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Triggers
Assault - Stormhold.w3x
Variables
Initialization
Melee Initialization
Melee Initialization Copy
Score
Sending
Spawningblue
Mortarteam
Priestup
Knight
Gryphonrider
Moveattack
Move
Send in the lizards!
Splatting
Turnoff
Cinematics
Cinematic1
Cinematic breachedpanic
Upgrading troops
Troopgrade
Troopgrade Copy
Troopgrade Copy Copy
Troopgrade Copy Copy Copy
Recreating the troops
Recreate
Patrolbreakers
Move1
Move1 Copy
Move1 Copy 2
Move1 Copy 2 Copy
WEnd
WEnd Copy
Endgame
End
End Copy
Ambush
Ambush
Spellbreakmove
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Deaths
integer
No
Scorestring
string
No
splat1random
integer
No
splat1random_Copy
integer
No
splat1random_Copy_2
integer
No
Timescore
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Countdown Timer - Start Timescore as a One-shot timer that will expire in 1800.00 seconds
Melee Game - Use melee time of day (for all players)
Unit - Pause Footman 0144 <gen>
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Wait 1.35 seconds
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of WPATROL1 <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 99
Unit - Create 1 Spellbreaker for Player 3 (Teal) at (Center of Epatrol <gen>) facing (Center of WPATROL1_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Set the custom value of (Last created unit) to 100
Default melee game initialization for all players
Melee Initialization Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_001 <gen>)
Else - Actions
Default melee game initialization for all players
Score
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Set Variable Set Deaths = (Deaths + 1)
Spawningblue
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Create 1 Footman for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Wait 1.00 seconds
Unit - Create 1 Rifleman for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Wait 1.00 seconds
Unit - Create 1 Priest for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Mortarteam
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Wait 1.00 seconds
Unit - Create 1 Mortar Team for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Priestup
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Wait 1.00 seconds
Wait 1.00 seconds
Unit - Create 1 Priest for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Knight
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Knight for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Gryphonrider
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Wait 1.00 seconds
Wait 1.00 seconds
Unit - Create 1 Gryphon Rider for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
AI - Ignore (Last created unit) 's guard position
Move
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Splatting
Events
Unit - A unit enters Triggering_splats_Copy <gen>
Unit - A unit enters Triggering_splats <gen>
Unit - A unit enters Triggering_splats_Copy_2 <gen>
Unit - A unit enters Triggering_splats_Copy_3 <gen>
Unit - A unit enters Triggering_splats_Copy_4 <gen>
Unit - A unit enters Triggering_splats_Copy_5 <gen>
Unit - A unit enters Triggering_splats_Copy_6 <gen>
Unit - A unit enters Triggering_splats_Copy_7 <gen>
Unit - A unit enters Triggering_splats_Copy_8 <gen>
Unit - A unit enters Triggering_splats_Copy_9 <gen>
Unit - A unit leaves Triggering_splats_Copy <gen>
Unit - A unit leaves Triggering_splats <gen>
Unit - A unit leaves Triggering_splats_Copy_2 <gen>
Unit - A unit leaves Triggering_splats_Copy_3 <gen>
Unit - A unit leaves Triggering_splats_Copy_4 <gen>
Unit - A unit leaves Triggering_splats_Copy_5 <gen>
Unit - A unit leaves Triggering_splats_Copy_6 <gen>
Unit - A unit leaves Triggering_splats_Copy_7 <gen>
Unit - A unit leaves Triggering_splats_Copy_8 <gen>
Unit - A unit leaves Triggering_splats_Copy_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Raging Thunder Lizard
Actions
Set Variable Set splat1random = (Random integer number between 1 and 2)
Set Variable Set splat1random_Copy = (Random integer number between 1 and 2)
Set Variable Set splat1random_Copy_2 = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
splat1random Equal to 1
Then - Actions
Unit - Create 1 Raging Thunder Lizard for Player 4 (Purple) at (Center of ESplats <gen>) facing (Center of Wsplats <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Move To . (Center of Wsplats <gen>)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Make (Last created unit) Invulnerable
Else - Actions
Unit - Create 1 Raging Thunder Lizard for Player 4 (Purple) at (Center of Wsplats <gen>) facing (Center of ESplats <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Move To . (Center of ESplats <gen>)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
