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Triggers
stridehammerpart2.w3x
Variables
Initialization
Untitled Trigger 009 Copy 5 Copy
Untitled Trigger 009 Copy 5
Untitled Trigger 009 Copy 6
Untitled Trigger 009 Copy 4
Untitled Trigger 009 Copy 3
Untitled Trigger 009 Copy 2
Untitled Trigger 009 Copy
Untitled Trigger 003
Untitled Trigger 001
Untitled Trigger 008
Defeat
Initialization
Untitled Trigger 009
Untitled Trigger 007
Untitled Trigger 006
Untitled Trigger 005
Untitled Trigger 004
Untitled Trigger 002
eq
Boss Door
victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 009 Copy 5 Copy
Events
Destructible - Lever 2380 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate (Vertical) 1375 <gen>
Untitled Trigger 009 Copy 5
Events
Destructible - Lever 0787 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate (Vertical) 2279 <gen>
Untitled Trigger 009 Copy 6
Events
Destructible - Lever 0205 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate (Vertical) 0759 <gen>
Untitled Trigger 009 Copy 4
Events
Destructible - Lever 0758 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate (Horizontal) 1862 <gen>
Untitled Trigger 009 Copy 3
Events
Destructible - Lever 2280 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate (Horizontal) 1660 <gen>
Untitled Trigger 009 Copy 2
Events
Destructible - Lever 0682 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate (Vertical) 1328 <gen>
Untitled Trigger 009 Copy
Events
Destructible - Lever 0581 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 0363 <gen>
Untitled Trigger 003
Events
Unit - A unit enters Region_030 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Camera - Shake the camera for Player 1 (Red) with magnitude 5.50
Wait 4.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Untitled Trigger 001
Events
Unit - A unit enters Region_027 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 Soldier for Player 1 (Red) at (Center of Region_028 <gen>) facing (Position of Skeletal Orc Grunt 0472 <gen>)
Unit - Create 1 Archer for Player 1 (Red) at (Center of Region_029 <gen>) facing (Position of Skeletal Orc 0471 <gen>)
Untitled Trigger 008
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Player - Make Player 12 (Brown) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 12 (Brown) as an Enemy
Unit - Create 1 . Red Dragon for Neutral Hostile at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Red Drake for Neutral Hostile at (Center of Region_023 <gen>) facing Default building facing degrees
Defeat
Events
Unit - Hero 0054 <gen> Dies
Conditions
(Shadow Golem 0001 <gen> is dead) Equal to False
Actions
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally with shared vision
Hero - Set Hero 0054 <gen> Hero-level to 5 , Hide level-up graphics
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_008 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_018 <gen>) over 3.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 5.00 seconds
Unit - Order Overlord 0040 <gen> to Patrol To . (Center of Region_006 <gen>)
Untitled Trigger 009
Events
Destructible - Lever 2381 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate (Vertical) 0681 <gen>
Untitled Trigger 007
Events
Unit - A unit enters Region_019 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 Archer for Player 1 (Red) at (Center of Region_022 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Soldier for Player 1 (Red) at (Center of Region_021 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Soldier for Player 1 (Red) at (Center of Region_020 <gen>) facing (Position of (Triggering unit))
Untitled Trigger 006
Events
Unit - A unit enters Region_017 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_015 <gen>) to Move To . (Center of Region_016 <gen>)
Untitled Trigger 005
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Destructible - Kill (Random destructible in Region_012 <gen>)
Untitled Trigger 004
Events
Destructible - A destructible within Region_012 <gen> dies
Conditions
Actions
Unit - Create 2 . Nether Dragon for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 Archer for Player 1 (Red) at (Center of Region_011 <gen>) facing (Position of Kobold 0159 <gen>)
Unit - Create 2 Soldier for Player 1 (Red) at (Center of Region_009 <gen>) facing (Position of Kobold 0143 <gen>)
eq
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Region_005 <gen>) facing (Random angle) with scale 3.00 and variation 0
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Boss Door
Events
Destructible - Lever 0788 <gen> dies
Conditions
Actions
Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_008 <gen>) over 5.00 seconds
Destructible - Open ForceWall 0349 <gen>
Destructible - Open ForceWall 0030 <gen>
victory
Events
Unit - Shadow Golem 0001 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Ubersplat - Create ubersplat at ((Center of Region_031 <gen>) offset by (0, 0)) of type Death Undead Large Building with color ( 100 %, 100 %, 100 %) and 0 % transparency ( Disable paused state, Disable skipping birth time)
Unit - Cause Shadow Golem 0001 <gen> to damage circular area after 0 seconds of radius 9000000.00 at (Center of Region_031 <gen>) , dealing 1000000000.00 damage of attack type Chaos and damage type Divine
Environment - Create a 0.50 second Normal ripple deformation at (Center of Region_031 <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Unit - Kill Hero 0054 <gen>
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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