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Triggers
Story of the Paladins v1.03.w3x
Variables
Initialization
Arthas cursed
Spell SLams
Turn
Credits
Paused units
change colour
Retreat
visibility
halakh
halakh Copy
gregory
gregory Copy
proudmoore
proudmoore Copy
buzan
buzan Copy
magroth
magroth Copy
dagren
dagren Copy
uther
uther Copy
Arthas
Arthas Copy
the battle
next day
cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Arthas cursed
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Triggering unit) Equal to Paladin 0242 <gen>
Actions
Unit - Order Paladin 0242 <gen> to Stop .
Wait 2 seconds
Animation - Lock Paladin 0242 <gen> 's Head to face Archmage 0239 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Paladin 0242 <gen> named Arthas : Play H06Arthas16 <gen> and display Jaina? . Modify duration: Add 2.00 seconds and Don't wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Paladin 0242 <gen> using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Paladin 0242 <gen> using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Animation - Play Paladin 0242 <gen> 's death animation
Wait 0.50 seconds
Unit - Order Archmage 0239 <gen> to Move To . (Center of Region_068 <gen>)
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Jaina put a curse on Arthas that will burn his soul forever.
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.10 seconds
Camera - . Apply . gg_cam_Lich_Kings_view_1 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 10.00 seconds the text: It was so hot that he decided to become the Lich King in an attempt to cool and brainfreeze himself to forget about that incident. Also killed his own father for no apparent reason.
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Lich_Kings_view_2 for Player 1 (Red) over 12.00 seconds
Wait 2.00 seconds
Sound - Play NerubianCryptLordWhat4 <gen> at 100 % volume, attached to Paladin 0235 <gen>
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Credits <gen> (checking conditions)
Spell SLams
Events
Time - Every 2 seconds of game time
Conditions
Actions
Wait 1.00 seconds
Animation - Play Dreadlord 0020 <gen> 's Spell Slam animation
Turn
Events
Unit - A unit enters Region_067 <gen>
Conditions
(Triggering unit) Equal to Paladin 0236 <gen>
Actions
Wait 2.00 seconds
Unit - Order Paladin 0236 <gen> to Move To . (Center of Region_065 <gen>)
Credits
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads Created by OmniBugger at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Thanks to: at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads General Frank at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads for his Lich King model at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads bounty hunter2 at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads for helping me improve alot at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads www.hiveworkshop.com at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads THE ENDThanks for watching at (Center of Region_064 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90 degrees
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Paused units
Events
Map initialization
Conditions
Actions
Unit - Pause Death Knight 0190 <gen>
Unit - Pause Paladin 0193 <gen>
Unit - Pause Necromancer 0231 <gen>
Unit - Pause Paladin 0228 <gen>
Unit - Pause Footman 0233 <gen>
Unit - Pause Abomination 0230 <gen>
Unit - Pause Footman 0227 <gen>
Unit - Pause Ghoul 0229 <gen>
Unit - Pause Necromancer 0232 <gen>
Unit - Pause Abomination 0223 <gen>
Unit - Pause Paladin 0194 <gen>
Unit - Pause Ghoul 0225 <gen>
Unit - Pause Knight 0226 <gen>
Unit - Pause Ghoul 0224 <gen>
change colour
Events
Map initialization
Conditions
Actions
Unit - Set Paladin 0242 <gen> movement speed to 522.00
Unit - Set Dreadlord 0240 <gen> movement speed to 522.00
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Unit - Change color of Paladin 0001 <gen> to (Color of Player 11 (Dark Green))
