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Model validation: StromgaredHalberdier

StromgaredHalberdier.mdx

0 errors 19 severe 24 warnings 77 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 0, 12
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 1, 11
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 2, 9
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 5, 10
  • 1 2 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 6, 13
    • Number of sequence extents (0) does not match the number of sequences (17)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 7, 14
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 15, 16
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 17, 18
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 19, 20
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 21, 22
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 23, 24
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 25, 26
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 27, 28
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 29, 30
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 31, 32
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 33, 34
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 35, 36
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 155700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 37, 38
  • 1 4 Helper 15
    • 1 4 Rotation
      • Track 49 at frame 14300 is lower than the track before it at 15067
      • Track 10 at frame 4267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4767 has exactly the same value as tracks 10 and 12
      • Track 122 at frame 33567 has exactly the same value as tracks 121 and 123
      • Track 123 at frame 33600 has exactly the same value as tracks 122 and 124
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Sequence 12 - "Extra"
    • "extra" is not a standard name
  • 1 Geoset 8
    • Number of sequence extents (18) does not match the number of sequences (17)
  • 1 Bone 17 - "Ponytail02"
    • There are no vertices attached to this bone
  • 4 Bone 14 - "Eye_R"
    • 2 Translation
      • Track 9 at frame 7067 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 8067 has exactly the same value as tracks 9 and 11
    • 2 Scaling
      • Track 9 at frame 7067 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 8067 has exactly the same value as tracks 9 and 11
  • 4 Bone 15 - "Eye_L"
    • 2 Translation
      • Track 9 at frame 7067 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 8067 has exactly the same value as tracks 9 and 11
    • 2 Scaling
      • Track 9 at frame 7067 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 8067 has exactly the same value as tracks 9 and 11
  • 1 Bone 16 - "Ponytail01"
    • 1 Rotation
      • Track 20 at frame 8700 is not in any sequence
  • 2 Bone 26 - "Spear"
    • 2 Rotation
      • Track 2 at frame 20800 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 24600 has exactly the same value as tracks 2 and 4
  • 1 Helper 1
    • 1 Rotation
      • Track 70 at frame 33600 has exactly the same value as tracks 69 and 71
  • 1 Helper 2
    • 1 Rotation
      • Track 70 at frame 33600 has exactly the same value as tracks 69 and 71
  • 2 Helper 4
    • 2 Rotation
      • Track 71 at frame 33567 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 33600 has exactly the same value as tracks 71 and 73
  • 2 Helper 5
    • 2 Rotation
      • Track 66 at frame 33567 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 33600 has exactly the same value as tracks 66 and 68
  • 5 Helper 6
    • 1 Translation
      • Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
    • 4 Rotation
      • Track 92 at frame 33400 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 33500 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 33567 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 33600 has exactly the same value as tracks 94 and 96
  • 8 Helper 7
    • 3 Translation
      • Track 21 at frame 20967 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 21867 has exactly the same value as tracks 21 and 23
      • Track 27 at frame 24500 has roughly the same value as tracks 26 and 28
    • 5 Rotation
      • Track 28 at frame 33200 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 33400 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 33500 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 33567 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 33600 has exactly the same value as tracks 31 and 33
  • 8 Helper 8
    • 8 Rotation
      • Track 23 at frame 20967 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 21867 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 24500 has exactly the same value as tracks 28 and 30
      • Track 69 at frame 33200 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 33400 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 33500 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 33567 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 33600 has exactly the same value as tracks 72 and 74
  • 8 Helper 9
    • 8 Rotation
      • Track 26 at frame 20967 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 21867 has exactly the same value as tracks 26 and 28
      • Track 32 at frame 24500 has exactly the same value as tracks 31 and 33
      • Track 74 at frame 33200 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 33400 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 33500 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 33567 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 33600 has exactly the same value as tracks 77 and 79
  • 8 Helper 10
    • 8 Rotation
      • Track 23 at frame 20967 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 21867 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 24500 has exactly the same value as tracks 28 and 30
      • Track 71 at frame 33200 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 33400 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 33500 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 33567 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 33600 has exactly the same value as tracks 74 and 76
  • 5 Helper 11
    • 5 Rotation
      • Track 23 at frame 20967 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 21867 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 24500 has exactly the same value as tracks 28 and 30
      • Track 70 at frame 33567 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 33600 has exactly the same value as tracks 70 and 72
  • 5 Helper 12
    • 5 Rotation
      • Track 25 at frame 20967 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 21867 has exactly the same value as tracks 25 and 27
      • Track 31 at frame 24500 has exactly the same value as tracks 30 and 32
      • Track 72 at frame 33567 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 33600 has exactly the same value as tracks 72 and 74
  • 5 Helper 13
    • 5 Rotation
      • Track 22 at frame 20967 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 21867 has exactly the same value as tracks 22 and 24
      • Track 28 at frame 24500 has exactly the same value as tracks 27 and 29
      • Track 70 at frame 33567 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 33600 has exactly the same value as tracks 70 and 72
  • 4 Helper 14
    • 4 Rotation
      • Track 18 at frame 33400 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 33500 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 33567 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 33600 has exactly the same value as tracks 20 and 22
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