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Triggers
Super Nova Version 1.1.w3x
Variables
SuperNova
Effect
Help
Hero
reviving
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Effect
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nova
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
1.Copy ability
2.Copy Tigger EFFECT
3.Enjoy!
Buzz123-ist
VERSION 1.1
reviving
Events
Unit - Blademaster 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive Blademaster 0000 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
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