Unit - Change color of Paladin 0242 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Archmage 0239 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Paladin 0007 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0003 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0006 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0005 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0004 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0000 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0002 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Captain 0010 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Captain 0009 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Paladin 0013 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Paladin 0014 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0015 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0016 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0019 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0018 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Paladin 0012 <gen> to (Color of Player 11 (Dark Green))
Unit - Change color of Paladin 0017 <gen> to (Color of Player 10 (Light Blue))
Unit - Change color of Beastmaster 0074 <gen> to (Color of Player 9 (Gray))
Unit - Change color of Archmage 0085 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Death Knight 0075 <gen> to (Color of Player 4 (Purple))
Unit - Change color of Paladin 0071 <gen> to (Color of Player 11 (Dark Green))
Unit - Change color of Death Knight 0072 <gen> to (Color of Player 4 (Purple))
Unit - Change color of Dreadlord 0020 <gen> to (Color of Player 7 (Green))
Unit - Change color of Paladin 0002 <gen> to (Color of Player 2 (Blue))
Unit - Change color of Death Knight 0190 <gen> to (Color of Player 4 (Purple))
Retreat
Events
Destructible - Cityscape Fall Tree Wall 5151 <gen> dies
Conditions
Actions
Unit - Set Paladin 0236 <gen> movement speed to 522.00
Animation - Lock Death Knight 0072 <gen> 's Head to face Human Transport Ship 0070 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - . Apply . gg_cam_Zoom_in_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Zoom_in_2 for Player 1 (Red) over 10.00 seconds
Unit - Unpause Death Knight 0190 <gen>
Wait 0.50 seconds
Unit - Unpause Paladin 0193 <gen>
Unit - Unpause Necromancer 0231 <gen>
Unit - Unpause Paladin 0228 <gen>
Unit - Unpause Footman 0233 <gen>
Unit - Unpause Abomination 0230 <gen>
Wait 0.50 seconds
Unit - Unpause Footman 0227 <gen>
Unit - Unpause Ghoul 0229 <gen>
Unit - Unpause Necromancer 0232 <gen>
Unit - Unpause Abomination 0223 <gen>
Unit - Unpause Paladin 0194 <gen>
Unit - Unpause Knight 0226 <gen>
Wait 0.50 seconds
Unit - Unpause Ghoul 0224 <gen>
Unit - Unpause Ghoul 0225 <gen>
Game - Display to (All players) for 10.00 seconds the text: After the retreat, Arthas(being the only one who screamed like a little girl) decided to kill all the other paladins (in which he did) to hide his emberassment.
Wait 3.00 seconds
Unit - Order Death Knight 0190 <gen> to Undead Death Knight - Death Coil . Paladin 0193 <gen>
Wait 1.00 seconds
Unit - Kill Paladin 0193 <gen>
Wait 6.00 seconds
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Animation - Play Paladin 0071 <gen> 's stand victory animation
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0 seconds
Game - Display to (All players) for 10.00 seconds the text: But he couldn't get Proudmoore because he became seasick after he became Undead and doesn't know how to swim.
Wait 2.00 seconds
Unit - Order Human Transport Ship 0070 <gen> to Load . Paladin 0071 <gen>
Wait 1.00 seconds
Unit - Order Human Transport Ship 0070 <gen> to Move To . (Center of Region_048 <gen>)
Unit - Order Death Knight 0072 <gen> to Move To . (Center of Region_047 <gen>)
Wait 3.00 seconds
Animation - Play Death Knight 0072 <gen> 's attack animation
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 6.00 seconds the text: So he bribed Thrall, Jaina and a Beastmaster to kill Proudmoore for him.
Wait 4.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 0 seconds
Wait 2.00 seconds
Sound - Play JainaYes1 <gen> at 100 % volume, attached to Beastmaster 0074 <gen>
Animation - Play Archmage 0085 <gen> 's Stand Second animation
Wait 1.00 seconds
Sound - Play OgreYes4 <gen> at 100 % volume, attached to Beastmaster 0074 <gen>
Animation - Play Far Seer 0073 <gen> 's spell animation
Wait 1.00 seconds
Sound - Play OgreYes3 <gen> at 100 % volume, attached to Beastmaster 0074 <gen>
Animation - Play Beastmaster 0074 <gen> 's Spell Slam animation
Wait 0.50 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.10 seconds
Game - Display to (All players) for 10.00 seconds the text: As for Mal'Ganis, the guy who made Arthas scream, Arthas killed him too but not because he made him scream, but because of this.
