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Triggers
Storm The HouseV1.7.w3x
Variables
Spawn Waves
Untitled Trigger 001
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Spawn Waves 2
Untitled Trigger 002
Untitled Trigger 002 Copy
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Spawn Waves 3
Untitled Trigger 002 Copy 23 Copy
Untitled Trigger 002 Copy 23 Copy 2
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Spawn Move/controlled
Enter Region
No Build Barrier
no building
no building Copy
no building Copy 2
no building Copy 3
no building Copy 4
no building Copy 4 Copy
Income and start money
Income
Start Money
Wining/Losing
boss dies
stronghold dies
Sight Map
Reveal Map
Tips
Tip 1
Tip 2
Bounty
The Bounty Tip
kamikazee
gunner
bazooka
tank
Music
volume
doom
credits
war2 intro
Credits
Display on Screen
Display on Screen Copy
Sell Towers
Gunman
Missle Silo
Laser Tower
Advanced Missle Silo
PENGUIN TOWER
Ol Glory
Difficulty
decides the health of the stronghold
Noob
Easy
Normal
Hard
God Mode
---------------------------
Dialog Initiate
Dialog Tip
Dialog Tip Copy
Repairs
Use Repair
Cheats
Gold
Repair
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Difficulty
dialog
No
Easy
button
No
GodMode
button
No
Hard
button
No
Noob
button
No
Normal
button
No
Untitled Trigger 001
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 10 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 15 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 2
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 4
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 25 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 5
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 25 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 6
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 7
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 15 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 8
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 17 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 9
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 10
Events
Time - Elapsed game time is 330.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!! lvl 10
Unit - Create 25 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 8 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 11
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 10 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 12
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 15 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 13
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 25 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 18 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 14
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 15
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 16
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 15 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 17
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 15 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 15 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 6 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 18
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 12 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 19
Events
Time - Elapsed game time is 620.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 15 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 20
Events
Time - Elapsed game time is 670.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!! lvl 20
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 21
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 15 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 22
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 20 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 12 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 23
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 24
Events
Time - Elapsed game time is 830.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 100 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 2
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 3
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 4
Events
Time - Elapsed game time is 1050.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 15 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 5
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!! lvl 30
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 6
Events
Time - Elapsed game time is 1150.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 7
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 8
Events
Time - Elapsed game time is 1250.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 9
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 35 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 10
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 11
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 15 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 12
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 40 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 13
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 15 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 14
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 15
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!! lvl 40
Unit - Create 5 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 60 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 16
Events
Time - Elapsed game time is 1900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 5 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 40 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 17
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 1 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 18
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 19
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 20
Events
Time - Elapsed game time is 2300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 1 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 20 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 21
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 30 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 40 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 22
Events
Time - Elapsed game time is 2500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 1 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 60 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 24
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Boss!!!
Unit - Create 1 . Boss for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 2
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 100 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 3
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 70 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 100 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 4
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 100 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 5
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 75 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 6
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 7
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 50 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 8
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 70 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 70 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 70 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 70 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 9
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 100 . Kamikazee for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 100 . Gunner for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 100 . Bazooka Soldier for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Unit - Create 100 . Tank for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy 23 Copy 10
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Incoming Wave!!!
Unit - Create 1 . Boss 2 for Neutral Hostile at (Random point in Spawn <gen>) facing Default building facing degrees
Enter Region
Events
Unit - A unit enters Spawn <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack . Stronghold 0000 <gen>
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
no building
Events
Unit - A unit enters No_Build_Barrier <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Barrier_Return_Point <gen>)
Game - Display to (All players) the text: You can't build beyond the smoke.
no building Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Barrier_Return_Point <gen>)
Game - Display to (All players) the text: You can't build beyond the smoke.
no building Copy 2
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Barrier_Return_Point <gen>)
Game - Display to (All players) the text: You can't build beyond the smoke.
no building Copy 3
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Barrier_Return_Point <gen>)
Game - Display to (All players) the text: You can't build beyond the smoke.
no building Copy 4
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Barrier_Return_Point <gen>)
Game - Display to (All players) the text: You can't build beyond the smoke.
no building Copy 4 Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Move (Triggering unit) instantly to (Center of Barrier_Return_Point <gen>)
Game - Display to (All players) the text: You can't build beyond the smoke.
Income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current gold)
Start Money
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1000000000 to (Picked player).Current lumber)
Player Group - Pick every player in (All players) and do (Add 1500 to (Picked player).Current gold)
boss dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boss 2
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: YOU HAVE WON BY KILLING THE BOSS AND SURVIVING 50 WAVES!
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
stronghold dies
Events
Unit - Stronghold 0000 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: The stronghold and family is dead!)
Game - Display to (All players) the text: YOU HAVE FAILED TO PROTECT YOUR FAMILY, GO TO CONFESSION AND CONFESS YOUR SIN. YOU HAVE BEEN DEFEATED.
Reveal Map
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Tip 1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Use your two peasants to build defenses. You can choose from two types and both are good.
Tip 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Sharing money is very useful. if you need a better tower, or simply some people are out of money, share some, It is worth it...
