Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Super Battle Droid
SuperBattleDroid.mdx
0errors0severe4warnings7unused
4
Model
Attachment 0 "Leg Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 1 "Leg Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Helper 1
1
Rotation
Track 4 at frame 8667 has roughly the same value as tracks 3 and 5
2
Helper 2
2
Rotation
Track 16 at frame 9167 has exactly the same value as tracks 15 and 17
Track 17 at frame 9667 has exactly the same value as tracks 16 and 18
1
Helper 4
1
Rotation
Track 15 at frame 9667 has roughly the same value as tracks 14 and 16
2
Helper 5
2
Rotation
Track 16 at frame 9167 has exactly the same value as tracks 15 and 17
Track 17 at frame 9667 has exactly the same value as tracks 16 and 18
1
Helper 7
1
Rotation
Track 15 at frame 9667 has roughly the same value as tracks 14 and 16
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.