How to import STX-97/IC

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model STX-97/IC of the bundle STX-97/IC. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mekgineer Thermaplugg SoD.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

STX-97IC
STX-97IC.mdx
gnomespidertankskinblue.blp
PilotSkin_Yellow_01.blp
PilotGoggles_Yellow_01.blp
TOONSMOKE16.blp
FLAMELICKSMALLBLUE.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing STX-97IC.mdx

Now Click the "Import File" Button:

Next select 'STX-97IC.mdx' in the folder which you extracted from the zip archive:

STX-97IC
STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
gnomespidertankskinblue.blp
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp

The file has been properly added to the map archive:

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx

Done, you have imported the file STX-97IC.mdx.

Importing FLAMELICKSMALLBLUE.blp

Now Click the "Import File" Button:

Next select 'FLAMELICKSMALLBLUE.blp' in the folder which you extracted from the zip archive:

STX-97IC
STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
gnomespidertankskinblue.blp
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
war3mapimported/FLAMELICKSMALLBLUE.blp

Double-click the file FLAMELICKSMALLBLUE.blp:

FLAMELICKSMALLBLUE.blp
Image / Texture
38
war3mapimported/FLAMELICKSMALLBLUE.blp

Tick the box "Use Custom Path" and type in the correct path:

FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP

The file has been properly added to the map archive:

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP

Done, you have imported the file FLAMELICKSMALLBLUE.blp.

Importing gnomespidertankskinblue.blp

Now Click the "Import File" Button:

Next select 'gnomespidertankskinblue.blp' in the folder which you extracted from the zip archive:

STX-97IC
STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
gnomespidertankskinblue.blp
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
war3mapimported/gnomespidertankskinblue.blp

Double-click the file gnomespidertankskinblue.blp:

gnomespidertankskinblue.blp
Image / Texture
230
war3mapimported/gnomespidertankskinblue.blp

Tick the box "Use Custom Path" and type in the correct path:

gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp

The file has been properly added to the map archive:

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp

Done, you have imported the file gnomespidertankskinblue.blp.

Importing PilotGoggles_Yellow_01.blp

Now Click the "Import File" Button:

Next select 'PilotGoggles_Yellow_01.blp' in the folder which you extracted from the zip archive:

STX-97IC
STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
gnomespidertankskinblue.blp
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp
PilotGoggles_Yellow_01.blp
Image / Texture
27
war3mapimported/PilotGoggles_Yellow_01.blp

Double-click the file PilotGoggles_Yellow_01.blp:

PilotGoggles_Yellow_01.blp
Image / Texture
27
war3mapimported/PilotGoggles_Yellow_01.blp

Tick the box "Use Custom Path" and type in the correct path:

PilotGoggles_Yellow_01.blp
Image / Texture
27
PilotGoggles_Yellow_01.blp

The file has been properly added to the map archive:

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp
PilotGoggles_Yellow_01.blp
Image / Texture
27
PilotGoggles_Yellow_01.blp

Done, you have imported the file PilotGoggles_Yellow_01.blp.

Importing PilotSkin_Yellow_01.blp

Now Click the "Import File" Button:

Next select 'PilotSkin_Yellow_01.blp' in the folder which you extracted from the zip archive:

STX-97IC
STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
gnomespidertankskinblue.blp
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp
PilotGoggles_Yellow_01.blp
Image / Texture
27
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
Image / Texture
168
war3mapimported/PilotSkin_Yellow_01.blp

Double-click the file PilotSkin_Yellow_01.blp:

PilotSkin_Yellow_01.blp
Image / Texture
168
war3mapimported/PilotSkin_Yellow_01.blp

Tick the box "Use Custom Path" and type in the correct path:

PilotSkin_Yellow_01.blp
Image / Texture
168
PilotSkin_Yellow_01.blp

The file has been properly added to the map archive:

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp
PilotGoggles_Yellow_01.blp
Image / Texture
27
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
Image / Texture
168
PilotSkin_Yellow_01.blp

Done, you have imported the file PilotSkin_Yellow_01.blp.

Importing TOONSMOKE16.blp

Now Click the "Import File" Button:

Next select 'TOONSMOKE16.blp' in the folder which you extracted from the zip archive:

STX-97IC
STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
gnomespidertankskinblue.blp
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp
PilotGoggles_Yellow_01.blp
Image / Texture
27
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
Image / Texture
168
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp
Image / Texture
398
war3mapimported/TOONSMOKE16.blp

Double-click the file TOONSMOKE16.blp:

TOONSMOKE16.blp
Image / Texture
398
war3mapimported/TOONSMOKE16.blp

Tick the box "Use Custom Path" and type in the correct path:

TOONSMOKE16.blp
Image / Texture
398
TOONSMOKE16.BLP

The file has been properly added to the map archive:

STX-97IC.mdx
Model
638
war3mapimported/STX-97IC.mdx
FLAMELICKSMALLBLUE.blp
Image / Texture
38
FLAMELICKSMALLBLUE.BLP
gnomespidertankskinblue.blp
Image / Texture
230
GnomeSpiderTankSkinblue.blp
PilotGoggles_Yellow_01.blp
Image / Texture
27
PilotGoggles_Yellow_01.blp
PilotSkin_Yellow_01.blp
Image / Texture
168
PilotSkin_Yellow_01.blp
TOONSMOKE16.blp
Image / Texture
398
TOONSMOKE16.BLP

Done, you have imported the file TOONSMOKE16.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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