Model validation: Sunfury Champion mounted

SunfuryChampionmounted.mdx

0 errors 0 severe 22 warnings 34 unused
  • 15 Model
    • Attachment name "Chest Ref" is duplicated by attachments 0, 12; only one will be reachable in-game.
    • Attachment name "Head Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 3, 10; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 4, 11; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 5, 13; only one will be reachable in-game.
    • Attachment name "Foot Right Ref" is duplicated by attachments 6, 14; only one will be reachable in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_3" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 75 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "Phoenixbounds_center_offset_geo_LOD1"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "ponytail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "ponytail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "ponytail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "ponytail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 179 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 126 at frame 8468 has roughly the same value as tracks 125 and 127
  • 12 Bone 6 - "L_shoulder_bind_jnt"
    • 12 Rotation
      • Track 356 at frame 14734 has exactly the same value as tracks 355 and 357
      • Track 357 at frame 14767 has exactly the same value as tracks 356 and 358
      • Track 358 at frame 14801 has exactly the same value as tracks 357 and 359
      • Track 359 at frame 14834 has exactly the same value as tracks 358 and 360
      • Track 360 at frame 14867 has exactly the same value as tracks 359 and 361
      • Track 361 at frame 14901 has exactly the same value as tracks 360 and 362
      • Track 362 at frame 14934 has exactly the same value as tracks 361 and 363
      • Track 363 at frame 14967 has exactly the same value as tracks 362 and 364
      • Track 364 at frame 15001 has exactly the same value as tracks 363 and 365
      • Track 365 at frame 15034 has exactly the same value as tracks 364 and 366
      • Track 366 at frame 15067 has exactly the same value as tracks 365 and 367
      • Track 367 at frame 15101 has exactly the same value as tracks 366 and 368
  • 1 Bone 25 - "R_wing_A_01_bind_jnt"
    • 1 Rotation
      • Track 203 at frame 8601 has roughly the same value as tracks 202 and 204
  • 1 Bone 44 - "plume_A_02_bind_jnt"
    • 1 Translation
      • Track 260 at frame 13767 has roughly the same value as tracks 259 and 261
  • 1 Bone 73 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 126 at frame 8468 has roughly the same value as tracks 125 and 127
  • 4 Bone 85 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 18 at frame 2955 has roughly the same value as tracks 17 and 19
      • Track 54 at frame 7133 has roughly the same value as tracks 53 and 55
      • Track 72 at frame 8734 has roughly the same value as tracks 71 and 73
      • Track 168 at frame 12038 has roughly the same value as tracks 167 and 169
  • 1 Bone 92 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 11951 has roughly the same value as tracks 22 and 24
  • 1 Bone 93 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 11951 has roughly the same value as tracks 22 and 24
  • 1 Bone 94 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 11951 has roughly the same value as tracks 22 and 24
  • 1 Bone 106 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 98 at frame 7285 has roughly the same value as tracks 97 and 99
  • 4 Bone 107 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 4 at frame 623 has roughly the same value as tracks 3 and 5
      • Track 24 at frame 2802 has roughly the same value as tracks 23 and 25
      • Track 66 at frame 8701 has roughly the same value as tracks 65 and 67
      • Track 121 at frame 10750 has roughly the same value as tracks 120 and 122
  • 4 Bone 108 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 4 at frame 623 has roughly the same value as tracks 3 and 5
      • Track 24 at frame 2802 has roughly the same value as tracks 23 and 25
      • Track 66 at frame 8701 has roughly the same value as tracks 65 and 67
      • Track 121 at frame 10750 has roughly the same value as tracks 120 and 122
  • 2 Bone 130 - "R_leg_01_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 901 has roughly the same value as tracks 2 and 4
      • Track 69 at frame 5516 has roughly the same value as tracks 68 and 70
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