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Triggers
SUPER MARIO WOLRD 2 With Friends.w3x
Variables
Initialization
video
Melee Initialization
morte
Mensagem inicial
Entradxc
Entrada volcao
Battle
Wario fight
leaving
Castelo bowser
proximo
Mmove unita
Move mid units
Move mid enemy units
Time
Hunts
huipno
Waluigi
Frio
Xnt
Castle
Final
Final battle
Fim
FIm
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
hf
soundtype
Yes
SoundTypeEffect
Movemid
pathingtype
No
PathingTypeAny
video
Events
Unit - A unit enters Passada_2 <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play No sound and display E agora ?? Onde Luigi Está ?? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Melee Initialization
Events
Unit - A unit enters Inicio <gen>
Player - Player 1 (Red) types a chat message containing Obrigado por Jogar Super Mario World (Unexpected type: 'stringnoformat') as An exact match
Map initialization
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Melee Game - Use melee time of day (for all players)
morte
Events
Conditions
Equal to
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Você Morreu ! agora irá recussitar na lagoa dos Sapos daqui 10 segundos
Sound - Play ItemReceived <gen>
Wait 10.00 seconds
Sound - Play BattleNetWooshStereo1 <gen>
Hero - Instantly revive Mario 0000 <gen> at (Center of Revive_spawn <gen>) , Show revival graphics
Hero - Instantly revive at (Center of Revive_spawn <gen>) , Show revival graphics
Mensagem inicial
Events
Unit - A unit enters Inicio <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: O jogo iniciou !Super Mario World 2 |cffffcc00Criado By Mac
Trigger - Turn off (This trigger)
Entradxc
Events
Unit - A unit enters Passada <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: |cffffcc00Mario Está Perdido nesse Mundo. Ele Suspeita que Bowser Sequestrou A princesa..procure Pelo luigi e Vá atraz dessa aventura
Trigger - Turn off (This trigger)
Entrada volcao
Events
Unit - A unit enters Regt <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: |cffffcc00A Entrada pelo Vulção está Fechada.. Use a Montanha para entrar na floresta da Ilusão
Trigger - Turn off (This trigger)
Battle
Events
Unit - A unit enters Crash_battle <gen>
Conditions
Equal to
Actions
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: Os Crash Sequestraram Luigi ! Mas luigi COnseguiu escapar
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play No sound and display Amigo ! venha me ajudar . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from named |cff00ff00Luigi : Play No sound and display Claro Amigo ! Ainda bem que você veio . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of to Player 1 (Red) and Retain color
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Destroy (Last created special effect)
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: |cffffcc00LUIGI ENTROU PARA O GRUPO
Trigger - Turn off (This trigger)
Wario fight
Events
Unit - A unit enters Wario_Talking <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: Wario Está logo a Sua frente Em um trono COngelado !
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play No sound and display Wario ...Por favor Diga Onde a princesa Está ! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Wario 0071 <gen> named |cff00ff00Wario : Play No sound and display nunca .. Só pasando por cima de Min . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Wario 0071 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of gomba 0067 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of gomba 0068 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of gomba 0069 <gen> to Player 2 (Blue) and Retain color
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Wario 0071 <gen> using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Destroy (Last created special effect)
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: |cffffcc00Destrua Wario e Seus amigos
Trigger - Turn off (This trigger)
leaving
Events
Unit - A unit enters MORREU <gen>
Conditions
Actions
Sound - Play Super_Mario <gen>
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: Você reviveu na lagoa dos Sapos.se precisar Eliminar os sapos aperte "A" Para atacar
Trigger - Turn off (This trigger)
Castelo bowser
Events
Unit - A unit enters Fimn <gen>
Conditions
Equal to
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play ArthasPissed2 <gen> and display Nossa.. esse é o castelo do bowser.é enorme . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from named |cff00ff00Mario : Play FootmanPissed1 <gen> and display Tem razão O Bowser deve ser muito Poderoso . Modify duration: Set to 5.00 seconds and Don't wait
Sound - Play Super_Mario <gen>
Trigger - Turn off (This trigger)
proximo
Events
Unit - A unit enters Proximo <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: Você está proximo ao castelo do Bowser !
