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Triggers
Stranglethorn Troll Wars 1.00.w3x
Variables
Initialization
People To credit
Turn off locked team
Who made this map
Mysterious man
Camera
Camera Copy 2
Camera Copy
Camera Copy Copy
Camera Copy Copy Copy
Camera Copy Copy Copy 2
Camera Copy Copy Copy 3
Income
All CP Gold
Controll Point Countdown timer
Income
Take over
Take over Copy
Take over Copy 2
Take over Copy 3
Take over Copy 4
Take over Copy 5
Take over Copy 6
Take over Copy 7
Take over Copy 8
Take over Copy 9
Take over Copy 10
Take over Copy 10 Copy
Warmills
Warmills Copy
Cps
Settlement Trigger
Timer
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Goldincome
timer
No
Incometimer
timer
No
Model Credit:
Lord_T
Mister X
olofmoleman
Mc !
erwtenpeller
levigeorge1617
Turn off locked team
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Who made this map
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Map with the description This map is unprotected. If you are going to edit it please leave my name in the credits as the original creator.- Atlas_Chained , using icon path war3mapImported\FCAS.BLP
Quest - Create a Required quest titled Credits with the description Atlas_Chained@useastBeta Testers:KrispkremekrewMarioMCPMrodel Credit:Lord_TMister XolofmolemanMcerwtenpellerlevigeorgeMinor Special thanks:MarioMCP , using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
Quest - Create a Required quest titled Camera with the description -med medium-far far , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
Mysterious man
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Tribes Man: Speaking Native Tongue*
Sound - Play BLACKIE <gen>
Camera
Events
Player - Player 1 (Red) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 5000.00 over 2.00 seconds)
Camera Copy 2
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
Camera Copy
Events
Player - Player 1 (Red) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 2750.00 over 30.00 seconds)
Camera Copy Copy
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 2000.00 over 2.00 seconds)
Camera Copy Copy Copy
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 2000.00 over 2.00 seconds)
Camera Copy Copy Copy 2
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 2500.00 over 2.00 seconds)
Camera Copy Copy Copy 3
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 4000.00 over 2.00 seconds)
All CP Gold
Events
Time - Goldincome expires
Conditions
Actions
Unit Group - Pick every unit in (Units of type Controll Point (100)) and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (120)) and do (Actions)
Loop - Actions
Player - Add 120 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (145)) and do (Actions)
Loop - Actions
Player - Add 145 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (175)) and do (Actions)
Loop - Actions
Player - Add 175 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (190)) and do (Actions)
Loop - Actions
Player - Add 190 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (210)) and do (Actions)
Loop - Actions
Player - Add 210 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (240)) and do (Actions)
Loop - Actions
Player - Add 240 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (270)) and do (Actions)
Loop - Actions
Player - Add 270 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (320)) and do (Actions)
Loop - Actions
Player - Add 320 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (45)) and do (Actions)
Loop - Actions
Player - Add 45 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Controll Point (90)) and do (Actions)
Loop - Actions
Player - Add 90 to (Owner of (Picked unit)) . Current gold
Controll Point Countdown timer
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Start Goldincome as a Repeating timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for Goldincome with title Next income in:
Income
Events
Time - Goldincome expires
Conditions
Actions
Take over
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (100)
Actions
Unit - Create 1 . Controll Point (100) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (100)
Actions
Unit - Create 1 . Controll Point (100) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (120)
Actions
Unit - Create 1 . Controll Point (120) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (145)
Actions
Unit - Create 1 . Controll Point (145) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (175)
Actions
Unit - Create 1 . Controll Point (175) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (190)
Actions
Unit - Create 1 . Controll Point (190) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (240)
Actions
Unit - Create 1 . Controll Point (240) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (210)
Actions
Unit - Create 1 . Controll Point (210) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (270)
Actions
Unit - Create 1 . Controll Point (270) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 9
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (320)
Actions
Unit - Create 1 . Controll Point (320) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 10
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (45)
Actions
Unit - Create 1 . Controll Point (45) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Take over Copy 10 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Controll Point (90)
Actions
Unit - Create 1 . Controll Point (90) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Warmills
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Lumber
Actions
Unit - Remove (Trained unit) from the game
Player - Add 50 to (Owner of (Trained unit)) . Current lumber
Unit Group - Order (Units of type Troll Mill) to train a Lumber
Warmills Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit Group - Order (Units of type Troll Mill) to train a Lumber
Settlement Trigger
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to
(Unit-type of (Dying unit)) Equal to
Then - Actions
Unit - Create 1 . for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to
Then - Actions
Unit - Create 1 . for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to
Then - Actions
Unit - Create 1 . for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to
Then - Actions
Unit - Create 1 . for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
Timer
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Countdown Timer - Start Incometimer as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Show (Last created timer window)
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