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0236 <gen> named Arthas : Play No sound and display Oooh....baby..... . Modify duration: Add 0 seconds and Don't wait
Sound - Play ShadowHunterPissed9 <gen> at 100 % volume, attached to Paladin 0236 <gen>
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0020 <gen> named Mal'Ganis : Play No sound and display I can see clearly now.....the rain has gone... . Modify duration: Add 0 seconds and Don't wait
Sound - Play GromPissed3 <gen> at 100 % volume, attached to Dreadlord 0238 <gen>
Wait 1.00 seconds
Unit - Make Paladin 0236 <gen> face Dreadlord 0238 <gen> over 0.50 seconds
Unit - Make Sorceress 0237 <gen> face Dreadlord 0238 <gen> over 0.50 seconds
Wait 5.50 seconds
Unit - Order Dreadlord 0238 <gen> to Move To . (Center of Region_065 <gen>)
Wait 0.80 seconds
Unit - Order Paladin 0236 <gen> to Move To . (Center of Region_067 <gen>)
Wait 1.00 seconds
Animation - Lock Paladin 0236 <gen> 's Head to face Dreadlord 0238 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Paladin 0236 <gen> named Arthas : Play No sound and display I'll hunt you to the ends of the earth if I have to. Do you hear me!? To the ends of the earth!!! . Modify duration: Add 0 seconds and Don't wait
Sound - Play H06Arthas46 <gen> at 100 % volume, attached to Dreadlord 0238 <gen>
Wait 7.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 35.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0240 <gen> named Mal'Ganis : Play No sound and display Oooh.....baby.... . Modify duration: Add 0 seconds and Don't wait
Sound - Play ShadowHunterPissed9 <gen> at 100 % volume, attached to Dreadlord 0240 <gen>
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0240 <gen> named Mal'Ganis : Play No sound and display Oooh.....baby....or....just like that! . Modify duration: Add 0 seconds and Don't wait
Sound - Play ForestTrollPissed6 <gen> at 100 % volume, attached to Dreadlord 0240 <gen>
Wait 1.70 seconds
Sound - Stop (Last played sound) Immediately
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0242 <gen> named Arthas : Play No sound and display Nooooooooooooooo!!!! . Modify duration: Add 0 seconds and Don't wait
Sound - Play FelGuardDeath1 <gen> at 100 % volume, attached to Paladin 0242 <gen>
Wait 0.10 seconds
Animation - Lock Archmage 0239 <gen> 's Head to face Small_unit 0241 <gen> , offset by ( 0 , 0 , 0.00 )
Unit - Make Dreadlord 0240 <gen> face Paladin 0242 <gen> over 0.50 seconds
Animation - Lock Paladin 0236 <gen> 's Head to face Dreadlord 0240 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Unit - Order Dreadlord 0240 <gen> to Move To . (Center of Region_068 <gen>)
Wait 0.50 seconds
Unit - Order Paladin 0242 <gen> to Move To . (Center of Region_069 <gen>)
visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Enable (Last created visibility modifier)
halakh
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Triggering unit) Equal to Paladin 0019 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0019 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
halakh Copy
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Triggering unit) Equal to Paladin 0019 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0019 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
gregory
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Triggering unit) Equal to Paladin 0018 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0018 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
gregory Copy
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Triggering unit) Equal to Paladin 0018 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0018 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
proudmoore
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Triggering unit) Equal to Paladin 0012 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0012 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
proudmoore Copy
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Triggering unit) Equal to Paladin 0012 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0012 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
buzan
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Triggering unit) Equal to Paladin 0016 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0016 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
buzan Copy
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Triggering unit) Equal to Paladin 0016 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0016 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
magroth
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Triggering unit) Equal to Paladin 0015 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0015 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
magroth Copy
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Triggering unit) Equal to Paladin 0015 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0015 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
dagren
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Triggering unit) Equal to Paladin 0014 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0014 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
dagren Copy
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Triggering unit) Equal to Paladin 0014 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0014 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
uther
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Triggering unit) Equal to Paladin 0017 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0017 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
uther Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Triggering unit) Equal to Paladin 0017 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0017 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Arthas
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Triggering unit) Equal to Paladin 0013 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0013 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
Wait 3.00 seconds
Trigger - Turn off (This trigger)
Arthas Copy
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Triggering unit) Equal to Paladin 0013 <gen>
Actions
Wait 1.00 seconds
Unit - Make Paladin 0013 <gen> face (Center of Region_032 <gen>) over 0.30 seconds
the battle
Events
Destructible - Cityscape Fall Tree Wall 5150 <gen> dies
Conditions
Actions
Sound - Set Ambient Sounds to 100.00 %
Visibility - Enable fog of war
Environment - Set fog to style Linear , z-start 2000.00 , z-end 5500.00 , density 0.00 and color ( 30.00 %, 30.00 %, 30.00 %)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: The brave Paladins went on to face the enemy.
