• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Strike Angel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Strike Angel of the bundle Strike Angel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Strike Angel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Strike Angel
StrikeAngelRevamped.mdx
SAMD.dds
SAMO.dds
SAME.dds
SAHD.dds
SAMD1.dds
SAHD1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing StrikeAngelRevamped.mdx

Now Click the "Import File" Button:

Next select 'StrikeAngelRevamped.mdx' in the folder which you extracted from the zip archive:

Strike Angel
StrikeAngelRevamped.mdx
SAHD.dds
SAHD1.dds
SAMD.dds
SAMD1.dds
SAME.dds
SAMO.dds

The file has been properly added to the map archive:

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx

Done, you have imported the file StrikeAngelRevamped.mdx.

Importing SAHD.dds

Now Click the "Import File" Button:

Next select 'SAHD.dds' in the folder which you extracted from the zip archive:

Strike Angel
StrikeAngelRevamped.mdx
SAHD.dds
SAHD1.dds
SAMD.dds
SAMD1.dds
SAME.dds
SAMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
war3mapimported/SAHD.dds

Double-click the file SAHD.dds:

SAHD.dds
Image / Texture
683
war3mapimported/SAHD.dds

Tick the box "Use Custom Path" and type in the correct path:

SAHD.dds
Image / Texture
683
SAHD.dds

The file has been properly added to the map archive:

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds

Done, you have imported the file SAHD.dds.

Importing SAHD1.dds

Now Click the "Import File" Button:

Next select 'SAHD1.dds' in the folder which you extracted from the zip archive:

Strike Angel
StrikeAngelRevamped.mdx
SAHD.dds
SAHD1.dds
SAMD.dds
SAMD1.dds
SAME.dds
SAMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
war3mapimported/SAHD1.dds

Double-click the file SAHD1.dds:

SAHD1.dds
Image / Texture
171
war3mapimported/SAHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

SAHD1.dds
Image / Texture
171
SAHD1.dds

The file has been properly added to the map archive:

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds

Done, you have imported the file SAHD1.dds.

Importing SAMD.dds

Now Click the "Import File" Button:

Next select 'SAMD.dds' in the folder which you extracted from the zip archive:

Strike Angel
StrikeAngelRevamped.mdx
SAHD.dds
SAHD1.dds
SAMD.dds
SAMD1.dds
SAME.dds
SAMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
war3mapimported/SAMD.dds

Double-click the file SAMD.dds:

SAMD.dds
Image / Texture
2,731
war3mapimported/SAMD.dds

Tick the box "Use Custom Path" and type in the correct path:

SAMD.dds
Image / Texture
2,731
SAMD.dds

The file has been properly added to the map archive:

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
SAMD.dds

Done, you have imported the file SAMD.dds.

Importing SAMD1.dds

Now Click the "Import File" Button:

Next select 'SAMD1.dds' in the folder which you extracted from the zip archive:

Strike Angel
StrikeAngelRevamped.mdx
SAHD.dds
SAHD1.dds
SAMD.dds
SAMD1.dds
SAME.dds
SAMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
SAMD.dds
SAMD1.dds
Image / Texture
5,461
war3mapimported/SAMD1.dds

Double-click the file SAMD1.dds:

SAMD1.dds
Image / Texture
5,461
war3mapimported/SAMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

SAMD1.dds
Image / Texture
5,461
SAMD1.dds

The file has been properly added to the map archive:

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
SAMD.dds
SAMD1.dds
Image / Texture
5,461
SAMD1.dds

Done, you have imported the file SAMD1.dds.

Importing SAME.dds

Now Click the "Import File" Button:

Next select 'SAME.dds' in the folder which you extracted from the zip archive:

Strike Angel
StrikeAngelRevamped.mdx
SAHD.dds
SAHD1.dds
SAMD.dds
SAMD1.dds
SAME.dds
SAMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
SAMD.dds
SAMD1.dds
Image / Texture
5,461
SAMD1.dds
SAME.dds
Image / Texture
683
war3mapimported/SAME.dds

Double-click the file SAME.dds:

SAME.dds
Image / Texture
683
war3mapimported/SAME.dds

Tick the box "Use Custom Path" and type in the correct path:

SAME.dds
Image / Texture
683
SAME.dds

The file has been properly added to the map archive:

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
SAMD.dds
SAMD1.dds
Image / Texture
5,461
SAMD1.dds
SAME.dds
Image / Texture
683
SAME.dds

Done, you have imported the file SAME.dds.

Importing SAMO.dds

Now Click the "Import File" Button:

Next select 'SAMO.dds' in the folder which you extracted from the zip archive:

Strike Angel
StrikeAngelRevamped.mdx
SAHD.dds
SAHD1.dds
SAMD.dds
SAMD1.dds
SAME.dds
SAMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
SAMD.dds
SAMD1.dds
Image / Texture
5,461
SAMD1.dds
SAME.dds
Image / Texture
683
SAME.dds
SAMO.dds
Image / Texture
2,731
war3mapimported/SAMO.dds

Double-click the file SAMO.dds:

SAMO.dds
Image / Texture
2,731
war3mapimported/SAMO.dds

Tick the box "Use Custom Path" and type in the correct path:

SAMO.dds
Image / Texture
2,731
SAMO.dds

The file has been properly added to the map archive:

StrikeAngelRevamped.mdx
Model
2,129
war3mapimported/StrikeAngelRevamped.mdx
SAHD.dds
Image / Texture
683
SAHD.dds
SAHD1.dds
Image / Texture
171
SAHD1.dds
SAMD.dds
Image / Texture
2,731
SAMD.dds
SAMD1.dds
Image / Texture
5,461
SAMD1.dds
SAME.dds
Image / Texture
683
SAME.dds
SAMO.dds
Image / Texture
2,731
SAMO.dds

Done, you have imported the file SAMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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