• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Surgeon

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Surgeon of the bundle Surgeon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Haths Highlanders.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Surgeon
surgeon.mdx
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_cane_Diffuse.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cane_Emissive.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing surgeon.mdx

Now Click the "Import File" Button:

Next select 'surgeon.mdx' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx

Done, you have imported the file surgeon.mdx.

Importing surgeon_cane_Diffuse.dds

Now Click the "Import File" Button:

Next select 'surgeon_cane_Diffuse.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_cane_Diffuse.dds

Double-click the file surgeon_cane_Diffuse.dds:

surgeon_cane_Diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_cane_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds

Done, you have imported the file surgeon_cane_Diffuse.dds.

Importing surgeon_cane_Emissive.dds

Now Click the "Import File" Button:

Next select 'surgeon_cane_Emissive.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
war3mapimported/surgeon_cane_Emissive.dds

Double-click the file surgeon_cane_Emissive.dds:

surgeon_cane_Emissive.dds
Image / Texture
683
war3mapimported/surgeon_cane_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds

Done, you have imported the file surgeon_cane_Emissive.dds.

Importing surgeon_cane_Normal.dds

Now Click the "Import File" Button:

Next select 'surgeon_cane_Normal.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
war3mapimported/surgeon_cane_Normal.dds

Double-click the file surgeon_cane_Normal.dds:

surgeon_cane_Normal.dds
Image / Texture
1,365
war3mapimported/surgeon_cane_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds

Done, you have imported the file surgeon_cane_Normal.dds.

Importing surgeon_cane_ORM.dds

Now Click the "Import File" Button:

Next select 'surgeon_cane_ORM.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
war3mapimported/surgeon_cane_ORM.dds

Double-click the file surgeon_cane_ORM.dds:

surgeon_cane_ORM.dds
Image / Texture
1,365
war3mapimported/surgeon_cane_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds

Done, you have imported the file surgeon_cane_ORM.dds.

Importing surgeon_cowl_Diffuse.dds

Now Click the "Import File" Button:

Next select 'surgeon_cowl_Diffuse.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
war3mapimported/surgeon_cowl_Diffuse.dds

Double-click the file surgeon_cowl_Diffuse.dds:

surgeon_cowl_Diffuse.dds
Image / Texture
2,731
war3mapimported/surgeon_cowl_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds

Done, you have imported the file surgeon_cowl_Diffuse.dds.

Importing surgeon_cowl_Normal.dds

Now Click the "Import File" Button:

Next select 'surgeon_cowl_Normal.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
war3mapimported/surgeon_cowl_Normal.dds

Double-click the file surgeon_cowl_Normal.dds:

surgeon_cowl_Normal.dds
Image / Texture
2,731
war3mapimported/surgeon_cowl_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds

Done, you have imported the file surgeon_cowl_Normal.dds.

Importing surgeon_cowl_ORM.dds

Now Click the "Import File" Button:

Next select 'surgeon_cowl_ORM.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
war3mapimported/surgeon_cowl_ORM.dds

Double-click the file surgeon_cowl_ORM.dds:

surgeon_cowl_ORM.dds
Image / Texture
2,731
war3mapimported/surgeon_cowl_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds

Done, you have imported the file surgeon_cowl_ORM.dds.

Importing surgeon_goggle_diffuse.dds

Now Click the "Import File" Button:

Next select 'surgeon_goggle_diffuse.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_goggle_diffuse.dds

Double-click the file surgeon_goggle_diffuse.dds:

surgeon_goggle_diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_goggle_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds

Done, you have imported the file surgeon_goggle_diffuse.dds.

Importing surgeon_goggle_emissive.dds

Now Click the "Import File" Button:

Next select 'surgeon_goggle_emissive.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
war3mapimported/surgeon_goggle_emissive.dds

Double-click the file surgeon_goggle_emissive.dds:

surgeon_goggle_emissive.dds
Image / Texture
683
war3mapimported/surgeon_goggle_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds

Done, you have imported the file surgeon_goggle_emissive.dds.

