconds
Unit - Create 1 . Earth for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 1 . Storm for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 70.00 seconds
Unit - Create 5 . Storm Wyrm for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 80.00 seconds
Unit - Move Priestess of the Moon 0038 <gen> instantly to (Center of Spawn_point <gen>)
Unit - Create 5 . Green Drake for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 80.00 seconds
Unit - Create 5 . Misha (Level 4) for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 5 . Berserk Quilbeast (Level 4) for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 50.00 seconds
Unit - Create 65 . Murloc Tiderunner for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 80.00 seconds
Unit - Create 16 . Naga Siren for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Unit - Create 8 . Priest for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 80.00 seconds
Unit - Move Demon Hunter 0009 <gen> instantly to (Center of Spawn_point <gen>)
Unit - Create 20 . Naga Siren for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Wait 95.00 seconds
Unit - Create 15 . Snap Dragon for Neutral Hostile at (Center of Spawn_point <gen>) facing Default building facing degrees
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads General Frank- made the 2 models General Frank and the Crossbowman at (Center of Region_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
visiblity
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
dialog
Events
Unit - Demon Hunter 0009 <gen> Dies
Conditions
Actions
Dialog - Clear Mydialog
Dialog - Change the title of Mydialog to You Won!
Dialog - Create a dialog button for Mydialog labelled Victory
Set Variable Set d_button[1] = (Last created dialog Button)
Dialog - Show Mydialog for Player 1 (Red)
Dialog - Show Mydialog for Player 2 (Blue)
Dialog - Show Mydialog for Player 3 (Teal)
Untitled Trigger 001
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Dont die because you dont revive at (Center of float_txt <gen>) with Z offset 0 , using font size 20.00 , color ( 79.00 %, 47.00 %, 13.00 %), and 0 % transparency
Untitled Trigger 002
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Red has left the game
Untitled Trigger 002 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: blue has left the game
Untitled Trigger 002 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Teal has left the game
Untitled Trigger 002 Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: purple has left the game
Untitled Trigger 003 Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0342 <gen>
Untitled Trigger 005 Copy
Events
Unit - A unit leaves Region_006 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0342 <gen>
Untitled Trigger 004 Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Make Demonic Gate 0342 <gen> Invulnerable
Untitled Trigger 006
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: red is a quitter
Untitled Trigger 006 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: blue is a quitter
Untitled Trigger 006 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: teal is a quitter
Untitled Trigger 006 Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: purple is a quitter
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