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Triggers
02DeadwindPass.w3x
Variables
Initialization
Melee Initialization
shasquatch
Friedhof1
Friedhof2und3
TOR unbeatable
TOR aufmachen
TOR aufmachen 1
DEMONattackletzterangriff
Sequenz
Sieg
quest2
Quest2
Quest2 variable
quest3
Quest3
Quest3 variable
quest1
Quest1 Hauptquest
Quest1 variable
Name
Type
is_array
initial_value
GebietTorStadt
quest
No
GrimReaper
quest
No
TheSwampMonster
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
shasquatch
Events
Unit - A unit enters Shasquatch_ASULOSER <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in pferde <gen>) and do (Order (Picked unit) to Move To.(Center of Shasquatch_ASULOSER <gen>))
Special Effect - Create a special effect at (Center of Shasquatch_ASULOSER <gen>) using Abilities\Spells\Items\AItb\AItbTarget.mdl
Unit - Kill Riderless Horse 0016 <gen>
Unit - Kill Riderless Horse 0014 <gen>
Unit - Kill Riderless Horse 0013 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Shasquatch <gen>) using Abilities\Spells\Items\AItb\AItbTarget.mdl
Unit - Create 1 Ancient Sasquatch for Neutral Hostile at (Center of Shasquatch <gen>) facing (Player 6 (Orange) start location)
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Friedhof1
Events
Unit - A unit enters Friedhof1_AUSLOSER <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Friedhof1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Friedhof1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 3 Giant Skeleton Warrior for Player 9 (Gray) at (Center of Friedhof1 <gen>) facing (Player 5 (Yellow) start location)
Unit Group - Pick every unit in (Units in Friedhof1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Player 5 (Yellow) start location))
Trigger - Turn off (This trigger)
Friedhof2und3
Events
Unit - A unit enters Friedhof_2_und_3_AUSLOSER <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Friedhof2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Center of Friedhof3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Friedhof2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Friedhof3 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 6 Giant Skeleton Warrior for Player 9 (Gray) at (Center of Friedhof2 <gen>) facing (Player 5 (Yellow) start location)
Unit - Create 3 Giant Skeleton Warrior for Player 9 (Gray) at (Center of Friedhof3 <gen>) facing (Player 5 (Yellow) start location)
Unit Group - Pick every unit in (Units in Friedhof2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Player 5 (Yellow) start location))
Unit Group - Pick every unit in (Units in Friedhof3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Player 5 (Yellow) start location))
Trigger - Turn off (This trigger)
TOR unbeatable
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Make Iron Gate 5024 <gen> Invulnerable
Destructible - Make Demonic Gate 3262 <gen> Invulnerable
Destructible - Make Demonic Gate 3266 <gen> Invulnerable
Destructible - Hide Demonic Gate 3266 <gen>
Player - Limit training of Heroes to 2 for Player 5 (Yellow)
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 5 (Yellow) . Current lumber to 150
Player - Set Player 5 (Yellow) . Food cap to 50
Unit Group - Pick every unit in (Units in gelbmachen <gen>) and do (Change color of (Picked unit) to Yellow)
TOR aufmachen
Events
Unit - Thing From The Swampslands 0272 <gen> Dies
Conditions
Actions
Quest - Mark TheSwampMonster as Completed
Destructible - Open Iron Gate 5024 <gen>
TOR aufmachen 1
Events
Unit - Grim Reaper 0280 <gen> Dies
Conditions
Actions
Quest - Mark GrimReaper as Completed
Destructible - Open Demonic Gate 3262 <gen>
Game - Display to Player Group - Player 5 (Yellow) the text: Now the Spell of the former gate should be broken! Let us try the second way now...
DEMONattackletzterangriff
Events
Unit - A unit enters LastDemonAttckAUSLOSER <gen>
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Many evil creatures from the Deadwind Pass attack the the Dustwood Outpost!Help them defending before you go deeper into Duskwood!
