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Model validation: Stump Monster
StumpMonster.MDX
0errors3severe21warnings10unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 135367); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
6
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 135367); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
4
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 135367); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Model
Attachment 5 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
9
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Bone 10 - "Bone18"
3
Translation
Track 5 at frame 4800 has roughly the same value as tracks 4 and 6
Track 48 at frame 18100 has roughly the same value as tracks 47 and 49
Track 49 at frame 20200 has roughly the same value as tracks 48 and 50
1
Bone 13 - "Bone22"
1
Translation
Track 68 at frame 21300 has roughly the same value as tracks 67 and 69
1
Helper 0
1
Translation
Track 55 at frame 21300 has roughly the same value as tracks 54 and 56
1
ParticleEmitter2 0 - "BlizParticle05standdust"
1
Translation
Track 1 at frame 433 has exactly the same value as tracks 0 and 2
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