splat1random_Copy Equal to 1
Then - Actions
Unit - Create 1 Raging Thunder Lizard for Player 4 (Purple) at (Center of ESplats_Copy <gen>) facing (Center of Wsplats_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Move To . (Center of Wsplats_Copy <gen>)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Make (Last created unit) Invulnerable
Else - Actions
Unit - Create 1 Raging Thunder Lizard for Player 4 (Purple) at (Center of Wsplats_Copy <gen>) facing (Center of ESplats_Copy <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Move To . (Center of ESplats_Copy <gen>)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Make (Last created unit) Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
splat1random_Copy_2 Equal to 1
Then - Actions
Unit - Create 1 Raging Thunder Lizard for Player 4 (Purple) at (Center of ESplats_Copy_2 <gen>) facing (Center of Wsplats_Copy_2 <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Move To . (Center of Wsplats_Copy_2 <gen>)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Make (Last created unit) Invulnerable
Else - Actions
Unit - Create 1 Raging Thunder Lizard for Player 4 (Purple) at (Center of Wsplats_Copy_2 <gen>) facing (Center of ESplats_Copy_2 <gen>)
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Move To . (Center of ESplats_Copy_2 <gen>)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Make (Last created unit) Invulnerable
Turnoff
Events
Destructible - Lever 0011 <gen> dies
Conditions
Actions
Trigger - Turn off Splatting <gen>
Default melee game initialization for all players
Cinematic1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Floating Text - Create floating text that reads Stormhold? that's impossible... above Knight 0001 <gen> with Z offset 0 , using font size 8.00 , color ( 100 %, 60.00 %, 75.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Wait 2.50 seconds
Floating Text - Create floating text that reads We're all going to die... above Footman 0008 <gen> with Z offset 0 , using font size 11.00 , color ( 60.00 %, 30.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Wait 1.50 seconds
Floating Text - Create floating text that reads Yes you are! but i will magically respawn, and i just get new ones of you! above Mountain King 0004 <gen> with Z offset 0 , using font size 12.50 , color ( 60.00 %, 55.00 %, 80.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Wait 2.00 seconds
Floating Text - Create floating text that reads But the map is a little rough... above Footman 0005 <gen> with Z offset 0 , using font size 5.00 , color ( 80.00 %, 80.00 %, 80.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Wait 1.00 seconds
Floating Text - Create floating text that reads And the terrain is only mediocre!!! above Rifleman 0010 <gen> with Z offset 0 , using font size 4.00 , color ( 60.00 %, 100.00 %, 85.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Wait 1.00 seconds
Floating Text - Create floating text that reads I'll just brief you about our mission... above Mountain King 0004 <gen> with Z offset 0 , using font size 11.00 , color ( 90.00 %, 55.00 %, 30.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0004 <gen> named (Proper name of Mountain King 0004 <gen>) : Play No sound and display We got to get into Stormhold! It's pretty well guarded, so we got to be strong, numerous, and clever. . Modify duration: Set to 15.00 seconds and Wait
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0004 <gen> named (Proper name of Mountain King 0004 <gen>) : Play No sound and display The Gehellion forces will aid us, men! . Modify duration: Set to 5.00 seconds and Wait
Floating Text - Create floating text that reads FOR VICTORY!!! above Mountain King 0004 <gen> with Z offset 0 , using font size 13.00 , color ( 40.00 %, 88.00 %, 50.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic breachedpanic
Events
Unit - Gate 0086 <gen> Dies
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Position of Footman 0144 <gen>) over 5.00 seconds
Wait 5.00 seconds
Unit - Unpause Footman 0144 <gen>
Unit - Grant shared vision of Footman 0144 <gen> to Player 1 (Red)
Camera - Lock camera target for Player 1 (Red) to Footman 0144 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Send transmission to (All players) from Footman 0144 <gen> named Footman : Play No sound and display Ahh! the gate is breached! i must flee! . Modify duration: Subtract 1.00 seconds and Wait
Unit - Order Footman 0144 <gen> to Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0088 <gen> named Leverkeeper : Play No sound and display I will not turn the trap off! stand and fight! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause all units
Troopgrade
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Mortar teams now spawn too!