Wait 5.00 seconds
Sound - Play PH1 <gen>
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0 seconds
Unit - Order Paladin 0013 <gen> to Move To . (Center of Region_024 <gen>)
Unit - Order Paladin 0017 <gen> to Move To . (Center of Region_025 <gen>)
Unit - Order Paladin 0014 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Paladin 0015 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Paladin 0016 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Paladin 0019 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Paladin 0018 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order Paladin 0012 <gen> to Move To . (Center of Region_031 <gen>)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0.00 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 17.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 17.00 seconds
Wait 17.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 3.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0.00 seconds
Wait 2.00 seconds
Sound - Play RiflemanYesAttack2 <gen> at 100 % volume, attached to Paladin 0013 <gen>
Cinematic - Send transmission to (All players) from Paladin 0013 <gen> named Arthas : Play No sound and display I've got the beast in my sights! . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Sound - Play HPitLordYesAttack1 <gen> at 100 % volume, attached to Paladin 0013 <gen>
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Sir Gregory Edmunson : Play No sound and display To the slaughter! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Sound - Play KnightWarcry1 <gen>
Unit - Order Paladin 0013 <gen> to Move To . (Random point in Region_038 <gen>)
Unit - Order Paladin 0017 <gen> to Move To . (Random point in Region_039 <gen>)
Unit - Order Paladin 0014 <gen> to Move To . (Random point in Region_044 <gen>)
Unit - Order Paladin 0015 <gen> to Move To . (Random point in Region_042 <gen>)
Unit - Order Paladin 0016 <gen> to Move To . (Random point in Region_040 <gen>)
Unit - Order Paladin 0012 <gen> to Move To . (Random point in Region_045 <gen>)
Unit - Order Paladin 0018 <gen> to Move To . (Random point in Region_043 <gen>)
Unit - Order Paladin 0019 <gen> to Move To . (Random point in Region_041 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Animation - Play Dreadlord 0020 <gen> 's Spell Slam animation
Trigger - Turn on Spell_SLams <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 3.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 5.00
Wait 1.00 seconds
Unit Group - Order (Units in Region_052 <gen>) to Move To . (Random point in Region_053 <gen>)
Unit Group - Order (Units in Region_062 <gen>) to Move To . (Random point in Region_053 <gen>)
Unit Group - Order (Units in Region_015 <gen>) to Move To . (Random point in Region_019 <gen>)
Unit Group - Order (Units in Region_059 <gen>) to Move To . (Random point in Region_019 <gen>)
Unit Group - Order (Units in Region_060 <gen>) to Move To . (Random point in Region_019 <gen>)
Unit Group - Order (Units in Region_061 <gen>) to Move To . (Random point in Region_019 <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Move To . (Random point in Region_019 <gen>)
Unit Group - Order (Units in Region_050 <gen>) to Move To . (Random point in Region_036 <gen>)
Unit Group - Order (Units in Region_035 <gen>) to Move To . (Random point in Region_036 <gen>)
Unit Group - Order (Units in Region_016 <gen>) to Move To . (Random point in Region_034 <gen>)
Unit Group - Order (Units in Region_057 <gen>) to Move To . (Random point in Region_034 <gen>)
Unit Group - Order (Units in Region_058 <gen>) to Move To . (Random point in Region_034 <gen>)
Unit Group - Order (Units in Region_017 <gen>) to Move To . (Random point in Region_034 <gen>)
Unit Group - Order (Units in Region_051 <gen>) to Move To . (Random point in Region_054 <gen>)
Unit Group - Order (Units in Region_055 <gen>) to Move To . (Random point in Region_054 <gen>)
Unit Group - Order (Units in Region_056 <gen>) to Move To . (Random point in Region_054 <gen>)
Unit - Order Butcher 0068 <gen> to Move To . (Center of Region_036 <gen>)
Wait 3.00 seconds
Sound - Play BUTCHER <gen>
Wait 3.00 seconds
Sound - Play GhoulPissed3 <gen>
Wait 3.00 seconds
Sound - Play L02Abomination25 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 14.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 14.00
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 0.00 seconds
Wait 0.50 seconds
Sound - Play WardenDeath1 <gen> at 100 % volume, located at (Center of Region_046 <gen>) with Z offset 0
Sound - Play PeasantWarcry1 <gen> at 100 % volume, located at (Center of Region_046 <gen>) with Z offset 0
Unit - Order Paladin 0013 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Paladin 0017 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Paladin 0014 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Paladin 0015 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Paladin 0016 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Paladin 0012 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Paladin 0018 <gen> to Move To . (Random point in Region_022 <gen>)
Unit - Order Paladin 0019 <gen> to Move To . (Random point in Region_022 <gen>)
Wait 5.00 seconds
Destructible - Kill Cityscape Fall Tree Wall 5151 <gen>
next day
Events
Destructible - Cityscape Fall Tree Wall 0008 <gen> dies
Special Effect - Destroy (Last created special effect)
Animation - Change Paladin 0007 <gen> 's animation speed to 100 % of its original speed
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Quest - Display to (All players) the Quest Update message: The next day.....
