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How to import Stormwind Mage Tower (Optimized for Reforged)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Stormwind Mage Tower (Optimized for Reforged) of the bundle Stormwind Mage Tower (Optimized for Reforged). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Stormwind Mage Tower (for Reforged).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Stormwind Mage Tower (Optimized for Reforged)
swwood_main_diffuse.dds
swwood_main_normal.dds
swwood_main_orm.dds
swwood_main_emissive.dds
swdecor_main_diffuse.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swdecor_main_emissive.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swmagetower.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing swmagetower.mdx

Now Click the "Import File" Button:

Next select 'swmagetower.mdx' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx

Done, you have imported the file swmagetower.mdx.

Importing swdecor_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'swdecor_main_diffuse.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
war3mapimported/swdecor_main_diffuse.dds

Double-click the file swdecor_main_diffuse.dds:

swdecor_main_diffuse.dds
Image / Texture
171
war3mapimported/swdecor_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds

Done, you have imported the file swdecor_main_diffuse.dds.

Importing swdecor_main_emissive.dds

Now Click the "Import File" Button:

Next select 'swdecor_main_emissive.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
war3mapimported/swdecor_main_emissive.dds

Double-click the file swdecor_main_emissive.dds:

swdecor_main_emissive.dds
Image / Texture
171
war3mapimported/swdecor_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds

Done, you have imported the file swdecor_main_emissive.dds.

Importing swdecor_main_normal.dds

Now Click the "Import File" Button:

Next select 'swdecor_main_normal.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
war3mapimported/swdecor_main_normal.dds

Double-click the file swdecor_main_normal.dds:

swdecor_main_normal.dds
Image / Texture
341
war3mapimported/swdecor_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds

Done, you have imported the file swdecor_main_normal.dds.

Importing swdecor_main_orm.dds

Now Click the "Import File" Button:

Next select 'swdecor_main_orm.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
war3mapimported/swdecor_main_orm.dds

Double-click the file swdecor_main_orm.dds:

swdecor_main_orm.dds
Image / Texture
341
war3mapimported/swdecor_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds

Done, you have imported the file swdecor_main_orm.dds.

Importing swroof_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'swroof_main_diffuse.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
war3mapimported/swroof_main_diffuse.dds

Double-click the file swroof_main_diffuse.dds:

swroof_main_diffuse.dds
Image / Texture
341
war3mapimported/swroof_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds

Done, you have imported the file swroof_main_diffuse.dds.

Importing swroof_main_normal.dds

Now Click the "Import File" Button:

Next select 'swroof_main_normal.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
war3mapimported/swroof_main_normal.dds

Double-click the file swroof_main_normal.dds:

swroof_main_normal.dds
Image / Texture
683
war3mapimported/swroof_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds

Done, you have imported the file swroof_main_normal.dds.

Importing swroof_main_orm.dds

Now Click the "Import File" Button:

Next select 'swroof_main_orm.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
war3mapimported/swroof_main_orm.dds

Double-click the file swroof_main_orm.dds:

swroof_main_orm.dds
Image / Texture
683
war3mapimported/swroof_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds

Done, you have imported the file swroof_main_orm.dds.

Importing swstonework_decor_diffuse.dds

Now Click the "Import File" Button:

Next select 'swstonework_decor_diffuse.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
war3mapimported/swstonework_decor_diffuse.dds

Double-click the file swstonework_decor_diffuse.dds:

swstonework_decor_diffuse.dds
Image / Texture
171
war3mapimported/swstonework_decor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds

Done, you have imported the file swstonework_decor_diffuse.dds.

Importing swstonework_decor_normal.dds

Now Click the "Import File" Button:

Next select 'swstonework_decor_normal.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
war3mapimported/swstonework_decor_normal.dds

Double-click the file swstonework_decor_normal.dds:

swstonework_decor_normal.dds
Image / Texture
341
war3mapimported/swstonework_decor_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds

Done, you have imported the file swstonework_decor_normal.dds.

Importing swstonework_decor_orm.dds

Now Click the "Import File" Button:

Next select 'swstonework_decor_orm.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
war3mapimported/swstonework_decor_orm.dds

Double-click the file swstonework_decor_orm.dds:

swstonework_decor_orm.dds
Image / Texture
341
war3mapimported/swstonework_decor_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds

Done, you have imported the file swstonework_decor_orm.dds.

Importing swstonework_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'swstonework_main_diffuse.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
war3mapimported/swstonework_main_diffuse.dds

Double-click the file swstonework_main_diffuse.dds:

swstonework_main_diffuse.dds
Image / Texture
171
war3mapimported/swstonework_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds

Done, you have imported the file swstonework_main_diffuse.dds.

Importing swstonework_main_normal.dds

Now Click the "Import File" Button:

Next select 'swstonework_main_normal.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
war3mapimported/swstonework_main_normal.dds

Double-click the file swstonework_main_normal.dds:

swstonework_main_normal.dds
Image / Texture
341
war3mapimported/swstonework_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds

Done, you have imported the file swstonework_main_normal.dds.

Importing swstonework_main_orm.dds

Now Click the "Import File" Button:

Next select 'swstonework_main_orm.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
war3mapimported/swstonework_main_orm.dds

Double-click the file swstonework_main_orm.dds:

swstonework_main_orm.dds
Image / Texture
341
war3mapimported/swstonework_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds

Done, you have imported the file swstonework_main_orm.dds.

Importing swwalls_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'swwalls_main_diffuse.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
war3mapimported/swwalls_main_diffuse.dds

Double-click the file swwalls_main_diffuse.dds:

swwalls_main_diffuse.dds
Image / Texture
171
war3mapimported/swwalls_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds

Done, you have imported the file swwalls_main_diffuse.dds.

