Model validation: Stranbrad Clock Tower

strahnbradclocktower.mdx

0 errors 5 severe 1 warnings 13 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 241333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 241333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Too many vertices in one geoset: 18054
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 241333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 241333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 7 - "TowerFloor01"
    • 1 Translation
      • Track 11 at frame 292924 has exactly the same value as tracks 10 and 12
  • unused Texture 0 - "LF_Structure_StrahnbradClockTower_Diffuse.tif"
  • unused Texture 1 - "LF_Structure_StrahnbradClockTower_Normal.tif"
  • unused Texture 2 - "LF_Structure_StrahnbradClockTower_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 7 - "Human_BuildUp_Normal.tif"
  • unused Texture 8 - "Human_BuildUp_ORM.tif"
  • unused Texture 9 - "Portrait_BG_Diffuse.tif"
  • unused Texture 10 - "normal.blp"
  • unused Texture 11 - "Portrait_BG_ORM.tif"
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