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Triggers
Stormwind.w3x
Variables
Initialization
Melee Initialization
Player 1 Unit Open Gate
Player 1 Unit Close Gate
Player 2 Open Gate
Player 2 Close Gate
Player 3 Open Gate
Player 3 Close Gate
Anduins Theme Music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player 1 Unit Open Gate
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open City Entrance 1094 <gen>
Destructible - Open City Entrance 1026 <gen>
Player 1 Unit Close Gate
Events
Unit - A unit leaves Region_000 <gen>
Unit - A unit leaves Region_001 <gen>
Unit - A unit leaves Region_002 <gen>
Unit - A unit leaves Region_003 <gen>
Unit - A unit leaves Region_004 <gen>
Unit - A unit leaves Region_005 <gen>
Unit - A unit leaves Region_006 <gen>
Unit - A unit leaves Region_007 <gen>
Unit - A unit leaves Region_008 <gen>
Unit - A unit leaves Region_009 <gen>
Unit - A unit leaves Region_010 <gen>
Unit - A unit leaves Region_011 <gen>
Unit - A unit leaves Region_012 <gen>
Unit - A unit leaves Region_013 <gen>
Unit - A unit leaves Region_014 <gen>
Unit - A unit leaves Region_015 <gen>
Unit - A unit leaves Region_016 <gen>
Unit - A unit leaves Region_017 <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 1 (Red)
Actions
Destructible - Close City Entrance 1094 <gen>
Destructible - Close City Entrance 1026 <gen>
Player 2 Open Gate
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Destructible - Open City Entrance 1026 <gen>
Destructible - Open City Entrance 1094 <gen>
Player 2 Close Gate
Events
Unit - A unit leaves Region_000 <gen>
Unit - A unit leaves Region_001 <gen>
Unit - A unit leaves Region_002 <gen>
Unit - A unit leaves Region_003 <gen>
Unit - A unit leaves Region_004 <gen>
Unit - A unit leaves Region_005 <gen>
Unit - A unit leaves Region_006 <gen>
Unit - A unit leaves Region_007 <gen>
Unit - A unit leaves Region_008 <gen>
Unit - A unit leaves Region_009 <gen>
Unit - A unit leaves Region_010 <gen>
Unit - A unit leaves Region_011 <gen>
Unit - A unit leaves Region_012 <gen>
Unit - A unit leaves Region_013 <gen>
Unit - A unit leaves Region_014 <gen>
Unit - A unit leaves Region_015 <gen>
Unit - A unit leaves Region_016 <gen>
Unit - A unit leaves Region_017 <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 2 (Blue)
Actions
Destructible - Close City Entrance 1094 <gen>
Destructible - Close City Entrance 1026 <gen>
Player 3 Open Gate
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Destructible - Open City Entrance 1094 <gen>
Destructible - Open City Entrance 1026 <gen>
Player 3 Close Gate
Events
Unit - A unit leaves Region_000 <gen>
Unit - A unit leaves Region_001 <gen>
Unit - A unit leaves Region_002 <gen>
Unit - A unit leaves Region_003 <gen>
Unit - A unit leaves Region_004 <gen>
Unit - A unit leaves Region_005 <gen>
Unit - A unit leaves Region_006 <gen>
Unit - A unit leaves Region_007 <gen>
Unit - A unit leaves Region_008 <gen>
Unit - A unit leaves Region_009 <gen>
Unit - A unit leaves Region_010 <gen>
Unit - A unit leaves Region_011 <gen>
Unit - A unit leaves Region_012 <gen>
Unit - A unit leaves Region_013 <gen>
Unit - A unit leaves Region_014 <gen>
Unit - A unit leaves Region_015 <gen>
Unit - A unit leaves Region_016 <gen>
Unit - A unit leaves Region_017 <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 3 (Teal)
Actions
Destructible - Close City Entrance 1094 <gen>
Destructible - Close City Entrance 1026 <gen>
Anduins Theme Music
Events
Map initialization
Conditions
Actions
Sound - Play world_of_warcraft_legion_anduins_theme_neal_acree_ft_julie_elven <gen>
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