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Triggers
SIF.w3x
Variables
Initialization
Melee Initialization
asd
Melee Initialization Copy
Untitled Trigger 001
Untitled Trigger 002
ds
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Make Blood Mage 0007 <gen> Invulnerable
Unit - Make Blademaster 0008 <gen> Invulnerable
Unit - Make Rifleman 0006 <gen> Invulnerable
Unit - Make Serpent Ward 0009 <gen> Invulnerable
Unit - Make Serpent Ward 0010 <gen> Invulnerable
Unit - Make Raider 0011 <gen> Invulnerable
Unit - Make Footman 0003 <gen> Invulnerable
Unit - Make Mortar Team 0005 <gen> Invulnerable
Unit - Make Cannon Tower 0004 <gen> Invulnerable
Unit - Make Peasant 0002 <gen> Invulnerable
Unit - Make Peasant 0001 <gen> Invulnerable
Unit - Make Blacksmith 0000 <gen> Invulnerable
asd
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Camera - Set the camera bounds for Player 1 (Red) to Region_001 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named Blademaster : Play No sound and display it has been so long.... small human . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0007 <gen> named Bloodmage : Play No sound and display Yes...Now End him! . Modify duration: Add 2.00 seconds and Wait
Animation - Play 's eat animation
Trigger - Turn on Melee_Initialization_Copy <gen>
Melee Initialization Copy
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Make Blood Mage 0007 <gen> Vulnerable
Unit - Make Blademaster 0008 <gen> Vulnerable
Unit - Make Rifleman 0006 <gen> Vulnerable
Unit - Make Serpent Ward 0009 <gen> Vulnerable
Unit - Make Serpent Ward 0010 <gen> Vulnerable
Unit - Make Raider 0011 <gen> Vulnerable
Unit - Make Footman 0003 <gen> Vulnerable
Unit - Make Mortar Team 0005 <gen> Vulnerable
Unit - Make Cannon Tower 0004 <gen> Vulnerable
Unit - Make Peasant 0002 <gen> Vulnerable
Unit - Make Peasant 0001 <gen> Vulnerable
Unit - Make Blacksmith 0000 <gen> Vulnerable
Untitled Trigger 001
Events
Unit - Blademaster 0008 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named Blademaster : Play GromYesAttack3 <gen> and display Ahahaha,,, you cant kill me . Modify duration: Add 2.00 seconds and Wait
Hero - Instantly revive Blademaster 0008 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Trigger - Turn on Untitled_Trigger_002 <gen>
Untitled Trigger 002
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Move Blood Mage 0007 <gen> instantly to (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named Blademaster : Play No sound and display What?? . Modify duration: Add 2.00 seconds and Wait
Unit - Move Blood Mage 0007 <gen> instantly to (Center of Region_006 <gen>)
Unit - Create 1 . Blood Mage for Player 1 (Red) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Trigger - Turn on ds <gen>
ds
Events
Time - Every 2 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Change camera smoothing factor to 4.00
Unit - Create 10 . Blademaster for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0007 <gen> named Bloodmage : Play No sound and display it seems...i lose . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named Blademaster : Play No sound and display Ah,,Phh!this is the End . Modify duration: Add 2.00 seconds and Wait
Unit - Kill Blademaster 0008 <gen>
Camera - Rotate camera 300.00 degrees around (Center of Region_001 <gen>) for Player 1 (Red) over 100.00 seconds
Wait 3.00 game-time seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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