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Model validation: SuccubusWarrior
SuccubusWarrior.mdx
0errors0severe20warnings59unused
3
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (13) does not match the number of sequences (9)
1
Geoset 1
Number of sequence extents (11) does not match the number of sequences (9)
1
Geoset 2
Number of sequence extents (12) does not match the number of sequences (9)
1
Geoset 3
Number of sequence extents (12) does not match the number of sequences (9)
1
Geoset 4
Number of sequence extents (11) does not match the number of sequences (9)
1
Geoset 5
Number of sequence extents (13) does not match the number of sequences (9)
1
Geoset 6
Number of sequence extents (13) does not match the number of sequences (9)
1
Geoset 7
Number of sequence extents (2) does not match the number of sequences (9)
1
Geoset 8
Number of sequence extents (24) does not match the number of sequences (9)
1
Geoset 9
Number of sequence extents (24) does not match the number of sequences (9)
1
Geoset 10
Number of sequence extents (24) does not match the number of sequences (9)
1
Geoset 11
Number of sequence extents (24) does not match the number of sequences (9)
1
Geoset 12
Number of sequence extents (23) does not match the number of sequences (9)
1
Geoset 13
Number of sequence extents (13) does not match the number of sequences (9)
1
Geoset 14
Number of sequence extents (13) does not match the number of sequences (9)
1
Geoset 15
Number of sequence extents (2) does not match the number of sequences (9)
1
Geoset 16
Number of sequence extents (2) does not match the number of sequences (9)
7
Bone 6 - "Bone_Leg2_L"
1
Rotation
Track 51 at frame 30567 is not in any sequence
6
Scaling
Track 3 at frame 11667 has exactly the same value as tracks 2 and 4
Track 4 at frame 11800 has roughly the same value as tracks 3 and 5
Track 5 at frame 11833 has roughly the same value as tracks 4 and 6
Track 6 at frame 11900 has roughly the same value as tracks 5 and 7
Track 7 at frame 11933 has roughly the same value as tracks 6 and 8
Track 9 at frame 12067 has roughly the same value as tracks 8 and 10
4
Bone 7 - "Bone_Leg1_R"
1
Translation
Track 1 at frame 5567 has exactly the same value as tracks 0 and 2
2
Rotation
Track 49 at frame 30567 is not in any sequence
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
1
Scaling
Track 2 at frame 11333 has roughly the same value as tracks 1 and 3
7
Bone 8 - "Bone_Foot_L"
5
Translation
Track 10 at frame 11667 has exactly the same value as tracks 9 and 11
Track 11 at frame 11800 has exactly the same value as tracks 10 and 12
Track 12 at frame 11833 has exactly the same value as tracks 11 and 13
Track 13 at frame 11900 has exactly the same value as tracks 12 and 14
Track 14 at frame 12000 has exactly the same value as tracks 13 and 15
2
Rotation
Track 51 at frame 30567 is not in any sequence
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
9
Bone 9 - "Bone_Foot_R"
3
Translation
Track 9 at frame 11333 has exactly the same value as tracks 8 and 10
Track 10 at frame 11400 has exactly the same value as tracks 9 and 11
Track 11 at frame 11500 has exactly the same value as tracks 10 and 12
2
Rotation
Track 52 at frame 30567 is not in any sequence
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
4
Scaling
Track 1 at frame 11267 has exactly the same value as tracks 0 and 2
Track 2 at frame 11333 has exactly the same value as tracks 1 and 3
Track 3 at frame 11400 has exactly the same value as tracks 2 and 4
Track 4 at frame 11500 has exactly the same value as tracks 3 and 5
1
Bone 11 - "Bone_Hand_L"
1
Rotation
Track 30 at frame 17433 has exactly the same value as tracks 29 and 31
1
Bone 12 - "Bone_Hand_R"
1
Rotation
Track 31 at frame 17433 has exactly the same value as tracks 30 and 32
5
Helper 0
1
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
4
Scaling
Track 4 at frame 11933 has exactly the same value as tracks 3 and 5
Track 5 at frame 12033 has exactly the same value as tracks 4 and 6
Track 8 at frame 17000 has exactly the same value as tracks 7 and 9
Track 9 at frame 17133 has exactly the same value as tracks 8 and 10
2
Helper 1
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 32 at frame 17867 has exactly the same value as tracks 31 and 33
1
Helper 13
1
Rotation
Track 27 at frame 15867 has exactly the same value as tracks 26 and 28
1
Helper 17
1
Rotation
Track 30 at frame 15867 has exactly the same value as tracks 29 and 31
8
Helper 24
2
Translation
Track 7 at frame 11533 has exactly the same value as tracks 6 and 8
Track 8 at frame 11567 has exactly the same value as tracks 7 and 9
2
Rotation
Track 52 at frame 30567 is not in any sequence
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
4
Scaling
Track 3 at frame 11333 has exactly the same value as tracks 2 and 4
Track 7 at frame 11533 has exactly the same value as tracks 6 and 8
Track 8 at frame 11567 has exactly the same value as tracks 7 and 9
Track 9 at frame 11633 has exactly the same value as tracks 8 and 10
8
Helper 25
2
Translation
Track 7 at frame 11533 has exactly the same value as tracks 6 and 8
Track 8 at frame 11567 has exactly the same value as tracks 7 and 9
2
Rotation
Track 52 at frame 30567 is not in any sequence
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
4
Scaling
Track 3 at frame 11333 has exactly the same value as tracks 2 and 4
Track 7 at frame 11533 has exactly the same value as tracks 6 and 8
Track 8 at frame 11567 has exactly the same value as tracks 7 and 9
Track 9 at frame 11633 has exactly the same value as tracks 8 and 10
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