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Model validation: Stormwind Lumbermill (WC1)

humanlumbermill.mdx

0 errors 2 severe 1 warnings 52 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 10000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 1 "RallyPoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 4 Bone 0 - "Bone_Roof_2"
    • 2 Rotation
      • Track 3 at frame 4583 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4625 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 4583 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4625 has exactly the same value as tracks 3 and 5
  • 2 Bone 1 - "Bone_Wood_2"
    • 1 Rotation
      • Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
  • 6 Bone 2 - "Bone_Door"
    • 2 Translation
      • Track 1 at frame 1666 has exactly the same value as tracks 0 and 2
      • Track 11 at frame 11666 has exactly the same value as tracks 10 and 12
    • 1 Rotation
      • Track 4 at frame 4958 has exactly the same value as tracks 3 and 5
    • 3 Scaling
      • Track 1 at frame 1666 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 4958 has exactly the same value as tracks 3 and 5
      • Track 11 at frame 11666 has exactly the same value as tracks 10 and 12
  • 4 Bone 4 - "Bone_Walls_1"
    • 2 Rotation
      • Track 3 at frame 3750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3791 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 3750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3791 has exactly the same value as tracks 3 and 5
  • 4 Bone 6 - "Bone_Beam_1"
    • 2 Rotation
      • Track 3 at frame 4791 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4833 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 4791 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4833 has exactly the same value as tracks 3 and 5
  • 4 Bone 7 - "Bone_Walls_2"
    • 2 Rotation
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4041 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4041 has exactly the same value as tracks 3 and 5
  • 4 Bone 8 - "Bone_Roof_1"
    • 2 Rotation
      • Track 3 at frame 4416 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4458 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 4416 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4458 has exactly the same value as tracks 3 and 5
  • 14 Bone 9 - "Bone_Beam_2"
    • 6 Translation
      • Track 1 at frame 1416 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1666 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1958 has exactly the same value as tracks 2 and 4
      • Track 13 at frame 11291 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 11666 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12083 has exactly the same value as tracks 14 and 16
    • 1 Rotation
      • Track 6 at frame 4958 has exactly the same value as tracks 5 and 7
    • 7 Scaling
      • Track 1 at frame 1416 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1666 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1958 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 4958 has exactly the same value as tracks 5 and 7
      • Track 13 at frame 11291 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 11666 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12083 has exactly the same value as tracks 14 and 16
  • 2 Bone 10 - "Bone_Wood_1"
    • 1 Rotation
      • Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 4958 has exactly the same value as tracks 2 and 4
  • 4 Bone 11 - "Bone_Floor"
    • 2 Rotation
      • Track 3 at frame 4208 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4250 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 4208 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4250 has exactly the same value as tracks 3 and 5
  • 4 Bone 12 - "Bone_Basement"
    • 2 Rotation
      • Track 3 at frame 3500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3541 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 3500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3541 has exactly the same value as tracks 3 and 5
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