Trigger - Turn on Mortarteam <gen>
Troopgrade Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The chapel is now finished! now more priests will be able for battle now!
Trigger - Turn on Priestup <gen>
Troopgrade Copy Copy
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Reinforcements have arrived! more knights!
Trigger - Turn on Knight <gen>
Troopgrade Copy Copy Copy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Reinforcements! more gryphon riders!
Trigger - Turn on Gryphonrider <gen>
Recreate
Events
Unit - A unit owned by Player 1 (Red) . Decays
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Mountain King
Then - Actions
Wait ((Real((Hero level of (Triggering unit)))) x (Real((Random integer number between 4 and 7)))) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Else - Actions
Wait (Random real number between 30.00 and 45.00) seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . ((Position of (Triggering unit)) offset by ((Random real number between -300.00 and 300.00), (Random real number between 200.00 and 600.00)))
Move1
Events
Unit - A unit enters Epatrol <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WPATROL1_Copy <gen>)
Move1 Copy
Events
Unit - A unit enters WPATROL1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WPATROL1_Copy <gen>)
Move1 Copy 2
Events
Unit - A unit enters WPATROL1_Copy <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . ((Position of (Triggering unit)) offset by (0, -1000.00))
Move1 Copy 2 Copy
Events
Unit - A unit enters WPATROL1_Copy_Copy <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of (Triggering unit)) Equal to 99
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WPATROLEND <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of (Triggering unit)) Equal to 100
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of EPATROLEND <gen>)
Else - Actions
WEnd
Events
Unit - A unit enters WPATROLEND <gen>
Conditions
(Custom value of (Triggering unit)) Equal to 99
Actions
Unit - Order (Triggering unit) to Stop .
Animation - Play (Triggering unit) 's Spell animation
Wait 1.15 seconds
Unit - Move (Triggering unit) instantly to (Center of WPATROL1 <gen>)
WEnd Copy
Events
Unit - A unit enters EPATROLEND <gen>
Conditions
(Custom value of (Triggering unit)) Equal to 100
Actions
Unit - Order (Triggering unit) to Stop .
Animation - Play (Triggering unit) 's Spell animation
Wait 1.15 seconds
Unit - Move (Triggering unit) instantly to (Center of Epatrol <gen>)
End
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
Actions
Game - Display to (All players) the text: (((|cff883388 + Your score: ) + (String((((Remaining time for Timescore) - ((Real((Number of units in (Units owned by Player 3 (Teal).)))) + 0.00)) - (Real(splat1random)))))) + Thanks for playing! try to improve your score for next game!)
Trigger - Turn on End_Copy <gen>
Trigger - Turn off (This trigger)
End Copy
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Cause (Random unit from (Units in (Playable map area))) to damage (Random unit from (Units in (Playable map area))) , dealing (Random real number between 100.00 and 1000.00) damage of attack type Spells and damage type Normal
Ambush
Events
Unit - A unit enters TRIGGERATTACK <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
Actions
Trigger - Turn off (This trigger)
Unit - Create 20 . Spellbreaker for Player 3 (Teal) at (Center of SpellbreakerambushW <gen>) facing Default building facing degrees
Unit - Create 20 . Spellbreaker for Player 3 (Teal) at (Center of SpellbreakerambushE <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn off Spellbreakmove <gen>
Spellbreakmove
Events
Unit - A unit enters SpellbreakerambushW <gen>
Unit - A unit enters SpellbreakerambushE <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_000 <gen>)
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