Model validation: Summoner

Wy'ver Summoner.mdx

0 errors 2 severe 38 warnings 50 unused
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 133765); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 133765); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 15 - "L_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "L_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "L_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "L_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "R_ind_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "R_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "R_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "R_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_F_pauldron_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "R_F_pauldron_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "L_F_pauldron_cloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "R_F_pauldron_cloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "R_F_pauldron_cloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "L_F_pauldron_cloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 26 at frame 3534 has roughly the same value as tracks 25 and 27
  • 2 Bone 7 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 333 has roughly the same value as tracks 0 and 2
      • Track 89 at frame 5701 has roughly the same value as tracks 88 and 90
  • 2 Bone 8 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 39 at frame 3600 has roughly the same value as tracks 38 and 40
      • Track 108 at frame 8600 has roughly the same value as tracks 107 and 109
  • 2 Bone 9 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 39 at frame 3600 has roughly the same value as tracks 38 and 40
      • Track 108 at frame 8600 has roughly the same value as tracks 107 and 109
  • 1 Bone 13 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 4567 has roughly the same value as tracks 31 and 33
  • 6 Bone 28 - "R_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 1 at frame 333 has roughly the same value as tracks 0 and 2
      • Track 51 at frame 4000 has roughly the same value as tracks 50 and 52
      • Track 54 at frame 4134 has roughly the same value as tracks 53 and 55
      • Track 59 at frame 4367 has roughly the same value as tracks 58 and 60
      • Track 63 at frame 4567 has roughly the same value as tracks 62 and 64
      • Track 265 at frame 96698 has roughly the same value as tracks 264 and 266
  • 1 Bone 47 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 4300 has roughly the same value as tracks 29 and 31
  • 1 Bone 48 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 10266 has roughly the same value as tracks 116 and 118
  • 2 Bone 79 - "R_skirt_A_01_bind_jnt"
    • 2 Rotation
      • Track 95 at frame 9066 has roughly the same value as tracks 94 and 96
      • Track 124 at frame 10999 has roughly the same value as tracks 123 and 125
  • 1 Bone 87 - "L_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 4267 has roughly the same value as tracks 26 and 28
  • 1 Bone 88 - "L_skirt_B_03_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 2734 has roughly the same value as tracks 2 and 4
  • 1 Bone 93 - "F_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 8100 has roughly the same value as tracks 68 and 70
  • 1 Bone 97 - "M_loincloth_03_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 11932 has roughly the same value as tracks 107 and 109
  • 1 Bone 114 - "L_B_pauldron_cloth_02_bind_jnt"
    • 1 Rotation
      • Track 52 at frame 4400 has roughly the same value as tracks 51 and 53
  • 1 Bone 116 - "R_B_pauldron_cloth_02_bind_jnt"
    • 1 Rotation
      • Track 77 at frame 6167 has roughly the same value as tracks 76 and 78
  • unused Texture 0 - "Wyaver_Acolyte_MainDiffuse.dds"
  • unused Texture 1 - "Undead_Acolyte_Main_Normal.tif"
  • unused Texture 2 - "Undead_Acolyte_Main_ORM.tif"
  • unused Texture 3 - "Undead_Acolyte_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Wyaver_Acolyte_Pauldron_Diffuse.dds"
  • unused Texture 7 - "Undead_Acolyte_Pauldron_Normal.tif"
  • unused Texture 8 - "Undead_Acolyte_Pauldron_ORM.tif"
  • unused Texture 9 - "Undead_Acolyte_Pauldron_Emissive.tif"
  • unused Texture 10 - "Wyaver_MainBone_Diffuse.dds"
  • unused Texture 11 - "Undead_Male_Corpse_Normal.tif"
  • unused Texture 12 - "Undead_Male_Corpse_ORM.tif"
  • unused Texture 13 - "Wyaver_MainBone_Emissive.dds"
  • unused Texture 14 - "Wyaver_Skull_Diffuse.dds"
  • unused Texture 15 - "Undead_SkeletalMage_Main_Normal.tif"
  • unused Texture 16 - "Undead_SkeletalMage_Main_ORM.tif"
  • unused Texture 17 - "Wyaver_Skull_Emissive.dds"
  • unused Texture 18 - "Neutral_Deceiver_Lvl_3_Weapon_Diffuse.tif"
  • unused Texture 19 - "Neutral_Deceiver_Lvl_3_Weapon_Normal.tif"
  • unused Texture 20 - "Neutral_Deceiver_Lvl_3_Weapon_ORM.tif"
  • unused Texture 21 - "Neutral_Deceiver_Lvl_3_Weapon_Emissive.tif"
  • unused Texture 22 - "Orc_Grunt_Armor_Diffuse.tif"
  • unused Texture 23 - "Orc_Grunt_Armor_Normal.tif"
  • unused Texture 24 - "Orc_Grunt_Armor_ORM.tif"
  • unused Texture 25 - "Black32.blp"
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