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Triggers
Strange Conflict.w3x
Variables
Opening Movie
New START MOVIE
Initialization
Attack 1 eb
Attack 1 eh
Attack 2 eh
Attack 2 eb
Attack 1 tb
Attack 1 tl
Attack 2 tl
Attack 2 tb
Create units
tb 2
tb 2 priest
tl 2
tb 1
tb 1 priest
tl 1
eb 1
eb 1 archer
eh 1
eb 2
eb 2 archer
eh 2
Heros
Druid of Frost
Elf commander
Nature Golem
Elf Gladiator
Frost Shaman
Troll Commander
Forest Troll Warlord
Dark Troll Gladiator
Hero Revives
Revive elf red
Revive elf blue
Revive elf teal
Revive elf purple
Revive troll orange
Revive troll green
Revive troll gray
Revive troll light blue
Quests
Help
Lose/win
Lose for elves
Lose for trolls
Cash
Cash 1
Set Bounties
Activate Bounties
Set Slower Leveling
Slow Leveling
Item Restriction
Epic Troll 1
Epic Troll 2
Epic Elf 1
Epic Elf 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
New START MOVIE
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Credits <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Rotate camera 1080.00 degrees around (Center of Region_018 <gen>) for (Picked player) over 30.00 seconds)
Wait 31.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0.00 %, 25.00 %, 0.00 %) with 0 % transparency
Game - Display to (All players) for 10.00 seconds the text: Mornin' Clan VS. Moonlight Sentinel
Unit - Kill Huntress 0111 <gen>
Unit - Kill Huntress 0119 <gen>
Unit - Kill Elf 0019 <gen>
Unit - Kill Batrider 0121 <gen>
Unit - Kill Batrider 0122 <gen>
Unit - Kill Troll 0125 <gen>
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0.00 %, 25.00 %, 0.00 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Play BloodElfTheme <gen>
Cinematic - Send transmission to (All allies of Player 11 (Dark Green).) from a Player 11 (Dark Green) . Dryad named Elven Captain at (Center of (Playable map area)) : Play No sound and display Quickly choose your hero and drive these brutes out of our sacred homeland!!! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from a Player 12 (Brown) . Berserker named Troll Captain at (Center of (Playable map area)) : Play No sound and display Choose your hero and slay these funny looking women, mon!!! . Modify duration: Add 6.00 seconds and Wait
Attack 1 eb
Events
Unit - A unit enters elf_barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in elf_barracks_1 <gen>) to Attack-Move To . (Center of troll_barracks_2 <gen>)
Attack 1 eh
Events
Unit - A unit enters elf_hall_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in elf_hall_1 <gen>) to Attack-Move To . (Center of troll_barracks_2 <gen>)
Attack 2 eh
Events
Unit - A unit enters elf_hall_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in elf_hall_2 <gen>) to Attack-Move To . (Center of troll_barracks_1 <gen>)
Attack 2 eb
Events
Unit - A unit enters elf_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in elf_barracks_2 <gen>) to Attack-Move To . (Center of troll_barracks_1 <gen>)
Attack 1 tb
Events
Unit - A unit enters troll_barracks_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in troll_barracks_1 <gen>) to Attack-Move To . (Center of elf_barracks_2 <gen>)
Attack 1 tl
Events
Unit - A unit enters troll_lounge_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in troll_lounge_1 <gen>) to Attack-Move To . (Center of elf_barracks_2 <gen>)
Attack 2 tl
Events
Unit - A unit enters troll_lounge_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in troll_lounge_2 <gen>) to Attack-Move To . (Center of elf_hall_1 <gen>)
Attack 2 tb
Events
Unit - A unit enters troll_barracks_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in troll_barracks_2 <gen>) to Attack-Move To . (Center of elf_hall_1 <gen>)
tb 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Troll Warrior for Player 12 (Brown) at (Center of troll_barracks_2 <gen>) facing Default building facing degrees
tb 2 priest
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0086 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shadow Priest for Player 12 (Brown) at (Center of troll_barracks_2 <gen>) facing Default building facing degrees
tl 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Rider's Lounge 0088 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Batrider for Player 12 (Brown) at (Center of troll_lounge_2 <gen>) facing Default building facing degrees
tb 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Troll Warrior for Player 12 (Brown) at (Center of troll_barracks_1 <gen>) facing Default building facing degrees
tb 1 priest
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0091 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Shadow Priest for Player 12 (Brown) at (Center of troll_barracks_1 <gen>) facing Default building facing degrees
tl 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Rider's Lounge 0096 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Batrider for Player 12 (Brown) at (Center of troll_lounge_1 <gen>) facing Default building facing degrees
eb 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Elf Warrior for Player 11 (Dark Green) at (Center of elf_barracks_1 <gen>) facing Default building facing degrees
eb 1 archer
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0045 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Archer for Player 11 (Dark Green) at (Center of elf_barracks_1 <gen>) facing Default building facing degrees
eh 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Hunter's Hall 0044 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Huntress for Player 11 (Dark Green) at (Center of elf_barracks_1 <gen>) facing Default building facing degrees
eb 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 4 . Elf Warrior for Player 11 (Dark Green) at (Center of elf_barracks_2 <gen>) facing Default building facing degrees
eb 2 archer
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Barracks 0063 <gen>) Greater than 0.00
Actions
Unit - Create 2 . Archer for Player 11 (Dark Green) at (Center of elf_barracks_2 <gen>) facing Default building facing degrees
eh 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Life of Hunter's Hall 0058 <gen>) Greater than 0.00
Actions
Unit - Create 1 . Huntress for Player 11 (Dark Green) at (Center of elf_hall_2 <gen>) facing Default building facing degrees
Druid of Frost
Events
Unit - A unit enters elf_int <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Druid of Frost 0000 <gen>
Unit - Remove Circle of Power 0007 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Druid of Frost for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Elf commander
Events
Unit - A unit enters elf_agi <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Night Elf Commander 0001 <gen>
