Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Strike Archer Portrait of the bundle Strike Archer Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Female Archers and Derivatives.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HeavyArcherV7_Portrait.mdx
Now Click the "Import File" Button:
Next select 'HeavyArcherV7_Portrait.mdx' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
Done, you have imported the file HeavyArcherV7_Portrait.mdx.
Importing HAME2.dds
Now Click the "Import File" Button:
Next select 'HAME2.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
war3mapimported/HAME2.dds
Double-click the file HAME2.dds:
HAME2.dds
Image / Texture
1,365
war3mapimported/HAME2.dds
Tick the box "Use Custom Path" and type in the correct path:
HAME2.dds
Image / Texture
1,365
HAME2.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
Done, you have imported the file HAME2.dds.
Importing HAV7HD1.dds
Now Click the "Import File" Button:
Next select 'HAV7HD1.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
war3mapimported/HAV7HD1.dds
Double-click the file HAV7HD1.dds:
HAV7HD1.dds
Image / Texture
341
war3mapimported/HAV7HD1.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
Done, you have imported the file HAV7HD1.dds.
Importing HAV7HD2.dds
Now Click the "Import File" Button:
Next select 'HAV7HD2.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
war3mapimported/HAV7HD2.dds
Double-click the file HAV7HD2.dds:
HAV7HD2.dds
Image / Texture
341
war3mapimported/HAV7HD2.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
Done, you have imported the file HAV7HD2.dds.
Importing HAV7HD3.dds
Now Click the "Import File" Button:
Next select 'HAV7HD3.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
war3mapimported/HAV7HD3.dds
Double-click the file HAV7HD3.dds:
HAV7HD3.dds
Image / Texture
341
war3mapimported/HAV7HD3.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
Done, you have imported the file HAV7HD3.dds.
Importing HAV7HD4.dds
Now Click the "Import File" Button:
Next select 'HAV7HD4.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
war3mapimported/HAV7HD4.dds
Double-click the file HAV7HD4.dds:
HAV7HD4.dds
Image / Texture
171
war3mapimported/HAV7HD4.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
Done, you have imported the file HAV7HD4.dds.
Importing HAV7MD1.dds
Now Click the "Import File" Button:
Next select 'HAV7MD1.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
war3mapimported/HAV7MD1.dds
Double-click the file HAV7MD1.dds:
HAV7MD1.dds
Image / Texture
2,731
war3mapimported/HAV7MD1.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
Done, you have imported the file HAV7MD1.dds.
Importing HAV7MD2.dds
Now Click the "Import File" Button:
Next select 'HAV7MD2.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
war3mapimported/HAV7MD2.dds
Double-click the file HAV7MD2.dds:
HAV7MD2.dds
Image / Texture
683
war3mapimported/HAV7MD2.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
Done, you have imported the file HAV7MD2.dds.
Importing HAV7MD3.dds
Now Click the "Import File" Button:
Next select 'HAV7MD3.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MDX.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
war3mapimported/HAV7MD3.dds
Double-click the file HAV7MD3.dds:
HAV7MD3.dds
Image / Texture
1,365
war3mapimported/HAV7MD3.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
Done, you have imported the file HAV7MD3.dds.
Importing HAV7MDX.dds
Now Click the "Import File" Button:
Next select 'HAV7MDX.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7ME1.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
HAV7MDX.dds
Image / Texture
1,365
war3mapimported/HAV7MDX.dds
Double-click the file HAV7MDX.dds:
HAV7MDX.dds
Image / Texture
1,365
war3mapimported/HAV7MDX.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7MDX.dds
Image / Texture
1,365
HAV7MDX.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
HAV7MDX.dds
Image / Texture
1,365
HAV7MDX.dds
Done, you have imported the file HAV7MDX.dds.
Importing HAV7ME1.dds
Now Click the "Import File" Button:
Next select 'HAV7ME1.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
HAV7MDX.dds
Image / Texture
1,365
HAV7MDX.dds
HAV7ME1.dds
Image / Texture
1,365
war3mapimported/HAV7ME1.dds
Double-click the file HAV7ME1.dds:
HAV7ME1.dds
Image / Texture
1,365
war3mapimported/HAV7ME1.dds
Tick the box "Use Custom Path" and type in the correct path:
HAV7ME1.dds
Image / Texture
1,365
HAV7ME1.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
HAV7MDX.dds
Image / Texture
1,365
HAV7MDX.dds
HAV7ME1.dds
Image / Texture
1,365
HAV7ME1.dds
Done, you have imported the file HAV7ME1.dds.
Importing HAWD.dds
Now Click the "Import File" Button:
Next select 'HAWD.dds' in the folder which you extracted from the zip archive:
Strike Archer Portrait
HeavyArcherV7_Portrait.mdx
HAME2.dds
HAV7HD1.dds
HAV7HD2.dds
HAV7HD3.dds
HAV7HD4.dds
HAV7MD1.dds
HAV7MD2.dds
HAV7MD3.dds
HAV7MDX.dds
HAV7ME1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
HAV7MDX.dds
Image / Texture
1,365
HAV7MDX.dds
HAV7ME1.dds
Image / Texture
1,365
HAV7ME1.dds
HAWD.dds
Image / Texture
341
war3mapimported/HAWD.dds
Double-click the file HAWD.dds:
HAWD.dds
Image / Texture
341
war3mapimported/HAWD.dds
Tick the box "Use Custom Path" and type in the correct path:
HAWD.dds
Image / Texture
341
HAWD.dds
The file has been properly added to the map archive:
HeavyArcherV7_Portrait.mdx
Model
1,271
war3mapimported/HeavyArcherV7_Portrait.mdx
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAV7HD1.dds
Image / Texture
341
HAV7HD1.dds
HAV7HD2.dds
Image / Texture
341
HAV7HD2.dds
HAV7HD3.dds
Image / Texture
341
HAV7HD3.dds
HAV7HD4.dds
Image / Texture
171
HAV7HD4.dds
HAV7MD1.dds
Image / Texture
2,731
HAV7MD1.dds
HAV7MD2.dds
Image / Texture
683
HAV7MD2.dds
HAV7MD3.dds
Image / Texture
1,365
HAV7MD3.dds
HAV7MDX.dds
Image / Texture
1,365
HAV7MDX.dds
HAV7ME1.dds
Image / Texture
1,365
HAV7ME1.dds
HAWD.dds
Image / Texture
341
HAWD.dds
Done, you have imported the file HAWD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.