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Surgeon

Details

Has team glow
No
Has team color
Yes
Number of polygons
17312
Size
29.34 MB

Textures

  • surgeon_cane_Diffuse.dds
  • surgeon_cane_Emissive.dds
  • surgeon_cane_Normal.dds
  • surgeon_cane_ORM.dds
  • surgeon_cowl_Diffuse.dds
  • surgeon_cowl_Normal.dds
  • surgeon_cowl_ORM.dds
  • surgeon_goggle_diffuse.dds
  • surgeon_goggle_emissive.dds
  • surgeon_hat_Diffuse.dds
  • surgeon_hat_Normal.dds
  • surgeon_hat_ORM.dds
  • surgeon_lantern_diffuse.dds
  • surgeon_lantern_emissive.dds
  • surgeon_main_diffuse.dds
  • surgeon_main_normal.dds
  • surgeon_main_orm.dds
  • surgeon_mask_Diffuse.dds
  • surgeon_mask_Normal.dds
  • surgeon_mask_ORM.dds
  • Doodads/Cityscape/Props/LanternPost/CS_Props_PostLantern_Normal.tif
  • Doodads/Cityscape/Props/LanternPost/CS_Props_PostLantern_ORM.tif
  • Doodads/Dungeon/Props/ChainPost/DG_Props_ChainPost_Diffuse.tif
  • Doodads/Dungeon/Props/ChainPost/DG_Props_ChainPost_Normal.tif
  • Doodads/Dungeon/Props/ChainPost/DG_Props_ChainPost_ORM.tif
  • ReplaceableTextures/EnvironmentMap.blp
  • ReplaceableTextures/EnvironmentMap.dds
  • Textures/Black32.dds
  • Textures/Human_Female_Corpse_Diffuse.tif
  • Textures/Human_Female_Corpse_Normal.tif
  • Textures/Human_Female_Corpse_ORM.tif
  • Units/Critters/BloodElfEngineer/Human_BloodElfEngineer_Main_Diffuse.tif
  • Units/Critters/BloodElfEngineer/Human_BloodElfEngineer_Main_Emissive.tif
  • Units/Critters/BloodElfEngineer/Human_BloodElfEngineer_Main_Normal.tif
  • Units/Critters/BloodElfEngineer/Human_BloodElfEngineer_Main_ORM.tif
  • Units/Critters/HighElfPeasant/Human_WorkerBloodElf_Main_Diffuse.tif
  • Units/Critters/HighElfPeasant/Human_WorkerBloodElf_Main_Emissive.tif
  • Units/Critters/HighElfPeasant/Human_WorkerBloodElf_Main_Normal.tif
  • Units/Critters/HighElfPeasant/Human_WorkerBloodElf_Main_ORM.tif
  • Units/Human/Militia/Human_Militia_Main_Diffuse.tif
  • Units/Human/Militia/Human_Militia_Main_Normal.tif
  • Units/Human/Militia/Human_Militia_Main_ORM.tif
  • Units/Human/MortarTeam/Human_MortarTeam_Main_Normal.tif
  • Units/Human/MortarTeam/Human_MortarTeam_Main_ORM.tif
  • Units/NightElf/Runner/NightElf_NightElfRunner_Main_Diffuse.tif
  • Units/NightElf/Runner/NightElf_NightElfRunner_Main_Emissive.tif
  • Units/NightElf/Runner/NightElf_NightElfRunner_Main_Normal.tif
  • Units/NightElf/Runner/NightElf_NightElfRunner_Main_ORM.tif
  • Units/Undead/Necromancer/Undead_Necromancer_Main_Diffuse.tif
  • Units/Undead/Necromancer/Undead_Necromancer_Main_Normal.tif
  • Units/Undead/Necromancer/Undead_Necromancer_Main_ORM.tif

Face effect

  • surgeon.facefx_ingame

Animations

  • Attack 1
  • Cinematic Listening One
  • Cinematic Standard One
  • Cinematic Standard Two
  • Death 1
  • Decay Bone
  • Decay Flesh
  • Spell 1
  • Stand 1
  • Stand 2
  • Stand 3
  • Stand Ready 1
  • Walk 1
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