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Model validation: Stromgarde Worker

StromgardeWorker.mdx

0 errors 0 severe 25 warnings 45 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • Number of sequence extents (22) does not match the number of sequences (26)
  • 1 Geoset 1
    • Number of sequence extents (22) does not match the number of sequences (26)
  • 1 Geoset 2
    • Number of sequence extents (22) does not match the number of sequences (26)
  • 1 Geoset 3
    • Number of sequence extents (22) does not match the number of sequences (26)
  • 1 Geoset 4
    • Number of sequence extents (22) does not match the number of sequences (26)
  • 1 Geoset 5
    • Number of sequence extents (22) does not match the number of sequences (26)
  • 1 1 Bone 2 - "Bone_Pelvis"
    • 1 1 Rotation
      • Track 4 has the same frame 1800 as track 3
      • Track 9 at frame 14567 has exactly the same value as tracks 8 and 10
  • 1 1 Bone 3 - "Bone_Leg1_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 87 at frame 35967 has exactly the same value as tracks 86 and 88
  • 1 1 Bone 4 - "Bone_Leg2_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 94 at frame 35967 has exactly the same value as tracks 93 and 95
  • 1 4 Bone 5 - "Bone_Foot_L"
    • 1 2 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
      • Track 93 at frame 35967 has exactly the same value as tracks 92 and 94
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 1 1 Bone 6 - "Bone_Leg1_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 83 at frame 35967 has exactly the same value as tracks 82 and 84
  • 1 Bone 7 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 5 has the same frame 1800 as track 4
  • 1 6 Bone 8 - "Bone_Foot_R"
    • 1 4 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 11 at frame 6067 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7167 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8167 has exactly the same value as tracks 12 and 14
      • Track 96 at frame 35967 has exactly the same value as tracks 95 and 97
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 2 1 Bone 10 - "Bone_Chest"
    • 2 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 27 has the same frame 18300 as track 26
      • Track 88 at frame 35967 has exactly the same value as tracks 87 and 89
  • 1 1 Bone 11 - "Bone_Arm1_R"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
  • 1 1 Bone 12 - "Bone_Arm2_R"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 62 at frame 35967 has exactly the same value as tracks 61 and 63
  • 1 6 Bone 13 - "Bone_Hand_R"
    • 1 6 Rotation
      • Track 1 has the same frame 1800 as track 0
      • Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
      • Track 11 at frame 8367 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
      • Track 28 at frame 28233 has exactly the same value as tracks 27 and 29
      • Track 36 at frame 34633 has exactly the same value as tracks 35 and 37
      • Track 39 at frame 35967 has exactly the same value as tracks 38 and 40
  • 1 1 Bone 14 - "Bone_Arm1_L"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 70 at frame 35967 has exactly the same value as tracks 69 and 71
  • 1 1 Bone 15 - "Bone_Arm2_L"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
  • 1 2 Bone 17 - "Bone_Hand_L"
    • 1 2 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 7 at frame 4634 has roughly the same value as tracks 6 and 8
      • Track 65 at frame 35967 has exactly the same value as tracks 64 and 66
  • 1 5 Bone 18 - "Bone_Head"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 95 at frame 35967 has exactly the same value as tracks 94 and 96
    • 4 Translation
      • Track 1 at frame 14134 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 15867 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 17467 has exactly the same value as tracks 5 and 7
      • Track 15 at frame 172833 has exactly the same value as tracks 14 and 16
  • 1 2 Helper 0
    • 1 1 Translation
      • Track 5 has the same frame 1800 as track 4
      • Track 80 at frame 35967 has exactly the same value as tracks 79 and 81
    • 1 Rotation
      • Track 23 at frame 35967 has exactly the same value as tracks 22 and 24
  • 4 Bone 0 - "hide-ax"
    • 4 Rotation
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 7100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7934 has exactly the same value as tracks 6 and 8
      • Track 17 at frame 36000 has exactly the same value as tracks 16 and 18
  • 1 Bone 16 - "AxHandle01"
    • 1 Scaling
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
  • 2 Bone 20 - "Mesh12"
    • 2 Rotation
      • Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
  • 1 Bone 30 - "Nose Tip"
    • 1 Translation
      • Track 9 at frame 180033 has exactly the same value as tracks 8 and 10
  • unused Texture 2 - "BloodPriest.blp"
  • unused Texture 5 - "Hero_BloodElf.blp"
  • unused Texture 6 - "HumanMage.blp"
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