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Triggers
Sunken City.w3x
Variables
Initialization
Win
Bounty
Lose
Shop
SHop turing on
Scout
Murgul
Latarsha
Latarsha reveal
Quest
Boss drops
Untitled Trigger 002
Untitled Trigger 002 Copy
Wave system
Blue wave 2
Drainei Force
Elite dranei force
Naga tiny brats
Blue wave
Ally wave
Ally wave 2
Ally wave 2 Copy
Night elf elites
Misc
Scout disable
Dark dung
Golem summon
Minnions from dark lord
delay
Rage of Fire lord
dasdsa
Return of firelord
SUmmoning
Gate
Resuce
Mur guru
Belvor
Camp
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Win
Events
Unit - Tree Of Eternity 0034 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Bounty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 5 (Yellow)
Game - Set Use handicaps to On
Lose
Events
Unit - Temple of Sea 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Shop
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Hide SHOp 0087 <gen>
Trigger - Turn off (This trigger)
SHop turing on
Events
Unit - Fire Spider Queen 0053 <gen> Dies
Conditions
Actions
Unit - Unhide SHOp 0087 <gen>
Trigger - Turn off (This trigger)
Scout
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 2 (Blue) at (Center of Scouts <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Goal_blue <gen>))
Unit - Create 2 . Archer for Player 2 (Blue) at (Center of Scouts <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Goal_blue <gen>))
Murgul
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 4 . Mur'gul Reaver for Player 3 (Teal) at (Center of Murgul <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Scouts <gen>))
Unit - Create 5 . Tiny reaver for Player 3 (Teal) at (Center of Murgul <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Scouts <gen>))
Latarsha
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Hide Naga siren 0241 <gen>
Latarsha reveal
Events
Unit - Fire Spider Queen 0053 <gen> Dies
Conditions
Actions
Unit - Change ownership of Naga siren 0241 <gen> to Player 1 (Red) and Change color
Unit - Unhide Naga siren 0241 <gen>
Quest
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Optional quest titled Creators with the description Created by dashnyam_mn email [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNDranaiAkama.blp
Quest - Create a Optional quest titled Changelog with the description 1.00-1.01Satyr tricking dancer adjustedNew hero1 new item , using icon path ReplaceableTextures\CommandButtons\BTNDeepLordRevenant.blp
Quest - Create a Optional quest titled Attack's Formula with the description Chaos attack deals 2x damage to all armor types exect divine deal 50% to divineHero deals 1.10 damage to small,medium,large,normal,and deals 50% to fortfied and 5% to divine and 80% to hero and 100% to unnarmoredMagic deals 1.25 to small 75% to medium 2x to large 35% to fortified 1x to normal 40% to hero 5% to divine 100% to unarmoredNormal attacks deals 1x to small and large and unarmored 1.5 to medium 70% to fortfied 80% to hero 5% to divinePierce attack deals 1.25 to small 0.75 to medium 95% to large 25% to fortified 100% to normal 40% to hero 300% to unarmored 5% to divineSiege deals 1x to small and large and normal 50% to medium and hero 150% to unarmored fortified and 5% to divine , using icon path ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
Quest - Create a Required quest titled Satyr boss with the description Satyr burningcaller can cast bloodlust to gain 1000% attack and movement speed with 1000mana cost.Also satyr tricking dancer has multishot , using icon path ReplaceableTextures\CommandButtons\BTNSatyr.blp
Quest - Create a Required quest titled Fire queen with the description Fire queen is easy boss but it has bash and high attacking speed , using icon path ReplaceableTextures\CommandButtons\BTNSpiderGreen.blp
Quest - Create a Required quest titled Fire Lord with the description Fire lord isn t that hard but it when he kills 1 unit it can spread for heavy damage , using icon path ReplaceableTextures\CommandButtons\BTNHeroAvatarOfFlame.blp
Quest - Create a Required quest titled Dark Lord with the description To kill dark lord you must kill some nagas frist nothing is hard but naga royal guard can buff himself up for speed which makes him strong and next you will face miniboss called dark golem.Dark golem can summon golems and dissapear for few sec the summoned golems has ability to stun you for very little time they can be annoying.Next up the dark lord.Everytime you damage dark lord he will summon elemantal beasts it has 20 sec coldownWhen dark lord drops below 2000hp he can summon dark infernal and hide until dark infernal is killed dark infernal is immune to magic with cleave and high attack speed and dmg he can be tough oppenent , using icon path ReplaceableTextures\CommandButtons\BTNRockGolem.blp
Untitled Trigger 002
Events
Unit - Fire Spider Queen 0053 <gen> Dies
Conditions
Actions
Item - Create Fire Queen's powerful boots at (Center of Boss_drop <gen>)
Item - Create Fire Queen's Shield Of Flame at (Center of Boss_drop <gen>)
Item - Create Fire queen's Flame Sword at (Center of Boss_drop <gen>)
Untitled Trigger 002 Copy
Events
Unit - Flame Lord 0105 <gen> Dies
Conditions
Actions
Item - Create Flame Lord's Shield Of Fire at (Center of Region_008 <gen>)
Item - Create Flame Lord s Sword at (Center of Region_008 <gen>)
Item - Create Flame lord's armor of fire at (Center of Region_008 <gen>)
Blue wave 2
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Mountain Giant for Player 2 (Blue) at (Random point in Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Druid of the Claw (Night Elf Form) for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Naisha for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Naisha for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Mountain Giant for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Drainei Force
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Guardian for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Disciple for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Disciple for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Unit - Create 1 . Draenei Disciple for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.10 seconds
Elite dranei force
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite dranei vindicator for Player 4 (Purple) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 2 seconds
Unit - Create 1 . Elite dranei vindicator for Player 4 (Purple) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 2 seconds
Unit - Create 1 . Elite dranei seer for Player 4 (Purple) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 2 seconds
Unit - Create 1 . Elite dranei seer for Player 4 (Purple) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 2 seconds
Naga tiny brats