The Bounty Tip
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Here's the bounty.Kamikazee=100Gunner=200Bazooka Soldier=300Tank=1000Boss=5000
kamikazee
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Kamikazee
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
gunner
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gunner
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
bazooka
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bazooka Soldier
Actions
Player - Add 300 to (Owner of (Killing unit)) . Current gold
tank
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tank
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
volume
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Sound - Set music volume to 25.00 %
Sound - Set volume of Credits <gen> to 100 %
Sound - Set volume of Doom <gen> to 100 %
Sound - Set volume of War2IntroMusic <gen> to 100 %
doom
Events
Time - Elapsed game time is 300.00 seconds
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play Doom <gen>
credits
Events
Time - Elapsed game time is 80.00 seconds
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Sound - Play Credits <gen>
war2 intro
Events
Time - Elapsed game time is 160.00 seconds
Time - Elapsed game time is 490.00 seconds
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Display on Screen
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Credits: Thanks for addictinggames.com to have this game on the website. I got the idea from it and it's an old game. Basically, if you've played the real game, playing this on WC3:TFT is 10 times better. I also thank myself for making this game on the internet more fun.
Display on Screen Copy
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Testers And Ideas: Me, Rise23Up, Steve_Slaton, aloke, Kitmuri, porncorn.
Gunman
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sell (Neutral Hostile)
(Unit-type of (Casting unit)) Equal to Gunman
Actions
Player - Add 2000 to (Owner of (Casting unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Missle Silo
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sell (Neutral Hostile)
(Unit-type of (Casting unit)) Equal to Missle Silo
Actions
Player - Add 15000 to (Owner of (Casting unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Laser Tower
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sell (Neutral Hostile)
(Unit-type of (Casting unit)) Equal to Laser Tower
Actions
Player - Add 10000 to (Owner of (Casting unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Advanced Missle Silo
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sell (Neutral Hostile)
(Unit-type of (Casting unit)) Equal to Advanced Missle Silo
Actions
Player - Add 40000 to (Owner of (Casting unit)) . Current gold
Unit - Remove (Triggering unit) from the game
PENGUIN TOWER
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sell (Neutral Hostile)
(Unit-type of (Casting unit)) Equal to Penguin Tower
Actions
Player - Add 50000 to (Owner of (Casting unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Ol Glory
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sell (Neutral Hostile)
(Unit-type of (Casting unit)) Equal to Ol' Glory
Actions
Player - Add 100000 to (Owner of (Casting unit)) . Current gold
Unit - Remove (Triggering unit) from the game
+800 hp
Noob
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Noob
Actions
Unit - Set life of Stronghold 0000 <gen> to 2500.00
Game - Display to (All players) the text: |cff00ff00Noob has been selected.|r
+400 hp
Easy
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Easy
Actions
Unit - Set life of Stronghold 0000 <gen> to 2100.00
Game - Display to (All players) the text: |cffffff00Easy has been selected.|r
+ 0 hp
Normal
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Normal
Actions
Game - Display to (All players) the text: |cffffa000Normal has been selected.|r
Unit - Set life of Stronghold 0000 <gen> to 1600.00
- 400 hp
Hard
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Hard
Actions
Unit - Set life of Stronghold 0000 <gen> to 1000.00
Game - Display to (All players) the text: |cffff0000Hard has been selected.|r
Player Group - Pick every player in (All players) and do (Add 1000 to (Picked player).Current gold)
Wait 120.00 seconds
Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current gold)
- 800 hp
God Mode
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to GodMode
Actions
Unit - Set life of Stronghold 0000 <gen> to 600.00
Game - Display to (All players) the text: |CFFFFFFFFG|CFFFDFDFDo|CFFFBFBFBd |CFFF6F6F6M|CFFF3F3F3o|CFFF1F1F1d|CFFEFEFEFe |CFFEAEAEAh|CFFE7E7E7a|CFFE5E5E5s |CFFE0E0E0b|CFFDEDEDEe|CFFDBDBDBe|CFFD9D9D9n |CFFD4D4D4s|CFFD2D2D2e|CFFCFCFCFl|CFFCDCDCDe|CFFCACACAc|CFFC8C8C8t|CFFC5C5C5e|CFFC3C3C3d|CFFC1C1C1.|r
Player Group - Pick every player in (All players) and do (Add 2000 to (Picked player).Current gold)
Wait 120.00 seconds
Player Group - Pick every player in (All players) and do (Add 1000 to (Picked player).Current gold)
Dialog Initiate
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Dialog - Clear Difficulty
Dialog - Change the title of Difficulty to Choose Your Difficulty:
Dialog - Create a dialog button for Difficulty labelled Noob(1-3 players)
Set Variable Set Noob = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled Easy(3-6)
Set Variable Set Easy = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled Normal(6-9)
Set Variable Set Normal = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled Hard(9-11)
Set Variable Set Hard = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled God Mode(11)
Set Variable Set GodMode = (Last created dialog Button)
Dialog - Show Difficulty for Player 1 (Red)
Dialog Tip
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: After 30 seconds, Player One Red, will choose a difficulty. The numbers on the sides of the difficulty is the recommended number of players for each. Choose the correct one so your not bored, because choosing the wrong one makes this game boring.
Dialog Tip Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Noob = full hp to stronghold, Easy= 2100, Normal = 1600, Hard = 1000, God Mode(Really fun mode) = 600. ENJOY!
Use Repair
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Repair
Actions
Wait 2.10 seconds
Unit - Remove (Casting unit) from the game
Gold
Events
Player - Player 1 (Red) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -gold cheat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 5000 to (Triggering player) . Current gold
Repair
Events
Player - Player 1 (Red) types a chat message containing -repair cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repair cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repair cheat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repair cheat (Unexpected type: 'stringnoformat') as An exact match
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