Wait 2.00 seconds
Sound - Stop music After fading
Unit - Move Paladin 0002 <gen> instantly to (Center of Region_013 <gen>)
Unit - Move Paladin 0004 <gen> instantly to (Center of Region_012 <gen>)
Unit - Move Paladin 0005 <gen> instantly to (Center of Region_011 <gen>)
Unit - Move Paladin 0007 <gen> instantly to (Center of Region_009 <gen>)
Animation - Play Paladin 0002 <gen> 's stand animation
Animation - Play Paladin 0007 <gen> 's stand animation
Animation - Play Paladin 0000 <gen> 's stand animation
Animation - Play Paladin 0001 <gen> 's stand animation
Unit - Make Paladin 0003 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0007 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0006 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0005 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0004 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0002 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0000 <gen> face (Center of Region_014 <gen>) over 0 seconds
Unit - Make Paladin 0001 <gen> face (Center of Region_014 <gen>) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 100.00 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 60.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 60.00 seconds
Sound - Play BanditPissed1 <gen> at 100 % volume, attached to Paladin 0000 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Magroth the Defender : Play No sound and display What we have here is a failure to communicate. . Modify duration: Add 0 seconds and Don't wait
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0000 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.30 seconds
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0004 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play DeathKnightPissed3 <gen> at 100 % volume, attached to Paladin 0004 <gen>
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Halahk the Lifebringer : Play No sound and display I hate people but I love gatherings. . Modify duration: Add 0 seconds and Don't wait
Wait 3.80 seconds
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play H05Footman03 <gen> at 100 % volume, attached to Paladin 0005 <gen>
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Lord Nicholas Buzan : Play No sound and display Prince Arthas, during the night, a vast army of Undead warriors emerged and began attacking villages at random. . Modify duration: Add 0 seconds and Don't wait
Wait 7.10 seconds
Sound - Play H05Footman04 <gen> at 100 % volume, attached to Paladin 0005 <gen>
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Lord Nicholas Buzan : Play No sound and display Now, it's heading this way! . Modify duration: Add 0 seconds and Don't wait
Wait 1.70 seconds
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play H01Arthas18 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display Damn, the attack has already begun, to arms my brothers! . Modify duration: Add 0 seconds and Don't wait
Wait 4.30 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Random point in Region_020 <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Random point in Region_020 <gen>)
Unit - Order Paladin 0003 <gen> to Move To . (Random point in Region_020 <gen>)
Unit - Order Paladin 0004 <gen> to Move To . (Random point in Region_020 <gen>)
Unit - Order Paladin 0005 <gen> to Move To . (Random point in Region_020 <gen>)
Unit - Order Paladin 0000 <gen> to Move To . (Random point in Region_020 <gen>)
Unit - Order Paladin 0006 <gen> to Move To . (Random point in Region_020 <gen>)
Unit - Order Paladin 0007 <gen> to Move To . (Random point in Region_020 <gen>)
Wait 6.00 seconds
Animation - Lock Paladin 0006 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Peasant 0093 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play CrateDeath1 <gen> at 100 % volume, located at (Center of Region_023 <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Order Paladin 0007 <gen> to Move To . (Random point in Region_021 <gen>)
Unit - Order Paladin 0006 <gen> to Move To . (Random point in Region_021 <gen>)
Unit - Order Paladin 0000 <gen> to Move To . (Random point in Region_021 <gen>)
Unit - Order Paladin 0005 <gen> to Move To . (Random point in Region_021 <gen>)
Unit - Order Paladin 0004 <gen> to Move To . (Random point in Region_021 <gen>)
Unit - Order Paladin 0003 <gen> to Move To . (Random point in Region_021 <gen>)
Unit - Order Paladin 0002 <gen> to Move To . (Random point in Region_021 <gen>)
Unit - Order Paladin 0001 <gen> to Move To . (Random point in Region_021 <gen>)
Wait 3.00 seconds
Destructible - Kill Cityscape Fall Tree Wall 5150 <gen>
cinematic
Events
Map initialization
Conditions
Actions
Sound - Set Ambient Sounds to 0.00 %
Animation - Change Flying Machine 0089 <gen> flying height to 1000.00 at 0.01
Environment - Create at (Playable map area) the weather effect Rays Of Light
Unit - Change color of Paladin 0002 <gen> to (Color of Player 2 (Blue))
