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How to import Stormhowl

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Stormhowl of the bundle Stormhowl. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Skoll and look alike.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Stormhowl
Stormhowl1.blp
Stormhowl2.blp
lightning.blp
Thunder-256x256.blp
helm_plate_northrend_d_01gem_particleb.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl.V1.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Stormhowl.V1.mdx

Now Click the "Import File" Button:

Next select 'Stormhowl.V1.mdx' in the folder which you extracted from the zip archive:

Stormhowl
Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Stormhowl2.blp
Thunder-256x256.blp

The file has been properly added to the map archive:

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx

Done, you have imported the file Stormhowl.V1.mdx.

Importing helm_plate_northrend_d_01gem_particleb.blp

Now Click the "Import File" Button:

Next select 'helm_plate_northrend_d_01gem_particleb.blp' in the folder which you extracted from the zip archive:

Stormhowl
Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Stormhowl2.blp
Thunder-256x256.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
war3mapimported/helm_plate_northrend_d_01gem_particleb.blp

Double-click the file helm_plate_northrend_d_01gem_particleb.blp:

helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
war3mapimported/helm_plate_northrend_d_01gem_particleb.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp

The file has been properly added to the map archive:

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp

Done, you have imported the file helm_plate_northrend_d_01gem_particleb.blp.

Importing lightning.blp

Now Click the "Import File" Button:

Next select 'lightning.blp' in the folder which you extracted from the zip archive:

Stormhowl
Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Stormhowl2.blp
Thunder-256x256.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
war3mapimported/lightning.blp

Double-click the file lightning.blp:

lightning.blp
Image / Texture
60
war3mapimported/lightning.blp

Tick the box "Use Custom Path" and type in the correct path:

lightning.blp
Image / Texture
60
lightning.blp

The file has been properly added to the map archive:

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp

Done, you have imported the file lightning.blp.

Importing shoulder_plate_northrend_d_01particle01.blp

Now Click the "Import File" Button:

Next select 'shoulder_plate_northrend_d_01particle01.blp' in the folder which you extracted from the zip archive:

Stormhowl
Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Stormhowl2.blp
Thunder-256x256.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
war3mapimported/shoulder_plate_northrend_d_01particle01.blp

Double-click the file shoulder_plate_northrend_d_01particle01.blp:

shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
war3mapimported/shoulder_plate_northrend_d_01particle01.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp

The file has been properly added to the map archive:

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp

Done, you have imported the file shoulder_plate_northrend_d_01particle01.blp.

Importing Stormhowl1.blp

Now Click the "Import File" Button:

Next select 'Stormhowl1.blp' in the folder which you extracted from the zip archive:

Stormhowl
Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Stormhowl2.blp
Thunder-256x256.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Image / Texture
61
war3mapimported/Stormhowl1.blp

Double-click the file Stormhowl1.blp:

Stormhowl1.blp
Image / Texture
61
war3mapimported/Stormhowl1.blp

Tick the box "Use Custom Path" and type in the correct path:

Stormhowl1.blp
Image / Texture
61
Stormhowl1.blp

The file has been properly added to the map archive:

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Image / Texture
61
Stormhowl1.blp

Done, you have imported the file Stormhowl1.blp.

Importing Stormhowl2.blp

Now Click the "Import File" Button:

Next select 'Stormhowl2.blp' in the folder which you extracted from the zip archive:

Stormhowl
Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Stormhowl2.blp
Thunder-256x256.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Image / Texture
61
Stormhowl1.blp
Stormhowl2.blp
Image / Texture
73
war3mapimported/Stormhowl2.blp

Double-click the file Stormhowl2.blp:

Stormhowl2.blp
Image / Texture
73
war3mapimported/Stormhowl2.blp

Tick the box "Use Custom Path" and type in the correct path:

Stormhowl2.blp
Image / Texture
73
Stormhowl2.blp

The file has been properly added to the map archive:

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Image / Texture
61
Stormhowl1.blp
Stormhowl2.blp
Image / Texture
73
Stormhowl2.blp

Done, you have imported the file Stormhowl2.blp.

Importing Thunder-256x256.blp

Now Click the "Import File" Button:

Next select 'Thunder-256x256.blp' in the folder which you extracted from the zip archive:

Stormhowl
Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Stormhowl2.blp
Thunder-256x256.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Image / Texture
61
Stormhowl1.blp
Stormhowl2.blp
Image / Texture
73
Stormhowl2.blp
Thunder-256x256.blp
Image / Texture
45
war3mapimported/Thunder-256x256.blp

Double-click the file Thunder-256x256.blp:

Thunder-256x256.blp
Image / Texture
45
war3mapimported/Thunder-256x256.blp

Tick the box "Use Custom Path" and type in the correct path:

Thunder-256x256.blp
Image / Texture
45
Thunder-256x256.blp

The file has been properly added to the map archive:

Stormhowl.V1.mdx
Model
366
war3mapimported/Stormhowl.V1.mdx
helm_plate_northrend_d_01gem_particleb.blp
Image / Texture
3
helm_plate_northrend_d_01gem_particleb.blp
lightning.blp
Image / Texture
60
lightning.blp
shoulder_plate_northrend_d_01particle01.blp
Image / Texture
20
shoulder_plate_northrend_d_01particle01.blp
Stormhowl1.blp
Image / Texture
61
Stormhowl1.blp
Stormhowl2.blp
Image / Texture
73
Stormhowl2.blp
Thunder-256x256.blp
Image / Texture
45
Thunder-256x256.blp

Done, you have imported the file Thunder-256x256.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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