Unit - Create 6 Corrupted Treant for Player 12 (Brown) at (Center of DEMON1 <gen>) facing (Player 6 (Orange) start location)
Unit - Create 2 Poison Treant for Player 12 (Brown) at (Center of DEMON1 <gen>) facing (Player 6 (Orange) start location)
Unit - Create 1 Plague Treant for Player 12 (Brown) at (Center of DEMON1 <gen>) facing (Player 6 (Orange) start location)
Unit - Create 3 Ancient Sasquatch for Player 12 (Brown) at (Center of DEMON2 <gen>) facing (Player 6 (Orange) start location)
Unit - Create 10 Skeleton Warrior for Player 12 (Brown) at (Center of DEMON3 <gen>) facing (Player 6 (Orange) start location)
Unit - Create 1 Satyr Hellcaller for Player 12 (Brown) at (Center of DEMON4 <gen>) facing (Player 6 (Orange) start location)
Unit - Create 6 Satyr for Player 12 (Brown) at (Center of DEMON4 <gen>) facing (Player 6 (Orange) start location)
Unit - Create 3 Satyr Shadowdancer for Player 12 (Brown) at (Center of DEMON4 <gen>) facing (Player 6 (Orange) start location)
Unit Group - Pick every unit in (Units in DEMON1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of ZIEL_lastATKdemon <gen>))
Unit Group - Pick every unit in (Units in DEMON2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of ZIEL_lastATKdemon <gen>))
Unit Group - Pick every unit in (Units in DEMON3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of ZIEL_lastATKdemon <gen>))
Unit Group - Pick every unit in (Units in DEMON4 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of ZIEL_lastATKdemon <gen>))
Trigger - Turn off (This trigger)
Sequenz
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Start for Player 5 (Yellow) over 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Stormwind Paladin named Anduin Wrynn, Prince Of Stormwind at (Center of VorspannSTART <gen>) : Play No sound and display Beware, my Friends... This Woods are dark, dusty, ugly dangerous and here were also seen some ghosts, skelletons, wraith and other supernatural monsters... We are now entering the feared Deadwind Pass ! ! ! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Archmage named Archmage Of Stormwind at (Center of VorspannSTART <gen>) : Play No sound and display I don't like this place, my prince... We're not safe here! What if something happens to you? . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Mitte for Player 5 (Yellow) over 1.00 seconds
Unit Group - Pick every unit in (Units in VorspannSTART <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of VorschpannZIEL <gen>))
Camera - . Apply . gg_cam_ZIEL_Kampf_Skellette for Player 5 (Yellow) over 0.50 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Stormwind Paladin named Anduin Wrynn, Prince Of Stormwind at (Center of VorspannSTART <gen>) : Play No sound and display That's non of your business, Archmage. I can definitly defend myself without help. Now, let's crush these Skelletons! Attack, for the Light! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 1.00 seconds
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
Sieg
Events
Unit - A unit enters sieg1 <gen>
Conditions
Actions
Quest - Mark GebietTorStadt as Completed
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Finish for Player 5 (Yellow) over 1.00 seconds
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from a Player 5 (Yellow) . Captain named Stormwind Reinforcement Captain at (Center of gelbmachen <gen>) : Play No sound and display Prince Anduin!? For God's sake we've found you. But why are you that old? You're twelve... right?? Anyway...l The Archbishop expected you some days ago. What happened? . Modify duration: Add 7.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 1.00 seconds
Wait 1.00 seconds
Cinematic - Enable user control for (All players) .
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Quest2
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Grim Reaper with the description Grim Reaper is a Ghost Knight and claims this forest as his own... kill him twice to open the magicial gate at the left path! For Stormwind! , using icon path ReplaceableTextures\CommandButtons\BTNBanditLord.blp
Quest2 variable
Events
Map initialization
Conditions
Actions
Set Variable Set GrimReaper = (Last created quest)
Quest3
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Swamp Thing with the description This creature from the Swamplands has attacked the human outpost in Deadwind Pass. Find and slay that ugly creature! You shouldn't walk further unless the monsters isn't dead... , using icon path ReplaceableTextures\CommandButtons\BTNDalaranReject.blp
Quest3 variable
Events
Map initialization
Conditions
Actions
Set Variable Set TheSwampMonster = (Last created quest)
Quest1 Hauptquest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled ...through Deadwind Pass with the description You have to walk through a big, spooky forest named "Deadwind Pass". Your target is, to reach the Stormwind Outpost, where a gate guides you out into the next forest, the Dustwood. , using icon path ReplaceableTextures\CommandButtons\BTNGoldMine.blp
Quest1 variable
Events
Map initialization
Conditions
Actions
Set Variable Set GebietTorStadt = (Last created quest)
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