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Triggers
Stun and Go Test Version 2.w3x
Variables
Triggers
Temps
Reveal map
Leavers
Introduction
Tableau
Remake
Indicateur de vies
ping win
Win
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Nineth
Tenth
Last
Death
Death
test
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Initialisation mêlée par défaut pour tous les joueurs
Temps
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Reveal map
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 15.00 seconds the text: (( + (Name of (Triggering player))) + a quitté la partie)
Sound - Play MetalHeavyBashMetal1 <gen>
Sound - Play ArrangedTeamInvitation <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 1 (Red)
Then - Actions
Player - Set name of (Triggering player) to (|c00808080 + (J1 + |r))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 2 (Blue)
Then - Actions
Player - Set name of (Triggering player) to (|c00808080 + (J2 + |r))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 3 (Teal)
Then - Actions
Player - Set name of (Triggering player) to (|c00808080 + (J3 + |r))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 4 (Purple)
Then - Actions
Player - Set name of (Triggering player) to (|c00808080 + (J4 + |r))
Else - Actions
Do nothing
Introduction
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to ((Picked player) start location) over 3.00 seconds)
Wait 5.00 seconds
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 15.00 seconds the text: -== Bienvenue dans |cffffcc00Stun and Go|r crée par |c0000ffffDanicela|r ==-
Sound - Play NewTournament <gen>
Wait 10.00 seconds
Game - Display to (All players) for 20.00 seconds the text:
Wait 1.00 seconds
Game - Display to (All players) for 30.00 seconds the text: English :In this map, you have to reach the end of the path, before the other players.But be careful, there are towers along this path which will attack you and will prevent you from reaching the end.To not being killed by these towers, you have the spell Stun which will stop the towers for a short moment.You can also cast Stun on the other players to stop them.You have to do : stun, move, stun, move etc. as fast as possible.
Sound - Play QuestNew <gen>
Wait 30.00 seconds
Game - Display to (All players) for 20.00 seconds the text:
Wait 1.00 seconds
Game - Display to (All players) for 30.00 seconds the text: Français :Dans ce scénario, vous devez atteindre le plus vite possible, avant les autres joueurs, le bout du chemin.Mais attention, il y a des tours tout au long de celui-ci qui vous empêcheront d'atteindre le bout.Pour ne pas se faire tuer par ces dernières, vous disposez d'un sort Stun (assomoir) pour stopper ces tours pendant un court moment.Vous pouvez aussi lancer Stun sur les autres joueurs pour les stopper.Vous devez faire : assomer, avancer, assomer, avancer etc. aussi vite que possible.
Sound - Play QuestNew <gen>
Wait 30.00 seconds
Game - Display to (All players) for 20.00 seconds the text:
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: GOOOOOO !!!
Sound - Play ClanInvitation <gen>
Cinematic - Turn cinematic mode Off for (All players)
Tableau
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Winners :
Wait 1.00 seconds
Leaderboard - Show (Last created leaderboard)
Remake
Events
Player - Player 1 (Red) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -remake (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Danicela
Actions
Unit Group - Pick every unit in (Units of type Stunner) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in Drapeaux <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn on First <gen>
Trigger - Turn off Second <gen>
Trigger - Turn off Third <gen>
Trigger - Turn off Fourth <gen>
Trigger - Turn off Fifth <gen>
Trigger - Turn off Sixth <gen>
Trigger - Turn off Seventh <gen>
Trigger - Turn off Eighth <gen>
Trigger - Turn off Nineth <gen>
Trigger - Turn off Tenth <gen>
Trigger - Turn off Last <gen>
Leaderboard - Destroy (Last created leaderboard)
Trigger - Run Tableau <gen> (checking conditions)
Wait 1.00 seconds
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (((Picked player) start location) offset by (0.00, -50.00)) over 1.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Unit - Create 1 . Stunner for (Picked player) at (((Picked player) start location) offset by (0.00, -50.00)) facing 90.00 degrees
Indicateur de vies
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Winners :
Wait 1.00 seconds
Leaderboard - Show (Last created leaderboard)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value ViesJ1
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value ViesJ2
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value ViesJ3
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value ViesJ4
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value ViesJ5
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value ViesJ6
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value ViesJ7
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value ViesJ8
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value ViesJ9
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Then - Actions
Do nothing
Else - Actions
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label (Name of Player 12 (Brown)) and value ViesJ10
Leaderboard - Change the color of the label for Player 12 (Brown) in (Last created leaderboard) to ( 60.00 %, 45.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 12 (Brown) in (Last created leaderboard) to ( 60.00 %, 45.00 %, 0.00 %) with 0 % transparency
pinguin lol (ping win -_-)
faire pour kan ya en un ki win, pour informer ke les drapeaux d'indicateurs de positions de droite existent, faire un ping comme dans massacre dans le manoir qui montre l'endroit, la region, la zone du drapeau qui vient juste dêtre crée.