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.00 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.00 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.00 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.00 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 2 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tiny reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.00 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tiny reaver for Player 3 (Teal) at (Center of Tiny_brats_and_elite <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Blue wave
Events
Time - Every 31.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Huntress for Player 2 (Blue) at (Random point in Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Archer for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Archer for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Naisha for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 0.10 seconds
Unit - Create 1 . Mountain Giant for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Ally wave
Events
Time - Every 26.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Wave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.50 seconds
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Wave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.50 seconds
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Wave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 1.50 seconds
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Wave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Ally wave 2
Events
Time - Every (30.00 + 30.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Snap Dragon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Snap Dragon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Ally wave 2 Copy
Events
Time - Every (40.00 + 45.00) seconds of game time
Conditions
Actions
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Snap Dragon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Mur'gul Reaver for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Naga Myrmidon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Snap Dragon for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Wait 0.20 seconds
Unit - Create 1 . Mur Gul Reaver Reaver for Player 3 (Teal) at (Center of Goal_blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal <gen>)
Night elf elites
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Naisha for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 2 seconds
Unit - Create 1 . Elite Naisha for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 2 seconds
Unit - Create 1 . Elite Naisha for Player 2 (Blue) at (Center of Goal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Goal_blue <gen>)
Wait 2 seconds
Scout disable
Events
Unit - Shandris 0079 <gen> Dies
Conditions
Actions
Trigger - Turn off Scout <gen>
Golem summon
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Test (Neutral Hostile 1)
Actions
Unit - Set mana of Dark golem 0205 <gen> to 0.00 %
Unit - Create 5 . Mini dark golem for Player 12 (Brown) at (Position of Dark golem 0205 <gen>) facing Default building facing degrees
Unit - Hide Dark golem 0205 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on SUmmoning <gen>
Minnions from dark lord
Events
Unit - Great Dark Lord 0195 <gen> Takes damage
Conditions
Actions
Unit - Create 1 . Frost Elemantal for Player 12 (Brown) at (Position of Great Dark Lord 0195 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire spawn (Level 3) for Player 12 (Brown) at (Position of Great Dark Lord 0195 <gen>) facing Default building facing degrees
Trigger - Turn on delay <gen>
Trigger - Turn off (This trigger)
delay
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Trigger - Turn on Minnions_from_dark_lord <gen>
Trigger - Turn off (This trigger)
Rage of Fire lord
Events
Unit - Great Dark Lord 0195 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Unit - Unhide DARK SPAWN 0196 <gen>
Unit - Hide Great Dark Lord 0195 <gen>
Trigger - Turn off (This trigger)
dasdsa
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Hide DARK SPAWN 0196 <gen>
Trigger - Turn off (This trigger)
Return of firelord
Events
Unit - DARK SPAWN 0196 <gen> Dies
Conditions
Actions
Unit - Unhide Great Dark Lord 0195 <gen>
Trigger - Turn off (This trigger)
SUmmoning
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Wait 2 seconds
Unit - Unhide Dark golem 0205 <gen>
Trigger - Turn on Golem_summon <gen>
Trigger - Turn off (This trigger)
Gate
Events
Unit - Dark golem 0205 <gen> Dies
Conditions
Actions
Destructible - Kill Vengeancee 0136 <gen>
Mur guru
Events
Unit - A unit comes within 400.00 of MurGuru 0199 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Rescue MurGuru 0199 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Huntsman 0145 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Huntsman 0198 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Tiderunner 0141 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Tiderunner 0140 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Tiderunner 0104 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Tiderunner 0138 <gen> for Player 1 (Red) and Change color
Belvor
Events
Unit - A unit comes within 1000.00 of The Dark Revant 0131 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Rescue The Dark Revant 0131 <gen> for Player 1 (Red) and Change color
Unit - Rescue Revenant of the Tides 0163 <gen> for Player 1 (Red) and Change color
Unit - Rescue Revenant of the Tides 0164 <gen> for Player 1 (Red) and Change color
Unit - Rescue Revenant of the Tides 0146 <gen> for Player 1 (Red) and Change color
Unit - Rescue Revenant of the Tides 0139 <gen> for Player 1 (Red) and Change color
Unit - Rescue DeepLord Dark Reveanant 0094 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Plaguebearer 0165 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Plaguebearer 0207 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Plaguebearer 0208 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Plaguebearer 0209 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Plaguebearer 0210 <gen> for Player 1 (Red) and Change color
Camp
Events
Unit - A unit comes within 1000.00 of Satyr SoulTaker 0067 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Rescue Satyr SoulTaker 0067 <gen> for Player 1 (Red) and Change color
Unit - Rescue Fire Spider 0122 <gen> for Player 1 (Red) and Change color
Unit - Rescue Fire Spider 0090 <gen> for Player 1 (Red) and Change color
Unit - Rescue Fire Spider 0091 <gen> for Player 1 (Red) and Change color
Unit - Rescue Fire Spider 0089 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Fiery Slave 0125 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Fiery Slave 0124 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Fiery Slave 0123 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Fiery Slave 0127 <gen> for Player 1 (Red) and Change color
Unit - Rescue Murloc Fiery Slave 0231 <gen> for Player 1 (Red) and Change color
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