Trigger - Turn off (This trigger)
Move mid units
Events
Unit - A unit enters
Conditions
(Owner of Toady 0449 <gen>) Equal to Player 6 (Orange)
Actions
Unit - Order Toady 0449 <gen> to Attack Ground . (Center of )
Wait 5.00 game-time seconds
Move mid enemy units
Events
Unit - A unit enters
Conditions
(Owner of gomba 0067 <gen>) Equal to Player 2 (Blue)
Actions
Unit - Order gomba 0067 <gen> to Attack Ground . (Center of )
Wait 5.00 game-time seconds
Time
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
(Current order of Toady 0449 <gen>) Equal to (Order(Start game))
Actions
Wait 10.00 seconds
Set Variable Set Movemid = Movemid
Wait until ((Owner of Toady 0449 <gen>) Equal to Player 1 (Red)) , checking every 10.00 seconds
huipno
Events
Unit - A unit enters nossa_mas <gen>
Conditions
Equal to
Actions
Sound - Play Super_Mario <gen>
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Cinematic - Send transmission to (All players) from named |cff00ff00Luigi : Play FootmanPissed1 <gen> and display Nossa o que aconteceu Com Donut Plains .. ! Foi totalmente destruida . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: VOCÊ ACABA DE ENTRAR NO VALE DO BOWSER !ESSA REGIÃO FOI DESTRUIDA E DOMINADA
Trigger - Turn off (This trigger)
Waluigi
Events
Unit - A unit enters Waluigi <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
-------- Waluigi Foi enviado Por Bowser Para Proteje-lo. Assim que Destrui-lo Você entrará no castelo De Bowser --------
Wait 2 seconds
Game - Display to (All players) the text: Wario enviou Waluigi Para proteje-lo. ele se sente ameaçado Com Mario Passando pelo poder
Trigger - Turn off (This trigger)
Frio
Events
Unit - A unit enters Region_009 <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play No sound and display Nossa ! Como Aqui está Frio . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Xnt
Events
Unit - A unit enters Region_010 <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Game - Display to (All players) the text: |cffffcc00O Frio Tomou conta desta Região !E parece que Waluigi está por Traz Disso
Trigger - Turn off (This trigger)
Castle
Events
Unit - A unit enters Fimn <gen>
Conditions
Equal to
Actions
Sound - Play Super_Mario <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play No sound and display Arqui estamos .. é enorme O castelo do Bowser . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from named |cff00ff00Luigi : Play No sound and display E assustador também ! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Pandit Lord 0183 <gen> named |cff00ff00OPandit Lord : Play No sound and display Ei pessoal . Vocês Estão aqui para derrota O Bowser certo ?Eu poderia ajuda . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Wario 0071 <gen> to Player 2 (Blue) and Retain color
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Pandit Lord 0183 <gen> using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Destroy (Last created special effect)
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: |cffffcc00PANDIT LORD ENTROU NO GRUPO
Trigger - Turn off (This trigger)
Final battle
Events
Unit - A unit enters Yu_battle <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play No sound and display Olha O Bowser ! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Bowser 0018 <gen> named |cff00ff00Bowser : Play HPitLordYes5 <gen> and display Hahaha... Mario . Finalmente Você aqui !esta mesmo precisando de uma Lição né Jovenzinho . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mario 0000 <gen> named |cff00ff00Mario : Play No sound and display por favor ! Solte a Princesa ... precisamos dela . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Bowser 0018 <gen> to Player 2 (Blue) and Retain color
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Bowser 0018 <gen> using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Scout Tower 0437 <gen> using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Scout Tower 0436 <gen> using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Destroy (Last created special effect)
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: |cffffcc00A Batalha Começa !
Trigger - Turn off (This trigger)
FIm
Events
Unit - A unit enters Region_026 <gen>
Conditions
Mario 0000 <gen> Equal to Mario 0000 <gen>
Actions
Sound - Play Super_Mario <gen>
Wait 2.00 seconds
Game - Display to (All players) the text: |cffffcc00Emfim Mario Derrotou Bowser e Salvou a Princesa !
Wait 2.00 seconds
Game - Display to (All players) the text: |cffffcc00Agora Luigi e mario junto a seus amigos poderão seguir felizes para semrpe
Wait 2.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sorceress 0443 <gen> using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mario 0000 <gen> using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of using Units\Undead\Abomination\AbominationExplosion.mdl
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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