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 2000.00 , z-end 5500.00 , density 1.00 and color ( 30.00 %, 30.00 %, 30.00 %)
Trigger - Turn off next_day <gen>
Trigger - Turn off Spell_SLams <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 60.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 60.00 seconds
Sound - Play ArthasWhat3 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display I stand for the light. . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Sound - Play UtherYes3 <gen> at 100 % volume, attached to Paladin 0001 <gen>
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Admiral Proudmoore : Play No sound and display For the light. . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Sound - Play ArthasYes4 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display For honor. . Modify duration: Add 0 seconds and Don't wait
Wait 0.70 seconds
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play UtherYesAttack1 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display For Lordaeron! . Modify duration: Add 0 seconds and Don't wait
Wait 1.20 seconds
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play ArthasYes4 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display For honor. . Modify duration: Add 0 seconds and Don't wait
Wait 0.70 seconds
Sound - Play UtherYesAttack1 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display For Lordaeron! . Modify duration: Add 0 seconds and Don't wait
Wait 1.20 seconds
Sound - Play ArthasYes4 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display For honor. . Modify duration: Add 0 seconds and Don't wait
Wait 0.70 seconds
Sound - Play UtherYesAttack1 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display For Lordaeron! . Modify duration: Add 0 seconds and Don't wait
Wait 1.20 seconds
Sound - Play ArthasYes4 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display For honor. . Modify duration: Add 0 seconds and Don't wait
Wait 0.70 seconds
Sound - Play UtherYesAttack1 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display For Lordaeron! . Modify duration: Add 0 seconds and Don't wait
Wait 1.20 seconds
Sound - Play ArthasYes4 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display For honor. . Modify duration: Add 0 seconds and Don't wait
Wait 0.70 seconds
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0005 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play NecromancerYes2 <gen> at 100 % volume, attached to Paladin 0005 <gen>
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Lord Nicholas Buzan : Play No sound and display For the Lich King. . Modify duration: Add 0 seconds and Don't wait
Wait 1.70 seconds
Sound - Play H06Uther05 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display What!? . Modify duration: Add 0 seconds and Don't wait
Wait 0.70 seconds
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0003 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play VarimathrasPissed4 <gen> at 100 % volume, attached to Paladin 0003 <gen>
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Dagren the Orcslayer : Play No sound and display I'll take a huge juicy bloody bite out of.....what were we talking about? . Modify duration: Add 0 seconds and Don't wait
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play ArthasPissed5 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display I should be in command. . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Sound - Play ArthasPissed6 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display I know what I'm doing. . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play MuradinPissed7 <gen> at 100 % volume, attached to Paladin 0001 <gen>
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Admiral Proudmoore : Play No sound and display Haha....c'mon you nancy boy! . Modify duration: Add 0 seconds and Don't wait
Wait 2.80 seconds
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play EvilArthasPissed3 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display I'll be twice the king my father ever was. . Modify duration: Add 0 seconds and Don't wait
Wait 2.80 seconds
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play PeasantPissed1 <gen> at 100 % volume, attached to Paladin 0006 <gen>
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Sir Gregory Edmunson : Play No sound and display You're the king? Well I didn't vote for you. . Modify duration: Add 0 seconds and Don't wait
Wait 3.60 seconds
Sound - Play BanditYesAttack3 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display Get em'! . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Sound - Play PeasantPissed3 <gen> at 100 % volume, attached to Paladin 0006 <gen>
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Sir Gregory Edmunson : Play No sound and display Help!Help! I'm being repressed! . Modify duration: Add 0 seconds and Don't wait
Wait 3.30 seconds