Importing surgeon_hat_Diffuse.dds

Now Click the "Import File" Button:

Next select 'surgeon_hat_Diffuse.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_hat_Diffuse.dds

Double-click the file surgeon_hat_Diffuse.dds:

surgeon_hat_Diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_hat_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds

Done, you have imported the file surgeon_hat_Diffuse.dds.

Importing surgeon_hat_Normal.dds

Now Click the "Import File" Button:

Next select 'surgeon_hat_Normal.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
war3mapimported/surgeon_hat_Normal.dds

Double-click the file surgeon_hat_Normal.dds:

surgeon_hat_Normal.dds
Image / Texture
1,365
war3mapimported/surgeon_hat_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds

Done, you have imported the file surgeon_hat_Normal.dds.

Importing surgeon_hat_ORM.dds

Now Click the "Import File" Button:

Next select 'surgeon_hat_ORM.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
war3mapimported/surgeon_hat_ORM.dds

Double-click the file surgeon_hat_ORM.dds:

surgeon_hat_ORM.dds
Image / Texture
1,365
war3mapimported/surgeon_hat_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds

Done, you have imported the file surgeon_hat_ORM.dds.

Importing surgeon_lantern_diffuse.dds

Now Click the "Import File" Button:

Next select 'surgeon_lantern_diffuse.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
war3mapimported/surgeon_lantern_diffuse.dds

Double-click the file surgeon_lantern_diffuse.dds:

surgeon_lantern_diffuse.dds
Image / Texture
171
war3mapimported/surgeon_lantern_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds

Done, you have imported the file surgeon_lantern_diffuse.dds.

Importing surgeon_lantern_emissive.dds

Now Click the "Import File" Button:

Next select 'surgeon_lantern_emissive.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
war3mapimported/surgeon_lantern_emissive.dds

Double-click the file surgeon_lantern_emissive.dds:

surgeon_lantern_emissive.dds
Image / Texture
85
war3mapimported/surgeon_lantern_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds

Done, you have imported the file surgeon_lantern_emissive.dds.

Importing surgeon_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'surgeon_main_diffuse.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_main_diffuse.dds

Double-click the file surgeon_main_diffuse.dds:

surgeon_main_diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds

Done, you have imported the file surgeon_main_diffuse.dds.

Importing surgeon_main_normal.dds

Now Click the "Import File" Button:

Next select 'surgeon_main_normal.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
war3mapimported/surgeon_main_normal.dds

Double-click the file surgeon_main_normal.dds:

surgeon_main_normal.dds
Image / Texture
1,365
war3mapimported/surgeon_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds

Done, you have imported the file surgeon_main_normal.dds.

Importing surgeon_main_orm.dds

Now Click the "Import File" Button:

Next select 'surgeon_main_orm.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
war3mapimported/surgeon_main_orm.dds

Double-click the file surgeon_main_orm.dds:

surgeon_main_orm.dds
Image / Texture
1,365
war3mapimported/surgeon_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds

Done, you have imported the file surgeon_main_orm.dds.

Importing surgeon_mask_Diffuse.dds

Now Click the "Import File" Button:

Next select 'surgeon_mask_Diffuse.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_mask_Diffuse.dds

Double-click the file surgeon_mask_Diffuse.dds:

surgeon_mask_Diffuse.dds
Image / Texture
1,365
war3mapimported/surgeon_mask_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds

Done, you have imported the file surgeon_mask_Diffuse.dds.

Importing surgeon_mask_Normal.dds

Now Click the "Import File" Button:

Next select 'surgeon_mask_Normal.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
Image / Texture
1,365
war3mapimported/surgeon_mask_Normal.dds

Double-click the file surgeon_mask_Normal.dds:

surgeon_mask_Normal.dds
Image / Texture
1,365
war3mapimported/surgeon_mask_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_mask_Normal.dds
Image / Texture
1,365
surgeon_mask_Normal.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
Image / Texture
1,365
surgeon_mask_Normal.dds

Done, you have imported the file surgeon_mask_Normal.dds.

