Model validation: STX-96/FR

STX-96FR.mdx

2 errors 11 severe 5 warnings 17 unused
  • 1 Attachment 7 - "Me-In-Hive"
    • Invalid path "https://www.hiveworkshop.com/members/sarsaparilla.295950/"
  • 1 Attachment 8 - "Support-Me-In-Patreon"
    • Invalid path "https://www.patreon.com/user?u=52986355"
  • 11 Sequence 11 - "Portrait"
    • This sequence starts at the same frame as sequence 0 "Stand"
    • This sequence starts before sequence 1 "stand -3" ends
    • This sequence starts before sequence 2 "stand -2" ends
    • This sequence starts before sequence 3 "spell channel" ends
    • This sequence starts before sequence 4 "Walk" ends
    • This sequence starts before sequence 5 "Walk Fast" ends
    • This sequence starts before sequence 6 "Attack -1" ends
    • This sequence starts before sequence 7 "spell" ends
    • This sequence starts before sequence 8 "Attack -2" ends
    • This sequence starts before sequence 9 "uu-Stand Hit" ends
    • This sequence starts before sequence 10 "Death" ends
  • 3 1 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 9 - "uu-Stand Hit"
    • "uu" is not a standard name
  • 1 Bone 30 - "bone_b37"
    • 1 Rotation
      • Track 239 at frame 25399 has roughly the same value as tracks 238 and 240
  • 2 Bone 35 - "bone_b42"
    • 2 Rotation
      • Track 184 at frame 43565 has roughly the same value as tracks 183 and 185
      • Track 210 at frame 48398 has roughly the same value as tracks 209 and 211
  • 4 Bone 36 - "bone_b43"
    • 4 Rotation
      • Track 23 at frame 4233 has roughly the same value as tracks 22 and 24
      • Track 81 at frame 10900 has roughly the same value as tracks 80 and 82
      • Track 137 at frame 17566 has roughly the same value as tracks 136 and 138
      • Track 193 at frame 24232 has roughly the same value as tracks 192 and 194
  • 3 Bone 38 - "bone_b45"
    • 3 Rotation
      • Track 109 at frame 12833 has roughly the same value as tracks 108 and 110
      • Track 176 at frame 19499 has roughly the same value as tracks 175 and 177
      • Track 191 at frame 25832 has roughly the same value as tracks 190 and 192
  • 2 Bone 46 - "bone_b53"
    • 2 Rotation
      • Track 93 at frame 44598 has roughly the same value as tracks 92 and 94
      • Track 108 at frame 49431 has roughly the same value as tracks 107 and 109
  • 2 Bone 47 - "bone_b54"
    • 2 Rotation
      • Track 94 at frame 44598 has roughly the same value as tracks 93 and 95
      • Track 109 at frame 49431 has roughly the same value as tracks 108 and 110
  • 2 Bone 48 - "bone_b55"
    • 2 Rotation
      • Track 66 at frame 44598 has roughly the same value as tracks 65 and 67
      • Track 81 at frame 49431 has roughly the same value as tracks 80 and 82
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