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Triggers
Story Of Oelivert.w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Clear the music list
Wait 1.00 seconds
Sound - Clear the music list
Sound - Stop music Immediately
Wait 1.00 seconds
Sound - Play Story_Of_Oelivert <gen>
Sound - Set music volume to 100.00 %
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Xyrzious was the one who created the world of Oelivert. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display In the age when the legend was reality, the dragons dominated all. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Their unlimited power flood from the creator to the other dragons. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display But as Xyrzious died the ultimate powers were no longer. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display There were no more the balance, the justice and the domination. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display This made the dragons weaker but also greedier. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The abuse of the dragons' powers created dozens of new intelligent races. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display But this also was the beginning of their downfall... . Modify duration: Set to 4.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display ...As if they were gods, the dragons ruled over all living creatures and used them as slaves. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The enslaved were meant to make dragons' lives easier. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display However, the enslaved suffered a terrible domination and injustice. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display As time passed by, their anger grew into a flame. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Finally, hatred against the dragons blew throughout the lands. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Spreading the flame, to a blazing fire. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The result was the death of a dragon, Xanothin. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display It was the first time when a dragon was killed... . Modify duration: Set to 4.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display ...When the humans killed their first dragon their bravery grew stronger. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The bravery inspired not only people, but also many other races to take up arms. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The different races joined together for the first time in history. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display By building their own settlements and weapons to protect themselves against their creators. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Thus began the first war, the war against the creators. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display It was a harsh war, both sides suffered countless injuries and fatalities. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Four hundred years later, the humans and the other races earned their future. The future of Oelivert. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The age of humans had begun... . Modify duration: Set to 4.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display ...The meaning of "The Last Hunt" was to kill the race of dragons enterily. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display It was a success, or so the humans thought. But they were wrong. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The dragons managed to hide themselves. Thus, many of them still exist planning their revenge. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display For last 12 years they have been observing Oelivert for their chance. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display To once again rise to domination and take up their original role... . Modify duration: Set to 6.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display ...After countless aeons from Xyrzious' death, the dragons still are the most powerful beings in Oelivert. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Their power to transform to other beings is still a superior weapon against any other race. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display And the knowledge of theirs' is a never-ending cycle that is unbroken. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Soon they shall once again shake the basic pillars of Oelivert when they rise again. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display This unavoidable rising is about to come, the humans and the other races cannot avoid it... . Modify duration: Set to 7.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display ...Now, shall the short peace finally end. The dragons had raised again from beneath the ground. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Their anger towards the humans and other races is unmatched. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The second war is about to begin. But this time, the war will be more destructive than ever before. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The Oelivert shall be scorched by the dragon fire and became ashen. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display As always, the last war had taught them to fight more destructively. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The dragons won't let each other down anymore. They will help when their comrades are in danger. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display They are not the only ones who have learned from the last war. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Also the humans and other races are more arranged than ever before. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Even if the shock that dragon still exist is incredible, they will regroup their forces quickly and effectively. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The second war will be more destructive than any that has been seen in Oelivert ever before. . Modify duration: Set to 7.00 seconds and Wait
Sound - Set music volume to 90.00 %
Wait 0.50 seconds
Sound - Set music volume to 80.00 %
Wait 0.50 seconds
Sound - Set music volume to 70.00 %
Wait 0.50 seconds
Sound - Set music volume to 60.00 %
Wait 0.50 seconds
Sound - Set music volume to 50.00 %
Wait 0.50 seconds
Sound - Set music volume to 40.00 %
Wait 0.50 seconds
Sound - Set music volume to 30.00 %
Wait 0.50 seconds
Sound - Set music volume to 20.00 %
Wait 0.50 seconds
Sound - Set music volume to 10.00 %
Wait 0.50 seconds
Sound - Stop music Immediately
Sound - Clear the music list
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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