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0002 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play H06Uther09 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display You are not my king yet boy, nor would I obey that command even if you were! . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Sound - Play H06Arthas10 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display Then I must consider this an act of treason. . Modify duration: Add 0 seconds and Don't wait
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0002 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.20 seconds
Animation - Lock Paladin 0000 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0001 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0003 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0005 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Paladin 0004 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play H06Uther11 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display Treason!? Have you lost your mind Arthas? . Modify duration: Add 0 seconds and Don't wait
Wait 4.20 seconds
Sound - Play H06Arthas12 <gen> at 100 % volume, attached to Paladin 0002 <gen>
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Arthas : Play No sound and display Have I? Lord Uther, by my right of succession and the sovereignty of my crown, I hereby relieve you of your command and suspend your paladins from service. . Modify duration: Add 7.00 seconds and Don't wait
Unit - Order Paladin 0005 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Paladin 0004 <gen> to Move To . (Center of Region_006 <gen>)
Wait 1.00 seconds
Unit - Order Paladin 0002 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Paladin 0007 <gen> to Move To . (Center of Region_002 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Unit - Make Paladin 0002 <gen> face Paladin 0007 <gen> over 0.50 seconds
Unit - Make Paladin 0007 <gen> face Paladin 0002 <gen> over 0.50 seconds
Unit - Make Paladin 0004 <gen> face (Center of Region_007 <gen>) over 0.50 seconds
Unit - Make Paladin 0005 <gen> face (Center of Region_007 <gen>) over 0.50 seconds
Unit - Make Paladin 0006 <gen> face (Center of Region_007 <gen>) over 0.50 seconds
Unit - Make Paladin 0003 <gen> face (Center of Region_007 <gen>) over 0.50 seconds
Unit - Make Paladin 0001 <gen> face (Center of Region_007 <gen>) over 0.50 seconds
Unit - Make Paladin 0000 <gen> face (Center of Region_007 <gen>) over 0.50 seconds
Wait 9.10 seconds
Sound - Play HeroPaladinPissed1 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Admiral Proudmoore : Play No sound and display It's hammer time! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Sound - Play CairnePissed4 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display I pray this old body does not fail me. . Modify duration: Add 0 seconds and Don't wait
Camera - Rotate camera 360.00 degrees around (Center of Region_007 <gen>) for Player 1 (Red) over 30.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_007 <gen>) for Player 2 (Blue) over 30.00 seconds
Unit - Order Paladin 0002 <gen> to Attack . Paladin 0007 <gen>
Unit - Order Paladin 0007 <gen> to Attack . Paladin 0002 <gen>
Wait 4.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 4.00 seconds
Unit - Order Paladin 0002 <gen> to Stop .
Animation - Play Paladin 0002 <gen> 's Spell animation
Wait 0.80 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Order Paladin 0007 <gen> to Stop .
Wait 1.00 seconds
Animation - Change Paladin 0002 <gen> 's animation speed to 30.00 % of its original speed
Animation - Play Paladin 0002 <gen> 's attack animation
Animation - Play Paladin 0007 <gen> 's attack animation
Wait 0.70 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Animation - Change Paladin 0002 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Paladin 0007 <gen> 's animation speed to 100.00 % of its original speed
Unit - Order Paladin 0007 <gen> to Stop .
Unit - Order Paladin 0002 <gen> to Stop .
Animation - Play Paladin 0002 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0002 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Wait 1.00 seconds
Sound - Stop music After fading
Animation - Play Paladin 0007 <gen> 's stand victory animation
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Paladin 0007 <gen> named Uther : Play No sound and display I can fight just like a ..zzzzzzz... . Modify duration: Add 0 seconds and Don't wait
Sound - Play AkamaPissed8 <gen> at 100 % volume, attached to Paladin 0007 <gen>
Wait 2.00 seconds
Animation - Play Paladin 0007 <gen> 's death animation
Animation - Change Paladin 0007 <gen> 's animation speed to 20000.00 % of its original speed
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0007 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Wait 1.00 seconds
Animation - Change Paladin 0007 <gen> 's animation speed to 100.00 % of its original speed
Wait 6.00 seconds
Trigger - Turn on next_day <gen>
Destructible - Kill Cityscape Fall Tree Wall 0008 <gen>
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