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Model validation: SupCom Style Tank

MedTank2.mdx

0 errors 6 severe 4 warnings 25 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 20833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 ParticleEmitter2 1 - "AttackParticle 02"
    • 1 Emission Rate
      • Track 3 has the same frame 4887 as track 2
  • 1 ParticleEmitter2 11 - "AttackParticle 03"
    • 1 Emission Rate
      • Track 3 has the same frame 4887 as track 2
  • 7 Bone 0 - "Main"
    • 3 Translation
      • Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
    • 4 Rotation
      • Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 4967 has exactly the same value as tracks 7 and 9
  • 5 Bone 1 - "Fwheel"
    • 3 Translation
      • Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 13 at frame 7989 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7990 has exactly the same value as tracks 13 and 15
  • 5 Bone 2 - "Bwheel"
    • 3 Translation
      • Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 13 at frame 7989 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7990 has exactly the same value as tracks 13 and 15
  • 7 Bone 3 - "Gun"
    • 3 Translation
      • Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
    • 4 Rotation
      • Track 3 at frame 2604 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3645 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 4845 has exactly the same value as tracks 7 and 9
  • 1 ParticleEmitter2 14 - "ReadyParticle"
    • 1 Emission Rate
      • Track 5 at frame 4787 has exactly the same value as tracks 4 and 6
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