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Triggers
Story Teller ( Meeting With A Demon Hunter.w3x
Variables
Story Teller
Story
Play
Play
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Story
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Story Teller : Play No sound and display This story is how Altrius the Sufferer become a member of Illidan, and then betrayed him. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0000 <gen> named Thanks To : Play No sound and display Thanks to Mc ! Who gave me the model ''Land Dragon''! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0002 <gen> named The Cinematic : Play No sound and display Enjoy this cinematic, comment this movies at hive, and i'll try fix what you think is bad! . Modify duration: Add 0 seconds and Wait
Animation - Play Demon Hunter 0001 <gen> 's channel animation
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0016 <gen> named Farmer Gösta : Play No sound and display Erm? We are invulnerable.. HAHA! Anyhow, LET THE STORY BEGIN! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Story Teller : Play No sound and display oooopppsss . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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