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Model validation: Stormy Castle Citadel
StormyCastleCitadel.mdx
0errors15severe87warnings5unused
1
Geoset 0
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
3
Geoset 13
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
3
Geoset 14
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 18
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 34
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 39
Alpha is 1.000 at end of "decay" (frame 160000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
2
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 3
1
Extent
Negative extents
1
Geoset 7
1
Extent
Negative extents
1
Geoset 19
1
Extent
Negative extents
1
Geoset 28
1
Extent
Negative extents
1
Geoset 31
1
Extent
Negative extents
2
Geoset 32
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 36
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 38
1
Extent
Negative extents
1
Geoset 40
1
Extent
Negative extents
1
Geoset 41
1
Extent
Negative extents
5
Geoset 42
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 43
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 44
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 45
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 46
1
Extent
Negative extents
5
Geoset 47
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 48
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 49
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 50
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 51
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 52
1
Extent
Negative extents
1
Extent
Negative extents
4
Geoset 53
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 54
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 55
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 56
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
GeosetAnimation 51
1
Alpha
Track 3 at frame 2733 has exactly the same value as tracks 2 and 4
1
GeosetAnimation 53
1
Alpha
Track 3 at frame 2733 has exactly the same value as tracks 2 and 4
1
Bone 11 - "Box10"
1
Translation
Track 11 at frame 123333 has exactly the same value as tracks 10 and 12
2
Bone 29 - "Plane47"
2
Translation
Track 5 at frame 159933 has exactly the same value as tracks 4 and 6
Track 6 at frame 159967 has exactly the same value as tracks 5 and 7
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