Importing surgeon_mask_ORM.dds

Now Click the "Import File" Button:

Next select 'surgeon_mask_ORM.dds' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
Image / Texture
1,365
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
Image / Texture
1,365
war3mapimported/surgeon_mask_ORM.dds

Double-click the file surgeon_mask_ORM.dds:

surgeon_mask_ORM.dds
Image / Texture
1,365
war3mapimported/surgeon_mask_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

surgeon_mask_ORM.dds
Image / Texture
1,365
surgeon_mask_ORM.dds

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
Image / Texture
1,365
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
Image / Texture
1,365
surgeon_mask_ORM.dds

Done, you have imported the file surgeon_mask_ORM.dds.

Importing surgeon.facefx_ingame

Now Click the "Import File" Button:

Next select 'surgeon.facefx_ingame' in the folder which you extracted from the zip archive:

Surgeon
surgeon.mdx
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
surgeon_main_normal.dds
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
surgeon.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
Image / Texture
1,365
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
Image / Texture
1,365
surgeon_mask_ORM.dds
surgeon.facefx_ingame
Face Effect
32
war3mapimported/surgeon.facefx_ingame

Double-click the file surgeon.facefx_ingame:

surgeon.facefx_ingame
Face Effect
32
war3mapimported/surgeon.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

surgeon.facefx_ingame
Face Effect
32
surgeon.facefx_ingame

The file has been properly added to the map archive:

surgeon.mdx
Model
2,442
war3mapimported/surgeon.mdx
surgeon_cane_Diffuse.dds
Image / Texture
1,365
surgeon_cane_Diffuse.dds
surgeon_cane_Emissive.dds
Image / Texture
683
surgeon_cane_Emissive.dds
surgeon_cane_Normal.dds
Image / Texture
1,365
surgeon_cane_Normal.dds
surgeon_cane_ORM.dds
Image / Texture
1,365
surgeon_cane_ORM.dds
surgeon_cowl_Diffuse.dds
Image / Texture
2,731
surgeon_cowl_Diffuse.dds
surgeon_cowl_Normal.dds
Image / Texture
2,731
surgeon_cowl_Normal.dds
surgeon_cowl_ORM.dds
Image / Texture
2,731
surgeon_cowl_ORM.dds
surgeon_goggle_diffuse.dds
Image / Texture
1,365
surgeon_goggle_diffuse.dds
surgeon_goggle_emissive.dds
Image / Texture
683
surgeon_goggle_emissive.dds
surgeon_hat_Diffuse.dds
Image / Texture
1,365
surgeon_hat_Diffuse.dds
surgeon_hat_Normal.dds
Image / Texture
1,365
surgeon_hat_Normal.dds
surgeon_hat_ORM.dds
Image / Texture
1,365
surgeon_hat_ORM.dds
surgeon_lantern_diffuse.dds
Image / Texture
171
surgeon_lantern_diffuse.dds
surgeon_lantern_emissive.dds
Image / Texture
85
surgeon_lantern_emissive.dds
surgeon_main_diffuse.dds
Image / Texture
1,365
surgeon_main_diffuse.dds
surgeon_main_normal.dds
Image / Texture
1,365
surgeon_main_normal.dds
surgeon_main_orm.dds
Image / Texture
1,365
surgeon_main_orm.dds
surgeon_mask_Diffuse.dds
Image / Texture
1,365
surgeon_mask_Diffuse.dds
surgeon_mask_Normal.dds
Image / Texture
1,365
surgeon_mask_Normal.dds
surgeon_mask_ORM.dds
Image / Texture
1,365
surgeon_mask_ORM.dds
surgeon.facefx_ingame
Face Effect
32
surgeon.facefx_ingame

Done, you have imported the file surgeon.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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