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Model validation: SupCom Style Tank
MedTank2.mdx
0errors6severe4warnings25unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
ParticleEmitter2 1 - "AttackParticle 02"
1
Emission Rate
Track 3 has the same frame 4887 as track 2
1
ParticleEmitter2 11 - "AttackParticle 03"
1
Emission Rate
Track 3 has the same frame 4887 as track 2
7
Bone 0 - "Main"
3
Translation
Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
4
Rotation
Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
Track 8 at frame 4967 has exactly the same value as tracks 7 and 9
5
Bone 1 - "Fwheel"
3
Translation
Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
2
Rotation
Track 13 at frame 7989 has exactly the same value as tracks 12 and 14
Track 14 at frame 7990 has exactly the same value as tracks 13 and 15
5
Bone 2 - "Bwheel"
3
Translation
Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
2
Rotation
Track 13 at frame 7989 has exactly the same value as tracks 12 and 14
Track 14 at frame 7990 has exactly the same value as tracks 13 and 15
7
Bone 3 - "Gun"
3
Translation
Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
4
Rotation
Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
Track 8 at frame 4845 has exactly the same value as tracks 7 and 9
1
ParticleEmitter2 14 - "ReadyParticle"
1
Emission Rate
Track 5 at frame 4787 has exactly the same value as tracks 4 and 6
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