Unit - Remove Circle of Power 0006 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Night Elf Commander for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Nature Golem
Events
Unit - A unit enters elf_str <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Nature Golem 0003 <gen>
Unit - Remove Circle of Power 0005 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Nature Golem for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Elf Gladiator
Events
Unit - A unit enters elf_str2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Night Elf Gladiator 0002 <gen>
Unit - Remove Circle of Power 0004 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Night Elf Gladiator for (Owner of (Triggering unit)) at (Center of Human_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Frost Shaman
Events
Unit - A unit enters troll_int <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Frost Shaman 0029 <gen>
Unit - Remove Circle of Power 0028 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Frost Shaman for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Troll Commander
Events
Unit - A unit enters troll_agi <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Troll Commander 0030 <gen>
Unit - Remove Circle of Power 0027 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Troll Commander for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Forest Troll Warlord
Events
Unit - A unit enters troll_str <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Forest Troll Warlord 0031 <gen>
Unit - Remove Circle of Power 0026 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Forest Troll Warlord for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Dark Troll Gladiator
Events
Unit - A unit enters troll_str2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Explode (Triggering unit) .
Unit - Kill Dark Troll Gladiator 0032 <gen>
Unit - Remove Circle of Power 0025 <gen> from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . Dark Troll Gladiator for (Owner of (Triggering unit)) at (Center of Orc_Heros_rbsrt <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Revive elf red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive elf blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive elf teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive elf purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Human_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Heros_rbsrt <gen>) , Show revival graphics
Revive troll orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive troll green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive troll gray
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Revive troll light blue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Splatt! and color ( 0.00 %, 100.00 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Your hero will revive after 60 seconds.
Wait 60.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Orc_Heros_rbsrt <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Orc_Heros_rbsrt <gen>) , Show revival graphics
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description Its easy to play this game. All you have to do to win is destroy the other teams fortress or tree of eternity. If your fortress or tree of eternity is destroyed you lose. This was originaly created by: Eternity_SheildAnd massively modified by: [bc] Piho , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Lose for elves
Events
Unit - Tree of Eternity 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your tree of eternity has been destroyed...
Game - Defeat Player 2 (Blue) with the message: Your tree of eternity has been destroyed...
Game - Defeat Player 3 (Teal) with the message: Your tree of eternity has been destroyed...
Game - Defeat Player 4 (Purple) with the message: Your tree of eternity has been destroyed...
Game - Defeat Player 5 (Yellow) with the message: Your tree of eternity has been destroyed...
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Your castle has been destroyed...
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Lose for trolls
Events
Unit - Fortress 0020 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Your fortress has been destroyed...
Game - Defeat Player 7 (Green) with the message: Your fortress has been destroyed...
Game - Defeat Player 8 (Pink) with the message: Your fortress has been destroyed...
Game - Defeat Player 9 (Gray) with the message: Your fortress has been destroyed...
Game - Defeat Player 10 (Light Blue) with the message: Your fortress has been destroyed...
Game - Defeat Player 12 (Brown) with the message: Your fortress has been destroyed...
Cash 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Activate Bounties
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Slow Leveling
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 30.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 30.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 30.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 30.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 30.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 30.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 30.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 30.00 % experience from future kills
Epic Troll 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Epic Mornin' Armor
(Owner of (Triggering unit)) Equal to (Random player from (All allies of Player 11 (Dark Green).))
Actions
Hero - Drop (Item being manipulated) from (Triggering unit) .
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Elves cannot wear these things.
Epic Troll 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Epic Staff of Sunlight
(Owner of (Triggering unit)) Equal to (Random player from (All allies of Player 11 (Dark Green).))
Actions
Hero - Drop (Item being manipulated) from (Triggering unit) .
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Elves cannot wear these things.
Epic Elf 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Epic Moonlight Armor
(Owner of (Triggering unit)) Equal to (Random player from (All allies of Player 12 (Brown).))
Actions
Hero - Drop (Item being manipulated) from (Triggering unit) .
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Trolls cannot wear these things ,mon.
Epic Elf 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Epic Spear of Moonlight
(Owner of (Triggering unit)) Equal to (Random player from (All allies of Player 12 (Brown).))
Actions
Hero - Drop (Item being manipulated) from (Triggering unit) .
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Trolls cannot wear these things ,mon.
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