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Model validation: Stormwind Lumbermill (WC1)
humanlumbermill.mdx
0errors2severe1warnings52unused
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment 1 "RallyPoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
4
Bone 0 - "Bone_Roof_2"
2
Rotation
Track 3 at frame 4583 has exactly the same value as tracks 2 and 4
Track 4 at frame 4625 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 4583 has exactly the same value as tracks 2 and 4
Track 4 at frame 4625 has exactly the same value as tracks 3 and 5
2
Bone 1 - "Bone_Wood_2"
1
Rotation
Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
1
Scaling
Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
6
Bone 2 - "Bone_Door"
2
Translation
Track 1 at frame 1666 has exactly the same value as tracks 0 and 2
Track 11 at frame 11666 has exactly the same value as tracks 10 and 12
1
Rotation
Track 4 at frame 4958 has exactly the same value as tracks 3 and 5
3
Scaling
Track 1 at frame 1666 has exactly the same value as tracks 0 and 2
Track 4 at frame 4958 has exactly the same value as tracks 3 and 5
Track 11 at frame 11666 has exactly the same value as tracks 10 and 12
4
Bone 4 - "Bone_Walls_1"
2
Rotation
Track 3 at frame 3750 has exactly the same value as tracks 2 and 4
Track 4 at frame 3791 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 3750 has exactly the same value as tracks 2 and 4
Track 4 at frame 3791 has exactly the same value as tracks 3 and 5
4
Bone 6 - "Bone_Beam_1"
2
Rotation
Track 3 at frame 4791 has exactly the same value as tracks 2 and 4
Track 4 at frame 4833 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 4791 has exactly the same value as tracks 2 and 4
Track 4 at frame 4833 has exactly the same value as tracks 3 and 5
4
Bone 7 - "Bone_Walls_2"
2
Rotation
Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
Track 4 at frame 4041 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
Track 4 at frame 4041 has exactly the same value as tracks 3 and 5
4
Bone 8 - "Bone_Roof_1"
2
Rotation
Track 3 at frame 4416 has exactly the same value as tracks 2 and 4
Track 4 at frame 4458 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 4416 has exactly the same value as tracks 2 and 4
Track 4 at frame 4458 has exactly the same value as tracks 3 and 5
14
Bone 9 - "Bone_Beam_2"
6
Translation
Track 1 at frame 1416 has exactly the same value as tracks 0 and 2
Track 2 at frame 1666 has exactly the same value as tracks 1 and 3
Track 3 at frame 1958 has exactly the same value as tracks 2 and 4
Track 13 at frame 11291 has exactly the same value as tracks 12 and 14
Track 14 at frame 11666 has exactly the same value as tracks 13 and 15
Track 15 at frame 12083 has exactly the same value as tracks 14 and 16
1
Rotation
Track 6 at frame 4958 has exactly the same value as tracks 5 and 7
7
Scaling
Track 1 at frame 1416 has exactly the same value as tracks 0 and 2
Track 2 at frame 1666 has exactly the same value as tracks 1 and 3
Track 3 at frame 1958 has exactly the same value as tracks 2 and 4
Track 6 at frame 4958 has exactly the same value as tracks 5 and 7
Track 13 at frame 11291 has exactly the same value as tracks 12 and 14
Track 14 at frame 11666 has exactly the same value as tracks 13 and 15
Track 15 at frame 12083 has exactly the same value as tracks 14 and 16
2
Bone 10 - "Bone_Wood_1"
1
Rotation
Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
1
Scaling
Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
4
Bone 11 - "Bone_Floor"
2
Rotation
Track 3 at frame 4208 has exactly the same value as tracks 2 and 4
Track 4 at frame 4250 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 4208 has exactly the same value as tracks 2 and 4
Track 4 at frame 4250 has exactly the same value as tracks 3 and 5
4
Bone 12 - "Bone_Basement"
2
Rotation
Track 3 at frame 3500 has exactly the same value as tracks 2 and 4
Track 4 at frame 3541 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 3500 has exactly the same value as tracks 2 and 4
Track 4 at frame 3541 has exactly the same value as tracks 3 and 5
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