Importing swwalls_main_normal.dds

Now Click the "Import File" Button:

Next select 'swwalls_main_normal.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
war3mapimported/swwalls_main_normal.dds

Double-click the file swwalls_main_normal.dds:

swwalls_main_normal.dds
Image / Texture
341
war3mapimported/swwalls_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds

Done, you have imported the file swwalls_main_normal.dds.

Importing swwalls_main_orm.dds

Now Click the "Import File" Button:

Next select 'swwalls_main_orm.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
war3mapimported/swwalls_main_orm.dds

Double-click the file swwalls_main_orm.dds:

swwalls_main_orm.dds
Image / Texture
341
war3mapimported/swwalls_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds

Done, you have imported the file swwalls_main_orm.dds.

Importing swwood_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'swwood_main_diffuse.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
war3mapimported/swwood_main_diffuse.dds

Double-click the file swwood_main_diffuse.dds:

swwood_main_diffuse.dds
Image / Texture
171
war3mapimported/swwood_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds

Done, you have imported the file swwood_main_diffuse.dds.

Importing swwood_main_emissive.dds

Now Click the "Import File" Button:

Next select 'swwood_main_emissive.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds
swwood_main_emissive.dds
Image / Texture
171
war3mapimported/swwood_main_emissive.dds

Double-click the file swwood_main_emissive.dds:

swwood_main_emissive.dds
Image / Texture
171
war3mapimported/swwood_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

swwood_main_emissive.dds
Image / Texture
171
swwood_main_emissive.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds
swwood_main_emissive.dds
Image / Texture
171
swwood_main_emissive.dds

Done, you have imported the file swwood_main_emissive.dds.

Importing swwood_main_normal.dds

Now Click the "Import File" Button:

Next select 'swwood_main_normal.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds
swwood_main_emissive.dds
Image / Texture
171
swwood_main_emissive.dds
swwood_main_normal.dds
Image / Texture
341
war3mapimported/swwood_main_normal.dds

Double-click the file swwood_main_normal.dds:

swwood_main_normal.dds
Image / Texture
341
war3mapimported/swwood_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

swwood_main_normal.dds
Image / Texture
341
swwood_main_normal.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds
swwood_main_emissive.dds
Image / Texture
171
swwood_main_emissive.dds
swwood_main_normal.dds
Image / Texture
341
swwood_main_normal.dds

Done, you have imported the file swwood_main_normal.dds.

Importing swwood_main_orm.dds

Now Click the "Import File" Button:

Next select 'swwood_main_orm.dds' in the folder which you extracted from the zip archive:

Stormwind Mage Tower (Optimized for Reforged)
swmagetower.mdx
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
swdecor_main_normal.dds
swdecor_main_orm.dds
swroof_main_diffuse.dds
swroof_main_normal.dds
swroof_main_orm.dds
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
swstonework_main_normal.dds
swstonework_main_orm.dds
swwalls_main_diffuse.dds
swwalls_main_normal.dds
swwalls_main_orm.dds
swwood_main_diffuse.dds
swwood_main_emissive.dds
swwood_main_normal.dds
swwood_main_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds
swwood_main_emissive.dds
Image / Texture
171
swwood_main_emissive.dds
swwood_main_normal.dds
Image / Texture
341
swwood_main_normal.dds
swwood_main_orm.dds
Image / Texture
341
war3mapimported/swwood_main_orm.dds

Double-click the file swwood_main_orm.dds:

swwood_main_orm.dds
Image / Texture
341
war3mapimported/swwood_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

swwood_main_orm.dds
Image / Texture
341
swwood_main_orm.dds

The file has been properly added to the map archive:

swmagetower.mdx
Model
2,347
war3mapimported/swmagetower.mdx
swdecor_main_diffuse.dds
Image / Texture
171
swdecor_main_diffuse.dds
swdecor_main_emissive.dds
Image / Texture
171
swdecor_main_emissive.dds
swdecor_main_normal.dds
Image / Texture
341
swdecor_main_normal.dds
swdecor_main_orm.dds
Image / Texture
341
swdecor_main_orm.dds
swroof_main_diffuse.dds
Image / Texture
341
swroof_main_diffuse.dds
swroof_main_normal.dds
Image / Texture
683
swroof_main_normal.dds
swroof_main_orm.dds
Image / Texture
683
swroof_main_orm.dds
swstonework_decor_diffuse.dds
Image / Texture
171
swstonework_decor_diffuse.dds
swstonework_decor_normal.dds
Image / Texture
341
swstonework_decor_normal.dds
swstonework_decor_orm.dds
Image / Texture
341
swstonework_decor_orm.dds
swstonework_main_diffuse.dds
Image / Texture
171
swstonework_main_diffuse.dds
swstonework_main_normal.dds
Image / Texture
341
swstonework_main_normal.dds
swstonework_main_orm.dds
Image / Texture
341
swstonework_main_orm.dds
swwalls_main_diffuse.dds
Image / Texture
171
swwalls_main_diffuse.dds
swwalls_main_normal.dds
Image / Texture
341
swwalls_main_normal.dds
swwalls_main_orm.dds
Image / Texture
341
swwalls_main_orm.dds
swwood_main_diffuse.dds
Image / Texture
171
swwood_main_diffuse.dds
swwood_main_emissive.dds
Image / Texture
171
swwood_main_emissive.dds
swwood_main_normal.dds
Image / Texture
341
swwood_main_normal.dds
swwood_main_orm.dds
Image / Texture
341
swwood_main_orm.dds

Done, you have imported the file swwood_main_orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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