First
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c0000ff00First (1)|r to reach the end !)
Sound - Play NewTournament <gen>
Unit - Create 1 . First (1) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 1
Trigger - Turn on Second <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Second
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c0017e800Second (2)|r to reach the end !)
Sound - Play ClanInvitation <gen>
Unit - Create 1 . Second (2) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 2
Trigger - Turn on Third <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Third
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c002ed100Third (3)|r to reach the end !)
Sound - Play ClanInvitation <gen>
Unit - Create 1 . Third (3) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 3
Trigger - Turn on Fourth <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Fourth
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c0045ba00Fourth (4)|r to reach the end !)
Sound - Play QuestCompleted <gen>
Unit - Create 1 . Fourth (4) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 4
Trigger - Turn on Fifth <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Fifth
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 5
Sound - Play QuestCompleted <gen>
Unit - Create 1 . Fifth (5) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Triggering player)) and value 5
Trigger - Turn on Sixth <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Sixth
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c00738c00Sixth (6)|r to reach the end !)
Sound - Play QuestCompleted <gen>
Unit - Create 1 . Sixth (6) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 6
Trigger - Turn on Seventh <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Seventh
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c008a7500Seventh (7)|r to reach the end !)
Sound - Play Rescue <gen>
Unit - Create 1 . Seventh (7) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 7
Trigger - Turn on Eighth <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Eighth
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c00a15e00Eighth (8)|r to reach the end !)
Sound - Play Rescue <gen>
Unit - Create 1 . Eighth (8) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 8
Trigger - Turn on Nineth <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Nineth
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c00b84700Nineth (9)|r to reach the end !)
Sound - Play Rescue <gen>
Unit - Create 1 . Nineth (9) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 9
Trigger - Turn on Tenth <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Tenth
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c00cf3000Tenth (10)|r to reach the end !)
Sound - Play Rescue <gen>
Unit - Create 1 . Tenth (10) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 10
Trigger - Turn on Last <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Last
Events
Unit - A unit enters Win_J1 <gen>
Unit - A unit enters Win_J2 <gen>
Unit - A unit enters Win_J3 <gen>
Unit - A unit enters Win_J4 <gen>
Unit - A unit enters Win_J5 <gen>
Unit - A unit enters Win_J6 <gen>
Unit - A unit enters Win_J7 <gen>
Unit - A unit enters Win_J8 <gen>
Unit - A unit enters Win_J9 <gen>
Unit - A unit enters Win_J10 <gen>
Unit - A unit enters Win_J11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Sound - Play BattleNetDoorsStereo2 <gen>
Unit - Create 1 . Last (11) for (Owner of (Entering unit)) at (Center of First <gen>) facing Default building facing degrees
Game - Display to (All players) for 20.00 seconds the text:
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Entering unit))) + is the |c00e61900Last (11)|r to reach the end !)
Leaderboard - Add (Owner of (Entering unit)) to (Last created leaderboard) with label (Name of (Owner of (Entering unit))) and value 11
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to ( 40.00 %, 40.00 %, 100.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to ( 70.00 %, 0.00 %, 70.00 %) with 0 % transparency
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to ( 0.00 %, 60.00 %, 0.00 %) with 0 % transparency
Else - Actions
Do nothing
Death
Events
Unit - A unit Dies
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text:
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Dying unit))) + is |c00ff0000dead|r ! He will revive in 5 seconds at the start.)
Sound - Play Warning <gen>
Sound - Play HeroMountainKingDeath <gen>
Wait 1.00 seconds
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 1.00 seconds
Wait 1.00 seconds
Camera - Pan camera for (Owner of (Dying unit)) to (((Owner of (Dying unit)) start location) offset by (0.00, -50.00)) over 2.00 seconds
Wait 3.00 seconds
Unit - Create 1 . Stunner for (Owner of (Dying unit)) at (((Owner of (Dying unit)) start location) offset by (0.00, -50.00)) facing 90.00 degrees
Wait 3.00 seconds
Unit - Create 1 . Place of Death for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
test
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 8 (Pink) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 1 (Red) as an Ally with shared vision and full shared units
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